Results 41 to 50 of 85 | « previous | next »
- IPhone and iPad apps for absolute beginners / by Lewis, Rory.(CARDINAL)591672;
Before we get started -- Blast-off! -- What's next -- An introduction to the code -- Buttons & labels with multiple graphics -- Switch view with multiple graphics -- Dragging, rotating, and scaling -- Table views, navigation, and arrays -- MapKit.Foreword by Ben Easton ; technical reviewer: Kristian Besley.Provides information on building applications for the iPhone and the iPad, covering such topics as code, multiple graphics, table views, arrays, MapKit."In order to program for the iPhone and/or iPad, and to follow along with the exercises, tutorials, and examples presented in this book, you'll need ... Intel-based Macintosh running Leopard (OSX ... 10.5.3 or later) ; ... become a registered developer via the iPhone/iPad software Development Kit (SDK)." Instructions for registration are provided.
- Subjects: Application software; Application software; iPad (Computer); iPad (Computer); iPhone (Smartphone); iPhone (Smartphone);
- Available copies: 4 / Total copies: 4
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- Accel world. [manga] by Kawahara, Reki,creator.(CARDINAL)406603; HIMA(Comic book artist)(CARDINAL)407598; Aigamo, Hiroyuki,artist.(CARDINAL)619791; Allen, Jocelyne,1974-translator.(CARDINAL)596509; Blakeslee, Lys,1985-letterer.(CARDINAL)494095;
Having won his clash against Cyan Pile--aka Takumu--Haruyuki, along with Kuroyukihime and the reformed Takumu, begins to fight as a member of the newly formed Black Legion, Nega Nebulus. As Kuroyukihime's injuries gradually heal, Haruyuki and Takumu train hard in tag battles so they can support her when she gets out of the hospital. But when Haruyuki gets enough points to go up to Level 2, he makes a grave error and finds himself on the verge of losing all his points forever?! Will he be able to stay in the game? And what about the baptism by Red Storm Princess that awaits him on the other side?! Haruyuki's new fight begins now!!
- Subjects: Young adult fiction.; Comics (Graphic works); Fiction.; Graphic novels.; Bullying; Comic books, strips, etc.; Computer programs; Junior high school students; Virtual reality; Bullying.;
- Available copies: 2 / Total copies: 3
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- Design better and build your brand in Canva : the beginner's guide to producing professional branding, marketing, and social content for businesses / by Goodsell, Laura.(CARDINAL)873059; Friston, Janine.; Palfreyman, Heather.;
Discover everything you need to get started with Canva, create a brand, and easily design professional-looking graphics to go from zero to pro in no time Key Features Organize your business designs using folders and learn to schedule social media content in Canva's own content planner Learn to create presentations, as well as video and animated social media posts Discover the features of Canva to help you save time, including the brand kit, quick create and templates Book Description If you're constantly frustrated by how long it takes to create a design in Canva, then you've come to the right place. This book will get you up and running quickly with creating professional branded graphics in Canva. You'll learn how to set up a Canva account, both free and pro and create a brand kit while understanding the importance of branding. Next, you'll discover all the features and tools as well as how to put everything together to build a brand you love and graphics that work for your business. As you progress, the chapters will show you how to organize your account, create presentations, use videos and animation within your marketing materials and more. By the end of this book, you'll have a solid understanding of what Canva is and what it does and be able to confidently and easily create a branded design from scratch. What you will learn Understand the fundamental capabilities and features of Canva Create a brand kit and understand what makes a good brand Develop effective graphics to aid in increasing visibility on social media platforms Follow step-by-step tutorials to create stunning designs Create a branded logo and learn about trademark and copyright guidelines Discover a world of color combinations, contrasts, and meanings for your brand Explore the fundamental design principles Use videos, animation, and sounds in social graphics for your designs Who this book is for This book is for aspiring designers, social media managers, VAs, service-based businesses and solopreneurs with basic experience in Canva, who are looking to advance in a new skill, while creating their brand and perfecting their social and marketing materials on a budget. A basic understanding of Canva, including setting up a free Canva account, creating a basic design using a template, adding images and text boxes and changing the color of fonts will be helpful but not essential.
- Subjects: Commercial art; Industrial design; Branding (Marketing);
- Available copies: 2 / Total copies: 2
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- Adobe Creative Cloud all-in-one / by Smith, Jennifer(Writer on digital design),author.(CARDINAL)339334; Smith, Christopher,1969-author.(CARDINAL)423527;
Adobe Creative Cloud makes the most popular tools used by designers, photographers, and other creative professionals accessible in a single place. Adobe Creative Cloud All-in-One For Dummies is the ultimate one-stop reference guide for how to use them all. Whatever gets your creative juices flowing, you'll find the in-depth guidance required to deliver the results you want, from polishing-up photos and images to creating illustrations and designs. And once your assets are just how you want them, you can pick up best practices for managing and publishing via the amazing Adobe Bridge. Written by pro designers for those getting started with this powerful set of tools, this book gives you an overview of Creative Cloud and step-by-step coverage of the major applications -- InDesign, Illustrator, Photoshop, Acrobat Pro, and Adobe XD, and Adobe Bridge -- in seven mini-books that take you from the basics to more advanced topics. You'll also discover how to get your work noticed by building personal galleries and displaying your creative wares. Find the essentials on the top tools in Adobe Creative Cloud; Build and enhance your design skills; Protect your documents with Acrobat Pro; Get the most out of each program with insider tips. Whatever your skill level and project needs, you'll find the essentials you need to demystify these complex programs and the knowledge to make your work shine even more brightly through the Cloud!
- Subjects: Handbooks and manuals.; Adobe Creative Suite.; Computer graphics.; Desktop publishing.; Graphic arts; Web sites;
- Available copies: 5 / Total copies: 6
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- Adobe Dreamweaver CC : 2018 release / by Maivald, James J.,author.;
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Dreamweaver CC (2018 release) choose Adobe Dreamweaver CC Classroom in a Book (2018 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Dreamweaver. Learn how to create webpages for the modern web with a minimum of hand coding; incorporate graphics, and text; add links to text and images; add interactive elements to your sites, such as HTML5-compatible interactivity; work with the latest HTML5 and CSS3 code and structures; and publish a finished site to the web. Four additional online lessons provide valuable hands-on experience in working with code and how to use and customize web frameworks to build a fully responsive site design to support a wide variety of desktop computers and mobile devices. The online assets also include three bonus exercises for HTML and Cascading Style Sheets, and creating web assets, essential to your understanding of web design and website development. That's 16 total lessons chock full of invaluable information and real world examples. The online companion files include all the necessary assets for readers to complete the projects featured in each lesson as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
- Subjects: Dreamweaver (Computer file); Web sites; HTML editors (Computer programs); Web site development.; Web sites; Cloud computing.;
- Available copies: 1 / Total copies: 1
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- Getting started with coding ; get creative with code! / by McCue, Camille,author.(CARDINAL)655996;
A cool coding book—just for kids! When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders. Steering clear of jargon and confusing terminology , Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room? Introduces the basics of coding to create a drawing tool Teaches how to create graphics and apply code to make them do things Shows how to make things that respond to motion and collision commands Introduces score-keeping and timing into coding If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.
- Subjects: Coding theory; Computer programming.; Computer programming; Nonfiction.; Programming languages (Electronic computers);
- Available copies: 1 / Total copies: 1
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- Build your own gaming PC / by Barnes, Adam,author.;
Advises on graphics cards, processors and all the other cutting-edge technology needed to build a perfect PC for gaming, virtual reality and streaming, on an affordable budget.
- Subjects: Handbooks and manuals.; High performance computing.; Microcomputers; Video games; Video games;
- Available copies: 5 / Total copies: 6
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- Principles of programming & coding / by Franceschetti, Donald R.,1947-editor.(CARDINAL)651222;
Includes bibliographical references and index3D printing -- Algorithms -- American Standard Code for Information -- Interchange (ASCII) -- Android OS -- Application -- Autonomic computing -- Avatars and simulation -- Binary hexadecimal representations -- Boolean operators -- Branching logic -- Characters and strings -- Cloud computing -- Coding and encryption -- Color coding -- Combinatorics -- Comment programming -- Comparison operators -- Computer animation -- Computer memory -- Computer modeling -- Computer security -- Computer-aided design (CAD) -- Computer-aided design and computer-aided manufacturing software (CAD/CAM) -- Computer-assisted instruction (CAI) -- Conditional operators -- Constraint programming -- Control systems -- Cowboy coding -- CPU design -- Crowdfunding -- Crowdsourcing -- Cryptography -- Data mining -- Data warehouse -- Database design -- Database structuring conventions -- Debugging -- Device drivers -- Diffusion of innovations -- Digital divide -- Digital forensics -- Digital libraries -- Digital native -- Digital photography -- Digital signal processors (DSP) -- Digital watermarking -- Disk operating system (DOS) -- Drone warfare -- Drones -- E-banking -- E-learning -- Electronic circuits -- Electronic communication software -- Encryption -- Error handling -- Event-driven marketing (EDM) -- Expectancy theory -- Experimenter's bias -- Extreme programming -- Firewalls -- Firmware -- Functional electrical stimulation (FES) -- Game programming -- Gamification -- Graphical user interface (GUI) -- Graphics formats -- Guard clause -- HTTP cookie -- Imagined communities -- Incremental development -- Informational technology (IT) -- Information visualization -- Internet Protocol (IP) -- Inversion of control (Hollywood Principle) -- iOS -- Iterative constructs -- Java programming language -- JavaScript -- Knowledge worker -- Levels of processing theory -- Logic synthesis -- Logistics -- Machine learning -- Malware -- Massive open online course (MOOC) -- Meta-analysis -- Metacomputing -- Metadata -- Microprocessors -- Mixed methods research (MMR) -- Mobile apps -- Mobile technology -- Motherboards -- Multiprocessing operating systems (OS) -- Multi-user operating system (OS) -- Naming conventions -- Net neutrality -- Network security -- Neuro-linguistic programming (NLP) -- Neuromarketing -- Neuromorphic chips -- Objectivity -- Object-oriented design (OOD) -- Object-oriented programming (OOP) -- Privacy rights -- Programming languages -- Prototyping -- Quantum computing -- Random access memory (RAM) -- Rapid application development (RAD) -- Rational choice theory -- Search engine optimization (SEO) -- Semantic memory -- Semantics -- Signal processing -- Source code comments -- Spiral development -- Standard deviation -- Standpoint theory -- Statistical inference -- String-oriented symbolic languages (SNOBOL) -- Structural equation modeling (SEM) -- Technology in education -- Test doubles -- Theory of multiple intelligences -- Theory X and Theory Y -- Transformation priority premise (TPP) -- Tree structures -- Turing test -- Uncertainty reduction theory (URT) -- Unicode -- UNIX -- Variables and values -- Waterfall development -- Web design -- Web graphic design -- Working memory -- Worse-is-better -- Time Line of Inventions and Advancements in Programming and CodingThis new volume makes sense of the jumble of techno-jargon and programming acronyms for high school and undergraduate students. More than 125 entries explain the fundamental concepts, popular languages, systems, and protocols that go into computer programming.
- Subjects: Computer programming.; Coding theory.;
- Available copies: 1 / Total copies: 1
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- Microsoft Office 2010 plain & simple / by Murray, Katherine,1961-(CARDINAL)772677;
Working in Office 2010 -- Common tasks in Office -- Viewing and editing text in Word -- Formatting in Word -- Working with special content in Word -- Working in Excel -- Analyzing and presenting data in Excel -- Creating a PowerPoint presentation -- Presenting a PowerPoint slide show -- Working with messages in Outlook -- Organizing with Outlook -- Creating a publication in Publisher -- Organize and share information in OneNote 2010 -- Working in Access -- Customizing and securing Office.Covers the basics of the new version of Microsoft Office with details on using Word, Excel, Outlook, Access, PowerPoint, and Publisher.
- Subjects: Microsoft Office.; Business;
- Available copies: 3 / Total copies: 5
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- How to do everything with Microsoft Office FrontPage 2003 / by Plotkin, David.(CARDINAL)268889;
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- Subjects: Microsoft FrontPage.; Web publishing.; Web site development; Web sites;
- Available copies: 2 / Total copies: 2
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Results 41 to 50 of 85 | « previous | next »