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Presentation zen : simple ideas on presentation design and delivery / by Reynolds, Garr.;
MARCIVE 04/06/09Introduction : presenting in today's world -- Preparation : Creativity, limitations, and constraints ; Planning analog ; Crafting the story -- Design : Simplicity: why it matters ; Presentation design: principles and techniques ; sample slides -- Delivery : the art of being completely present ; Connecting with an audience -- The next step : the journey begins.Provides lessons to help users design and deliver creative presentations using Microsoft PowerPoint.
Subjects: Microsoft PowerPoint (Computer file); Business presentations.; Multimedia systems in business presentations.; Business presentations;
Available copies: 2 / Total copies: 3
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Computers / by Martin, Claudia,author.(CARDINAL)355225;
Includes bibliographical references (page 47) and index.A computer is... -- In the beginning -- Computers everywhere -- Ones and zeros -- A computer's brain -- Memory -- Inputs -- Outputs -- Programming -- Hall of fame: Computer scientists -- Software -- Graphics -- Games -- Hall of fame: Personal computers -- Networks -- The web -- Virtual reality -- Artificial intelligence -- Hall of fame: Amazing computers -- A changed planet -- Future computers.Provides a look at how computers are designed, how engineers program them and how all the data in computers is held.3-4.3-6.1000L
Subjects: Computer programming; Computers;
Available copies: 1 / Total copies: 1
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Accel world. [manga] by Kawahara, Reki,author.(CARDINAL)406603; HIMA(Comic book artist),illustrations.(CARDINAL)407598; Aigamo, Hiroyuki,artist.(CARDINAL)619791; Allen, Jocelyne,1974-translator.(CARDINAL)596509; Blakeslee, Brndn,letterer.(CARDINAL)620090;
Rated: T, Teen (L, V).
Subjects: Comics (Graphic works); Graphic novels.; Young adult fiction.; Junior high school students; Bullying; Virtual reality; Computer programs; Graphic novels; Bullying.;
Available copies: 1 / Total copies: 1
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Careers in the computer game industry / by Gerardi, David.(CARDINAL)772181; Suciu, Peter.(CARDINAL)463825;
Includes bibliographical references (pages 140-141) and index.From Spacewar to The Sims -- Breaking in -- The role of game testers -- Computer game designers -- Producers -- Programmers -- Graphic artists and animators -- Sound designers and music composers -- The publicity machine -- The future of gaming.Presents information on careers in the computer game industry, including testing, designing, programming and more.9-129-12
Subjects: Young adult literature.; Video games industry; Video games; Video games;
Available copies: 0 / Total copies: 1
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Excel 2019 all-in-one / by Harvey, Greg,author.(CARDINAL)758687;
Excel basics -- Worksheet design -- Formulas and functions -- Worksheet collaboration and review -- Charts and graphics -- Data management -- Data anaysis -- Macros and VBA."From basic Excel functions, such as creating and editing worksheets, to sharing and reviewing worksheets, to editing macros with Visual Basic, it provides you with a broad scope of the most common Excel applications and functions--including formatting worksheets, setting up formulas, protecting worksheets, importing data, charting data, and performing statistical functions. The book covers importing data, building and editing worksheets, creating formulas, generating pivot tables, and performing financial functions, what-if scenarios, database functions, and Web queries. More advanced topics include worksheet sharing and auditing, performing error trapping, building and running macros, charting data, and using Excel in conjunction with Microsoft Power BI (Business Intelligence) to analyze, model, and visualize vast quantities of data from a variety of local and online sources"
Subjects: Microsoft Excel (Computer file); Electronic spreadsheets; Business;
Available copies: 5 / Total copies: 6
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Excel all-in-one / by McFedries, Paul,author.(CARDINAL)367649; Harvey, Greg,author.(CARDINAL)758687;
Get a grip on the most essential features in the application, including built in templates, formulas, and PivotTables. You'll also learn how to make your data accessible with charts and graphics.
Subjects: Microsoft Excel (Computer file); Electronic spreadsheets; Business;
Available copies: 7 / Total copies: 8
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How to code in 10 easy lessons / by McManus, Sean,1973-author.(CARDINAL)421700;
From writing simple coding instructions using Scratch software, to learning the coding skills to create your own computer game and even design your own website, this book leads the way. By breaking this daunting subject down into the 10 "super skills" needed, young readers can get familiar with computer coding and build on their skills as they progress through the book. Starting off with a short introduction that poses the question, "What is coding?," the super skills of coding then explains how to use Scratch coding software to give coding instructions, write simple code, and use loops; debug and fix code; and use coding knowledge to create a simple computer game and a webpage using simple HTML. With easy-to-follow explanations accompanied by clear, step-by-step graphics throughout, this is a great first coding book for middle-school children, ages 8+ interested in learning about computer science and web.1010L
Subjects: Computer programming; Scratch (Computer program language);
Available copies: 27 / Total copies: 29
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Opportunities in visual arts careers / by Salmon, Mark,1946-(CARDINAL)370790;
Includes bibliographical references (pages 141-146).
Subjects: Art;
Available copies: 1 / Total copies: 1
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Principles of computer-aided design / by Crelin, Joy,editor.(CARDINAL)885824; Salem Press,issuing body.(CARDINAL)521037;
Includes bibliographical references and index.Aeronautics and Aviation -- Aerospace Design -- Algorithm -- Applied Mathematics -- Applied Physics -- Archaeology -- Architecture and Architectural Engineering -- Architecture Software -- Artificial Organs -- Audiology and Hearing Aids -- AutoCAD -- Automated Processes and Servomechanisms -- Avionics and Aircraft Instrumentation -- Biomechanical Engineering -- Bridge Design and Barodynamics -- Building Information Modeling (BIM) -- CATIA -- Cell and Tissue Engineering -- Civil Engineering -- Communications Satellite Technology -- Computer-aided Design (CAD) in Education -- CAD Research and Theory -- Computer-aided Engineering (CAE) -- Computer-aided Mechanical Design (CAM) -- CAD/CAM, Popularization of -- CAD/CAM Software, Overview of -- Computer Animation -- Computer Languages, Compilers, and Tools -- Computer Memory and Storage -- Computer Modeling -- Computer Numerical Control (CNC) Milling -- Computer Simulation -- Contract Manufacturing -- Control of Manufacturing Systems -- DAC-1 -- Deep Submergence Vehicle Design -- Dentistry -- Design -- Design for Manufacturability -- Design Thinking -- Ecodesign -- Electric Automobile Technology -- Electrical Engineering -- Electronic Design Automation (EDA) -- Electronics and Electronic Engineering -- Engineering Design -- Engineering Tolerances -- Environmental Engineering -- Epoxies and Resin Technologies -- Ergonomics -- Fossil Fuel Power Plants -- Fuel Cell Technologies -- Functional Design -- Game Programming -- Gas Turbine Technology -- Generative Design -- Geometry -- Graphical User Interface (GUI) -- Graphics Formats -- Graphics Technologies -- Heat-Exchanger Technologies -- Hybrid Vehicle Technologies -- Hydraulic Engineering -- Hydroponics -- Integrated-Circuit Design -- International System of Units -- Isometric Drawing -- Jet Engine Technology -- Just-In-Time Manufacturing -- Kinematics -- Lean Manufacturing -- Manufacturing, Energy Use in -- Manufacturing Processes -- Manufacturing Strategies -- Manufacturing Systems Design -- Measurement and Units -- Microscale 3D Printing -- Naval Architecture and Marine Engineering -- NX -- Open-Source CAD Software -- Optics -- Plastics Engineering -- Polymer Science -- Process Management for Manufacturing -- Product Design -- Product Lifecycle Management (PLM) -- Propulsion Technologies -- Prosthetics -- Prototyping -- Quality Control -- Random-Access Memory (RAM) -- Reconfigurable Agile Manufacturing -- Reconfigurable Manufacturing Systems -- Robotics -- Roller-Coaster Design -- Douglas T. Ross -- Scandinavian Design -- Sketchpad -- Solar Panel Design -- SolidWorks -- Spacecraft Engineering -- Sports Engineering -- Submarine Engineering -- Technical Drawing -- 3D Printing -- UNISURF -- Urban Planning and Engineering -- Vectors -- Web Graphic Design -- Wireframes.Explores the use of computers in the design process of many products and applications. Initially used by only a small number of industries, CAD in the twenty-first century has become a part of nearly every facet of modern life. It is a valuable tool not only for engineers but also for artists, doctors, and entertainers. This volume includes 110 entries arranged in A to Z order to help make finding a topic of interest easy. Entries related to basic principles and concepts include a list of the fields of study covered by the article; an abstract that provides a brief, concrete summary of the topic and its significance; a list of key concepts with definitions, important to a proper understanding of the topic; a detailed essay that provides extensive background on the topic and explores its significance to the field of computer-aided design; and a list of further reading for those who wish to pursue the topic in more depth. --
Subjects: Computer-aided design.; Computer-aided engineering.;
Available copies: 1 / Total copies: 1
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Sams teach yourself Visual Basic 2012 in 24 hours / by Foxall, James D.(CARDINAL)638995;
The Visual Basic 2012 environment. Jumping in with both feet: a Visual Basic 2012 programming tour. Navigating Visual Basic 2012 -- Understanding objects and collections -- Understanding events -- Building a user interface. Building forms: the basics -- Building forms: advanced techniques -- Working with traditional controls -- Using advanced controls -- Adding menus and toolbars to forms -- Making things happen--programming. Creating and calling code procedures -- Using constants, data types, variables, and arrays -- Performing arithmetic, string manipulation, and date/time adjustments -- Making decision in Visual Basic code -- Looping for efficiency -- Debugging your code -- Designing objects using classes -- Interacting with users -- Working with graphics -- Working with data. Performing file operations -- Working with the registry and text files -- Working with a database -- Controlling other applications using automation -- Deploying solutions and beyond. Deploying applications -- The 10,000-foot view."User level: Beginning-intermediate"--P. [4] of cover.
Subjects: Microsoft .NET Framework.; Visual Basic (Computer program language); BASIC (Computer program language);
Available copies: 1 / Total copies: 1
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