Search:

Debian Perl : digital detective. by Hilario, Mel,author.(CARDINAL)799024; Davis, Lauren,1982-author.(CARDINAL)795397; Longua, Katie,illustrator.(CARDINAL)603564; Currie, Brittany,colorist.; AndWorld Design (Firm),letterer.(CARDINAL)495750;
"Megalopolis used to be the city hub for all the makers, doers, and dreamers. It was a better time according to Debian Perl, a technomancer known for her out-of-date computer programming skills. Now the city streets are full of "Egg-heads," those in thrall to the ease and simplicity of new technology as opposed to Debian's way of doing things. Digits is one of those Egg-heads. She is a young social media guru and knows her way around all the newest, latest technology. Debian and Digits cross paths when both stumble across Ray-Bot, and 100-year-old sentient robot who is lost and mysteriously missing his memory chip. To find out where the robot came from, Debian must teach Digits everything she knows about computer coding and programming. Along their journey to bring Ray-Bot home, they begin piecing together the mysterious puzzle about his malfunction, and uncover some sinister secrets behind the robot workforce powering Megalopolis's Egg devices." --
Subjects: Science fiction comics.; Detective and mystery comics.; Graphic novels.; Comics (Graphic works); Fiction.; Women computer programmers; Robots; Computer programming; Technology; Comic books, strips, etc.;
Available copies: 2 / Total copies: 2
unAPI

Excel 2007 just the steps for dummies / by Koers, Diane.(CARDINAL)645241;
Provides step-by-step instructions covering the most common Excel tasks, including building formulas, formatting cells, sorting data, creating charts, and printing workbooks.
Subjects: Microsoft Excel (Computer file); Business; Electronic spreadsheets.;
Available copies: 1 / Total copies: 1
unAPI

Video games : design and code your own adventure / by Ceceri, Kathy,author.(CARDINAL)589914; Crosier, Mike,illustrator.(CARDINAL)616448;
Includes bibliographical references (pages 117-120) and index.What does the 13,000-year-old mancala game have in common with today's Minecraft ? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll learn how to design their own games from the initial idea to the final blips on the screen. Video games are everywhere, from iPods and tablets to video consoles and the latest virtual reality headset. By diving into this familiar, engaging topic, kids will get the chance to explore the neuroscience behind the attraction of video games: what makes them fun, what makes them hard to put down. They'll even tackle the age-old question--are video games good for us or bad for us? Readers will deconstruct video games to learn why the characters behave the way they do and how real-world physics compares to game physics. As kids design their own games, they'll develop skills in storytelling, technical writing, communications, graphic design, computer programming, and teamwork. They'll have so much fun they won't realize they're learning about geometry, statistics, probability, physics, logic, psychology, and neuroscience. Activities in Video Games include creating text-based adventure quests, designing board games, and programming using free, kid-friendly software such as MIT's Scratch. For kids who just can't get enough of video games, here's a chance to visit behind the scenes at a game company to explore the entire design process, from idea to market. Video Games meets Common Core State Standards for reading nonfiction and math. Guided Reading Levels and Lexile measurements indicate grade level and text complexity.--Middle School.Ages 9-12.990990L
Subjects: Video games;
Available copies: 16 / Total copies: 20
unAPI

Rosetta Stone. [sound recording] / by Rosetta Stone (Firm);
A comprehensive Mandarin Chinese language learning program featuring graphics, sounds and text presented in progressively more challenging tutorials. Includes dictation and voice recording capabilities, instructional materials and phrases spoken by native speakers. Contains valuable supplemental activities designed to reinforce the lessons in your Rosetta Stone Version 3 course. After completing your lesson in the software, you can conveniently practice your speaking and pronunciation skills while you're away from the computer.
Subjects: Audiobooks.; Mandarin dialects.; Chinese language.; Mandarin dialects; Mandarin dialects;
Available copies: 1 / Total copies: 1
unAPI

Microsoft Office Home and Student 2013 step by step / by Melton, Beth(Beth A.)(CARDINAL)553243; Dodge, Mark.(CARDINAL)362603; Swinford, Echo.(CARDINAL)550361; Schorr, Ben M.(CARDINAL)491626;
Office Home and Student 2013 fundamentals. Getting comfortable in Office Home and Student 2013 ; Using shared Office features ; Sharing and collaborating ; Using touch in Office -- Word 2013. Getting comfortable in Word 2013 ; Navigating and reading documents ; Editing and composing documents ; Formatting documents ; Presenting information ; Finalizing documents -- PowerPoint 2013. Getting comfortable in PowerPoint 2013 ; Designing and creating presentations ; Creating on-slide content ; Creating Office graphics ; Adding animation and multimedia ; Finalizing and presenting -- Excel 2013. Getting comfortable in Excel 2013 ; Creating and editing worksheets ; Manipulating numbers and text ; Analyzing data ; Formatting worksheets ; Manipulating workbooks and worksheets ; Creating charts and graphics -- OneNote 2013. Getting comfortable in OneNote 2013 ; Working with notebooks, sections, and pages ; Using organization tools ; Sharing notes with others ; Using OneNote everywhere ; Saving time with OneNote.A guide that provides instructions for creating and saving files, editing and proofreading text, setting up a workbook, formatting slides, creating and configuring notebooks, and other related topics. Covers Word 2013, Excel 2013, PowerPoint 2013, OneNote 2013.
Subjects: Microsoft Office.; Business;
Available copies: 3 / Total copies: 3
unAPI

Careers in writing & editing.
Includes biliographical references and index.Publisher's Note -- Introduction -- Working in a Gig Economy -- Industry profiles: Advertising and Marketing Industry -- Higher Education Industry -- Internet and Cyber Communications Industry -- Legal Services and Law Firms -- Libraries and Archives Industry -- Motion Picture and Television Industry -- Museums and Cultural Institutions Industry -- Music Industry -- Philanthropic, Charitable, Religious, Civic, and Grant-Making Industry -- Public Elementary and Secondary Education Industry -- Publishing and Information Industry -- Theater and Performing Arts Industry -- Video, Computer, and Virtual Reality Games Industry -- Career Profiles: Advertising, Promotions, and Marketing Managers -- Archivists, Curators, and Museum Workers -- Clergy -- Copywriters -- Court Reporters -- Dancers and Choreographers -- Editors -- Film and Video Editors and Camera Operators -- Grant Writers -- Graphic Designers -- Historians -- Interpreters and Translators -- Journalists -- Judges and Hearing Officers -- Lawyers -- Librarians -- Multimedia Artists and Animators -- Music Directors and Composers -- Paralegal and Legal Assistants -- Postsecondary Teachers -- Producers and Directors -- Public Relations Specialists -- Radio and Television Broadcasters -- Social Media Specialists -- Software Developers -- Technical Writers -- Writers and Editors -- Appendix A: Holland Code -- Appendix B: General Bibliography -- Appendix C: Web Resources -- Index.
Subjects: Authorship; Editing; Computer programming;
Available copies: 1 / Total copies: 1
unAPI

Sculpting in ZBrush made simple : explore powerful modeling and character creation techniques used for VFX, games, and 3D printing / by Kutschera, Lukas,author.;
Part 1. The Adventure Begins : Sculpting in ZBrush: Chapter 1. Getting Started with ZBrush ; Technical requirements ; Loading models, navigation, and creating your first sculpture ; Exploring and customizing the ZBrush UI ; Understanding ZBrush file types ; Summary ; Further reading -- Chapter 2 Sculpting a Demon Bust with DynaMesh: Technical requirements, Concept sculpting with DynaMesh ; Sculpting a demon bust ; Exploring character art and design principles ; Summary -- Chapter 3. Exploring the Gizmo, PolyGroups, and Masking: Technical requirements ; Managing your 3D model ; Using the Gizmo to move objects ; Understanding PolyGroups ; Using the Selection and Masking tools ; Summary -- Chapter 4. Exploring Brushes and Alphas: Technical requirements ; Learning about brushes ; Learning about Alphas ; Creating our own Alpha for the demon bust ; Summary -- Chapter 5. Creating an Optimized Mesh Using ZRemesher and ZProject: Technical requirements ; Creating new topology with ZRemesher ; Adding subdivision levels and transferring detail using ZProject ; Adding detail to the demon bust ; Summary -- Chapter 6. Texturing Your Sculpture with Materials, Polypaint, and UVs: Technical requirements ; Exploring ZBrush's Materials ; Adding color to your model with Polypaint ; Creating UVs and exporting textures ; Summary. Chapter 7. Lighting and Rendering Your Model: Technical requirements ; Managing lights in ZBrush ; Rendering in ZBrush ; Creating turntable videos ; Summary.Part 2. Creating Characters from Scratch : A Comprehensive Guide: Chapter 8. Sculpting Human Anatomy: Technical requirements ; Preparing anatomy references ; Blocking out the anatomy ; Refining the anatomy ; Finalizing the sculpture's anatomy ; Summary -- Chapter 9. Creating Costumes, Armor, and Accessories with Classic Modeling Techniques: Technical requirements ; Creating simple costume pieces using the ZModeler brush and primitive shapes ; Creating complex costume pieces using DynaMesh, IMM brushes, and kitbashing ; Adding detail to the costume pieces ; Summary -- Chapter 10. Preparing and Exporting Our Model for 3D Printing: Technical requirements ; Creating watertight models and troubleshooting errors ; Merging and cutting your model ; Adding keys, scaling, and exporting your model ; Summary -- Part 3. Sculpting a Female Head : Tips and Techniques: Chapter 11. Sculpting a Female Head: Technical requirements ; Blocking out the head ; Refining the head ; Reviewing tips for sculpting likeness ; Avoiding beginner sculpting mistakes ; Summary -- Chapter 12. Adding Skin Detail, Sculpting Hair, and Using FiberMesh: Technical requirements ; Applying skin detail using NoiseMaker, brushes, and Alphas ; Sculpting hair, eyebrows, and eyelashes with brushes ; Sculpting hair with FiberMesh ; Summary -- Chapter 13. Building a Portfolio and Leveraging Social Media: Picking your subjects ; Presenting your artwork ; Sharing your art on social media ; Summary -- Index -- Other Books You May Enjoy.Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work"--Amazon.com.
Subjects: ZBrush.; Computer graphics; Computer art;
Available copies: 1 / Total copies: 1
unAPI

Microsoft Office 2013 bible / by Bucki, Lisa,author.(CARDINAL)364151; Walkenbach, John,author.(CARDINAL)205411; Wempen, Faithe,author.(CARDINAL)207021; Alexander, Michael,1972-author.(CARDINAL)475485; Kusleika, Dick,author.(CARDINAL)609555;
Common Office features. Welcome to Microsoft Office 2013 ; Navigating in Office ; Mastering fundamental operations -- Creating documents with Word 2013. Diving into document creation ; Font/ character formatting ; Paragraph formatting ; Using Styles to create a great looking document ; Controlling document appearance with sections and more ; Adding tables and graphics to a document ; Data documents and Mail Merge ; Managing document security, comments, and tracked changes -- Making the numbers work with Excel 2013. Using Excel worksheets and workbooks ; Entering and editing worksheet data ; Essential worksheet and cell range operations ; Introducing formulas and functions ; Working with dates and times ; Creating formulas that count and sum ; Getting started making charts ; Communicating data visually -- Persuading and informing with PowerPoint 2013. A first look at PowerPoint 2013 ; Creating a presentation, slides, and text ; Working with layouts, themes, and masters ; Working with tables and charts ; Using SmartArt diagrams, clip art, and pictures ; Building animation effects, transitions, and support materials ; Delivering a live presentation -- Organizing messages, contacts, and time with Outlook. Fundamentals of e-mail ; Processing and securing e-mail ; Working with contacts ; Working with appointments and tools -- Designing publications with Publisher. Introducing Publisher ; Designing dazzling publications with Publisher -- Managing information with Access and OneNote. An introduction to database development ; Creating Access tables ; Creating and entering data with basic Access forms ; Selecting data with queries ; Presenting data with Access reports ; Keeping information at hand with OneNote -- Sharing and collaborating in the cloud and applications. Collaborating in the cloud with SkyDrive ; Integrating Office application information -- Appendix A. Customizing Office -- Appendix B. Optimizing your Office installation -- Appendix C. International support and accessibility features.
Subjects: Microsoft Office.; Microsoft Word.; Microsoft Excel (Computer file); Microsoft PowerPoint (Computer file); Microsoft Outlook.; Microsoft Publisher.; Microsoft Access.; Microsoft OneNote.; Business;
Available copies: 1 / Total copies: 1
unAPI

Programming with OpenSCAD : a beginner's guide to coding 3D-printable objects / by Gohde, Justin,author.; Kintel, Marius,author.;
OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It's a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD's visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You'll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations - like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you'll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced.Introduction -- 3D drawing with OpenSCAD -- More ways to transform shapes -- 2D shapes -- Using loops and variables -- Modules -- Dynamic designs with if statements -- Designing big projects -- Afterword -- Appendix A: OpenSCAD language reference -- Appendix B: OpenSCAD visual reference.
Subjects: Software.; Instructional and educational works.; Handbooks and manuals.; OpenSCAD.; Three-dimensional printing.; Computer-aided design.; Computer graphics.; Open source software.;
Available copies: 1 / Total copies: 2
unAPI

Head first C♯ / by Stellman, Andrew,author.(CARDINAL)549578; Greene, Jennifer,1971-author.(CARDINAL)549660;
Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last. Updated for Windows 8.1 and Visual Studio 2013, and includes projects for all previous versions of Windows (included in the book, no additional downloading or printing required). You'll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer-and you'll have a great time along the way! Create a fun arcade game in the first chapter, and build games and other projects throughout the book Learn how to use XAML to design attractive and interactive pages and windows Build modern Windows Store apps using the latest Microsoft technology Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide Using the Model-View-ViewModel (MVVM) pattern to create robust architecture Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator Projects in the book work with all editions of Visual Studio, including the free Express editions.
Subjects: C# (Computer program language);
Available copies: 1 / Total copies: 2
unAPI