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- Coding all-in-one / by Minnick, Chris,author.(CARDINAL)271046; Abraham, Nikhil,author.(CARDINAL)349116; Burd, Barry,author.(CARDINAL)355396; Holland, Eva,author.(CARDINAL)349114; Massaron, Luca,author.(CARDINAL)349112; Mueller, John,1958-author.(CARDINAL)203899;
Book 1: Getting started with coding -- What is coding? -- Programming for the web -- Becoming a programmer -- Book 2: Basic web coding -- Exploring basic HTML -- Getting more out of HTML -- Getting stylish with CSS -- Next steps with CSS -- Responsive layouts with Flexbox -- Styling with Bootstrap -- Book 3: Advanced web coding -- What is JavaScript? -- Writing your first JavaScript program -- Working with variables -- Understanding arrays -- Working with operators, expressions, and statements -- Getting into the flow with loops and branches -- Getting functional -- Making and using objects -- Controlling the browser with the window object -- Manipulating documents with the DOM -- Using events in JavaScript -- Integrating input and output -- Understanding callbacks and closures -- Embracing AJAX and JSON -- Book 4: Creating mobile apps -- What is Flutter? -- Setting up your computer for mobile app development -- "Hello" from Flutter -- Hello again -- Making things happen -- Laying things out -- Interacting with the user -- Navigation, lists, and other goodies -- Moving right along -- Book 5: Getting started with Python -- Wrapping your head around Python -- Installing a Python distribution -- Working with real data -- Book 6: Data analysis with Python -- Conditioning your data -- Shaping data -- Getting a crash course in MatPlotLib -- Visualizing the data -- Book 7: Career building with coding -- Exploring coding career paths -- Exploring Undergraduate and Graduate degrees -- Training on the Job -- Coding career myths."Adding some coding know-how to your skills can help launch a new career or bolster an old one. Coding All-in-One For Dummies offers an ideal starting place for learning the languages that make technology go. This edition gets you started with a helpful explanation of how coding works and how it's applied in the real-world before setting you on a path toward writing code for web building, mobile application development, and data analysis. Add coding to your skillset for your existing career, or begin the exciting transition into life as a professional developer--Dummies makes it easy." --
- Subjects: Handbooks and manuals.; Computer programming.; Internet programming.; Technology.; Application software;
- Available copies: 16 / Total copies: 23
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- Learning web design : a beginner's guide to HTML, CSS, Javascript, and web graphics / by Niederst Robbins, Jennifer,author.(CARDINAL)266675;
Preface -- Part 1: Getting started in web design: Where do I start? -- It takes a village (website creation roles) -- Gearing up for web design -- What you've learned -- Test yourself -- How the web works: -- the Internet versus the web -- Serving up your information -- A word about browsers -- Web page addresses (URLs) -- The anatomy of a web page -- Putting it all together -- Test yourself -- Some big concepts you need to know: -- A multitude of devices -- Sticking with the standards -- Progressive enhancement -- Responsive web design -- One web for all (accessibility) -- The need for speed (site performance) -- Test yourself -- Part 2: HTML Markup For Structure: -- Creating a simple page: -- A web page, step by step -- Launch a text editor -- Step 1: Start with content -- Step 2: Give the HTML document structure -- Step 3: Identify text elements -- Step 4: Add an image -- Step 5: Change the look with a style sheet -- When good pages go bad -- Validating your documents -- Test yourself -- Element review: HTML document setup -- Marking up text: -- Paragraphs -- Headings -- Thematic breaks (horizontal rule) -- Lists -- More content elements -- Organizing page content -- The inline element roundup -- Generic elements (div and span) -- Improving accessibility with ARIA -- Character escapes -- Putting it all together -- Test yourself -- Element review: Text elements -- Adding links: -- Href attribute -- Linking to pages on the web -- Linking within you own site -- Targeting a new browser window -- Mail links -- Telephone links -- Test yourself -- Element review: Links -- Adding images: -- First, a word on image formats -- The img element -- Adding SVG images -- Responsive image markup -- Whew! We're finished -- Test yourself -- Element review: Images -- Table markup: -- How to use tables -- Minimal table structure -- Table headers -- Spanning cells -- Table accessibility -- Row and column groups -- Wrapping up tables -- Test yourself -- Element review: Tables -- Forms: -- How forms work -- The form element -- Variables and content -- The great form control roundup -- Form accessibility features -- Form layout and design -- Test yourself -- Embedded media: Window-in-a-window (iframe) -- Multipurpose embedder (object) -- Video and audio -- Canvas -- Test yourself -- Element review: embedded media -- Part 3: CSS For Presentation: -- introducing cascading style sheets: -- The benefits of CSS -- How style sheets work -- The big concepts -- CSS units of measurement -- Developer tools right in your browser -- Moving forward with CSS --Test yourself -- Formatting text: -- Basic font properties -- Advancing typography with CSS3 -- Changing text color -- A few more selector types -- Text line adjustments -- Underlines and other "decorations" -- Changing capitalization -- Spaced out -- Text shadow -- Changing list bullets and numbers -- Test yourself -- CSS Review: Font and text properties -- Colors and backgrounds: -- Specifying color values -- Foreground color -- Background color -- Clipping the background -- Playing with opacity -- Pseudo-class selectors -- Pseudo-element selectors -- Attribute selectors -- Background images -- The shorthand background property -- Like a rainbow (gradients) -- Finally, external style sheets -- Wrapping it up -- Test yourself -- CSS Review: Color and background properties -- Thinking inside the box: -- The element box -- Specifying box dimensions -- Padding -- Borders -- Margins -- Assigning display types -- Box drop shadows -- Test yourself -- CSS Review: Basic box properties -- Floating and positioning: -- Normal flow -- Floating -- Fancy text wrap with CSS shapes -- Positioning basics -- Relative positioning -- Absolute positioning -- Fixed positioning -- Test yourself -- CSS Review: Floating and positioning properties -- CSS layout with flexbox and grid: -- Flexible boxes with CSS flexbox -- CSS grid layout --Test yourself -- CSS review: layout properties -- Responsive web design: -- Why RWD? -- The responsive recipe -- Choosing breakpoints -- Designing responsively --A few words about testing -- More RWD resources -- Test yourself -- Transitions, transforms, and animation: Ease-y does it (CSS transitions) -- CSS transforms -- Keyframe animation -- Wrapping up -- Test yourself -- CSS review: transitions, transforms, and animation-- More CSS techniques: Styling forms -- Styling tables -- A clean slate (Reset and normalize.css) -- Image replacement techniques -- CSS sprites -- CSS feature detection -- Wrapping up style sheets -- Test yourself -- CSS review: table properties -- Modern web development tools: Getting cozy with the command line -- CSS power tools (processors) -- Build tools (grunt and gulp) -- Version control with git and github -- Conclusion -- Test yourself -- Part 4: JavaScript For Behaviors: -- Introduction to JavaScript: -- What is JavaScript? -- Adding JavaScript to a page -- The anatomy of a script -- The browser object -- Events -- Putting it all together -- Learning more about JavaScript --Test yourself -- Using JavaScript: -- Meet the DOM -- Polyfills -- JavaScript libraries -- Big finish -- Test yourself -- Part 5: Web images: Web image basics -- Image sources -- Meet the formats -- Image size and resolution -- Image asset strategy -- Favicons -- Summing up images -- Test yourself -- Image asset production: -- Saving images in web formats -- Working with transparency -- Responsive image prodcution tips -- Image optimization -- Test yourself -- SVG -- Drawing with XML-- Features of SVG as XML -- SVG tools SVG production tips Responsive SVGs -- Further SVG exploration -- Test yourself -- And ... we're done -- Appendices: Answers -- HTML5 global attributes -- CSS selectors, levels 3 and 4 -- From HTML + to HTML5 -- Index.Do you want to build web pages but have no prior experience? This friendly guide is the perfect place to start. You l begin at square one, learning how the web and web pages work, and then steadily build from there. By the end of the book, you l have the skills to create a simple site with multicolumn pages that adapt for mobile devices. Each chapter provides exercises to help you learn various techniques and short quizzes to make sure you understand key concepts. This thoroughly revised edition is ideal for students and professionals of all backgrounds and skill levels. It is simple and clear enough for beginners, yet thorough enough to be a useful reference for experienced developers keeping their skills up to date.
- Subjects: Handbooks and manuals.; Web sites; HTML (Document markup language); XHTML (Document markup language); Web sites; Cascading style sheets; JavaScript (Computer program language); Computer graphics;
- Available copies: 1 / Total copies: 2
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- Seven games : a human history / by Roeder, Oliver,author.;
Includes bibliographical references (pages 285-296) and index.Prologue -- Introduction -- Checkers -- Chess -- Go -- Backgammon -- Poker -- Scrabble -- Bridge -- Epilogue."A group biography of seven enduring and beloved games, and the story of why-and how-we play them. Checkers, Backgammon, Chess, and Go. Poker, Scrabble, and Bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the behavioral design that make them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai the Master, the last Go champion of Imperial Japan, defending tradition against "modern rationalism"; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the Space Shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human"--
- Subjects: Board games; Card games; Word games;
- Available copies: 6 / Total copies: 6
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- The total inventor's manual / by Ragan, Sean Michael,author.(CARDINAL)430677;
MAKING ONE: ON THE CARE AND FEEDING OF IDEAS. Give yourself permission ; Clear space in your head ; Write it down right away ; Protect your ideas with a notebook ; Peruse the patents ; Honor mother necessity ; Start close to home ; Work with what you've got ; Go on a "junket" ; Find your tribe ; Take a cue from the CueCat ; Determine if you idea is a good one ; Discover brainstorming ; Brainstorm with a group ; Hone your drawing skills to develop your ideas ; Pick the best view for your sketch ; Draw a concept sketch of your invention ; Try your hand at classic drawing exercises ; Meet Dr. Nakamats ; Hear inventor's thoughts on ideation ; Dive into computer-aided design (CAD) ; Get the full benefit of CAD ; Learn how computers think about solids ; Make your first 3D CAD model -- THE PROTOTYPING CYCLE. Ride the prototyping spiral ; Work toward major milestones ; Check out famous prototypes ; Make it quick and dirty ; Save time with off-the-shelf building systems ; Tap the power of your paper printer ; Set your prototype aside ; Come back to it ; Try and try again ; Ask the big questions ; Start learning how to make stuff ; Match material, method, and scale ; Crank up some mechanisms ; Know what you're getting into ; Assemble an inventor's tool kit ; Meet the laser cutter ; Find one in the wild ; Make your first laser-cut parts ; Don't shoot your eye out ; Meet Steve Sasson ; Get the big-picture view of electronics ; Imagine water flowing ; Learn electrical terms ; Get comfortable with components ; Build your first circuit ; Rev up the actuators ; Meet Limor Fried ; Make your invention move ; Bone up on basic mechanical design ; Build a lazier Susan ; Improvise a power source ; Get prototyping tips from the masters -- THE TESTING PROCESS. Test in the real world ; Pay for hard science ; Conduct qualitative testing ; Host a focus group ; Find some good testees ; Master the questionnaire ; Craft your user stories ; Dissect a competing product ; Don't get caught in the iridium trap ; Meet the 3D printer ; Pick the best printing method ; Buy or borrow a 3D printer ; Print you first 3D model ; Hunt for 3D models online ; Meet Meg Crane ; Start out in software ; Get to know embedded systems ; Try out a development board ; Speak your computer's language ; Decode different programming languages ; Program your first board ; Don't reinvent the wheelSELLING ONE: FINDING FUNDING. Join the crowdfunding craze ; Take it to the bank ; Check out the top kickstarters ; Get an angel on your shoulder ; Play the venture capital game ; Call Uncle Sam ; Decipher financial statements ; Start your business plan ; Avoid crashing and burning like the Zano ; Pick a crowdfunding platform ; Run a winning crowdfunding campaign ; Make a killer kickstarter video ; Just add cats ; Meet Helen Greiner ; Get industry advice on getting funded ; Meet Peter Homer -- SWIMMING WITH THE SHARKS. Listen to the grapevine ; Protect your brand ; Protect your hardware ; Protect your software ; Protect your posterior ; Discover the first patent laws ; Start a company (in Delaware) ; Pick the best type of business for you ; Protect your people ; Drill for profits better than the Drake Oil Well ; Meet Julio Palmaz ; Understand what's patentable ; Know your patent types ; Stall with a provisional patent application ; Enforce your patent ; Apply for a utility patent ; Nail your patent specifications ; Meet Bre Pettis -- MAKING IT PRETTY. Show some ID ; Understand the importance of styling ; Get inspired by classic designs ; Remember usability ; Opt for functionalism ; Get to the Holy Grail: The works-like-looks-like prototype ; Practice human-centered design ; Enhance your ergonomics ; Consider CMF ; Discover the Pantone System ; Go old school with foam modeling ; Explore different modeling materials ; Sculpt a mockup in foam ; Craft details like a scale modeler ; Meet Ayah Bdeir ; Get inspired by leaders in design -- MAKING MANY: DESIGN FOR MANUFACTURE. Treat industrial and manufacturing design as one step ; Learn from the locals ; Watch how it's made ; Consider kitting ; Find a factory ; Make things easy to make ; Take a trip down the assembly line ; Master manufacturing processes ; Stamp parts with a four-slide machine ; Geek out on specialized machines ; Go local or overseas ; Assess life cycle ; Practice design for disassembly ; Embrace the tenets of ecodesign ; Get to know PCB fabrication ; Learn what lives inside a PCB ; Find facts on datasheets ; Design your own printed circuit board ; Wield a soldering iron like a pro ; Meet Samantha Rose ; Say hello to the CNC Mill ; Meet papa, mama, and baby bear ; Play it safe when CNC milling ; Mill you printed circuit board ; Buy or borrow a PCB mill ; Get manufacturing tips form pros who knowWORKING WITH A MANUFACTURER. Insist on a pilot build ; Be smart about quality control ; Drop a BOM (bill of materials) ; Run a final design review ; Pay a visit to the plant ; Get the backstory on injection molding ; Avoid Nike's ethical manufacturing woes ; Seek certifications ; Prevent highway robbery ; Meet the injection-molding machine ; Mold it right ; Check out the world of plastic parts ; Cast a themoset facsimile part ; Meed Ashok Gadgil -- SUPPLY-CHAIN MANAGEMENT. Choose parts with an eye to supply ; Outsource outsource outsource ; Put a bar code on it ; Count parts with a counting scale ; Run a tight ship ; Manage your inventory with software ; Take a lesson form LEGO ; Pack a pallet ; Avoid Apple's Power Mac problems ; Manage your warehouse space ; Pick a warehouse floor plan ; Pack a kit -- SELLING MANY: MAKE IT TO MARKET. Sell the right product ; Set the right price ; Grok basic marketing dos and don'ts ; Be seen in the right places ; Sell your product as seen on TV ; Promote online ; See the flaws in the jewel case ; Pitch you product to influencers ; Understand package design basics ; Discover different packaging types ; Ace your product's packaging ; Get marketing tips form the pros ; Meet Massimo Banzi -- CUSTOMER SUPPORT. Don't be that guy ; Help those who help themselves ; Help those who ask for help ; Humanize and empower support staff ; Set up a call center ; Heed the ten commandments of customer support ; Exceed expectations on social media ; Let software help manage customers ; Don't confuse service with sales like Comcast ; Plan a killer instruction manual ; Show don't tell ; Write simply and clearly ; Make an instruction manual ; Balance online and in-the-box help ; Meet Eric Stackpole -- SELL OUT...OR SELL ON. Pick your moment ; Look for a hired gun ; Prep before selling ; Perform a SWOT analysis ; Set the best value ; Find the right buyers ; Negotiate like a pro ; Study up on massive IPOs ; Decide if you should stay or go ; Cash out with an IPO ; Give licensing a go ; Be savvy about selling ; Study up on mergers and acquisitions ; Sell you company ; Ask for an NDA upfront ; Meet Lonnie Johnson.Contrary to popular wisdom, you don't have to be an ace electrician, a coding prodigy, or a mechanical master to come up with a game-changing invention! You just need curiosity, a strong desire to fix a problem that you see in the world, and the determination to see your ideas become reality - and this book, which will teach you everything you need to go from zero to inventor. Everyone wants to be the next Bill Gates or Steve Jobs, but there's never been a clear road map to becoming a wildly successful innovator - until now. In The Total Inventor's Manual, you'll learn to MAKE ONE: Get that great idea out of your brain and into the real world with a crash course in ideation, prototyping, and testing. Includes clever, can-do lessons in CAD, 3D-printing, laser-cutting, electronics, robotics, coding, and more; SELL ONE: Whether you're riding the Kickstarter wave or hitting the venture capital beat, get your idea funded--and protect it with a proper patent. Then learn to refine your prototype's look and feel to give it a boost in the market; MAKE MANY: Bring your invention to the masses with tips on manufacturing processes and best practices, plus solid advice for beginners on running a supply chain; SELL MANY: You've built it - time to make them come. Discover how to effectively position your product in the marketplace, deal with consumer feedback, and run--or sell--your newly successful company.
- Subjects: Handbooks and manuals.; Inventions; Inventions;
- Available copies: 2 / Total copies: 3
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- How to become an expat : and move out of the U.S. / by Fourt, Ann,author.;
Introduction -- Am I a good candidate for living abroad? -- How to decide where to go? -- What do I do with my stuff? -- Keeping in touch with the U.S. -- How do I get mail & packages? -- Banking and finances -- Social Security & U.S. State Department -- Digital entertainment, news and sports -- Healthcare, medicare and end of life -- Computer security for Expats -- Identity theft & medical billing problems -- U.S. Federal income taxes -- State income taxes, driver's licenses & registering to vote -- Miscellaneous topics -- Settling into your new home -- Departure travel tips -- Further resources."Updated September 2022 with new information and now indexed. Thinking of moving out of the U.S.? This book will tell you nuts-to-bolts how to do it: drawing on the experiences of actual expats who have gone before you, it will tell you whether you're a good candidate to live abroad, how to decide where to go, what to do with your belongings, how to keep a U.S. phone number and receive essential text messages at little to no cost, how to get your mail or packages, how to do banking and manage your finances, how to receive Social Security while living abroad, how to watch your favorite U.S. sports & TV programs, how to practice safe online computing , how to prevent identity theft and credit problems while abroad, how to minimize and prevent federal & state income tax problems, where you should have your U.S. driver's license and register to vote, and much more.Chock full of actual experiences of expats, this book provides tips on how to adjust to your new home abroad (wherever that is), avoid becoming a crime victim, and even methods for learning a new foreign language. Not only for those thinking of moving out of the U.S., the book also contains much valuable information for expats already living abroad or for digital nomads. Packed full of valuable tips and information" --Amazon.com.
- Subjects: Guidebooks.; Handbooks and manuals.; Travel; Americans; Moving, Household.; Intercultural communication; Retirement, Places of; Retirees;
- Available copies: 0 / Total copies: 1
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- Lies that kill : a citizen's guide to disinformation / by Kamarck, Elaine Ciulla,author.(CARDINAL)683094; West, Darrell M.,1954-author.(CARDINAL)278756;
Includes bibliographical references and index."Disinformation made possible by rapid advances in cheap, digital technology, and promoted by organized networks, thrives in the toxic political environment that exists within the United States and around the world. In Lies that Kill, two noted experts take readers inside the world of disinformation campaigns to show concerned citizens how to recognize disinformation, understand it, and protect themselves and others. Using case studies of elections, climate change, public health, race, war, and governance, Elaine Kamarck and Darrell West demonstrate in plain language how our political, social, and economic environment makes disinformation believable to large numbers of people. Karmarck and West argue that we are not doomed to live in an apocalyptic, post-truth world but instead can take actions that are consistent with long-held free speech values. Citizen education can go a long way towards making us more discerning consumers of online materials and we can reduce disinformation risks through digital literacy programs, regulation, legislation, and negotiation with other countries."--
- Subjects: Informational works.; Case studies.; Disinformation; Disinformation; Disinformation; Information literacy.; Media literacy.; Disinformation.; Computer literacy.;
- Available copies: 16 / Total copies: 16
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- The complete resource guide for people with disabilities, 2025 / by Paterson, Stuart,editor(CARDINAL)883138; Parsonson, Olivia,editor;
Arts & Entertainment -- Assistive Devices -- Associations -- Camps -- Clothing -- Computers -- Conferences & Shows -- Construction & Architecture -- Education -- Exchange Programs -- Foundations & Funding Resources -- Government Agencies -- Independent Living Centers -- Law -- Libraries & Research Centers -- Media, Print -- Media, Electronic -- Toys & Games -- Travel & Transportation -- Veteran Services -- Vocational & Employment Programs -- Rehabilitation Facilities, Acute -- Rehabilitation Facilities, Post-Acute -- Rehabilitation Facilities, Sub-Acute -- Aging -- Blind & Deaf -- Cognitive -- Dexterity -- Hearing -- Mobility -- General Disorders -- Speech & Language -- VisualCareful research and compilation of the best data available has earned The Complete Resource Guide for People with Disabilities the honor of being a repeat recipient of the National Mature Media Award and the National Health Information Award, as well as being a go-to resource among educators, librarians and the disability community. This completely updated 2025 edition includes thousands of new entries, enhancements to existing entries, and hundreds more web sites and e-mail addresses. This edition also includes Helpful Articles for the Disabled Population, an expanded Glossary of Terms, and a Resources section arranged by disability categories that make finding resources for a specific disability quick and easy. Coverage continues with subject-specific sections, from Arts & Entertainment to Vocational & Employment Programs, Rehabilitation Facilities, Disability-Specific Sections, and Aging to Visual. Most sections include a range of resources, including Associations, Products, Camps, Living Facilities, and Print and Electronic Resources. The comprehensive Table of Contents guides you through the various chapters and subchapters contained in this rich resource
- Subjects: Directories.; People with disabilities; People with disabilities;
- Available copies: 1 / Total copies: 1
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- What your body knows about happiness : how to use your body to change your mind / by Kaplan, Janiceauthor(CARDINAL)721686;
Includes bibliographical references (pages 347-365) and index.What your apple watch can't tell you -- How your body makes you happy -- Your mixed-up mind -- How your senses give you joy -- Why blue and green are the happiest colors -- Places that make your spirits soar -- Why wine taste better in Paris -- What body positivity really means -- The happy body food plan -- How exercise makes you happy -- Everybody hurts (sometimes) -- Pain, pain, go away -- Sugar pills are sweeter than you think -- The neuroscience of invention -- How your body makes you smart -- What language does your body talk? -- The body-mind happiness plan."In school, we're taught that the central nervous system, including the brain, is the big computer telling our bodies how to respond to a trigger. But there's a growing body of research proving that in fact the system often works in reverse, that it's our body programming the brain by acting without being told what to do. For example, the act of smiling can improve your mood. Or when you pass a dark alley and your body tenses and your heart starts pounding, your cardiovascular system is sending a message to your brain to be scared. In this book, Janice Kaplan, the New York Times bestselling author of The Gratitude Diaries, will explore the mind-body connection and show that our feeling bodies are often smarter than our thinking minds, by weaving together new scientific research from experts from around the globe and from various disciplines, including psychologists, neuroscientists, and environments. And she'll provide tips and strategies for discovering this vital mind-body connection so they can work together to make you happier." --
- Subjects: Self-help publications.; Happiness.; Mind and body.; Thought and thinking.;
- Available copies: 6 / Total copies: 12
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- Artificial intelligence : a guide for thinking humans / by Mitchell, Melanie(Computer scientist),author.(CARDINAL)814907;
Includes bibliographical references (pages 281-302) and index.Background -- Looking and seeing -- Learning to play -- Artificial intelligence meets natural language -- The barrier of meaning.No recent scientific enterprise has proved as alluring, terrifying, and filled with extravagant promise and frustrating setbacks as artificial intelligence. The award-winning author Melanie Mitchell, a leading computer scientist, now reveals AI's turbulent history and the recent spate of apparent successes, grand hopes, and emerging fears surrounding it. In Artificial Intelligence, Mitchell turns to the most urgent questions concerning AI today: How intelligent--really--are the best AI programs? How do they work? What can they actually do, and when do they fail? How humanlike do we expect them to become, and how soon do we need to worry about them surpassing us? Along the way, she introduces the dominant models of modern AI and machine learning, describing cutting-edge AI programs, their human inventors, and the historical lines of thought underpinning recent achievements. She meets with fellow experts such as Douglas Hofstadter, the cognitive scientist and Pulitzer Prize-winning author of the modern classic Gödel, Escher, Bach, who explains why he is "terrified" about the future of AI. She explores the profound disconnect between the hype and the actual achievements in AI, providing a clear sense of what the field has accomplished and how much further it has to go.Interweaving stories about the science of AI and the people behind it, Artificial Intelligence brims with clear-sighted, captivating, and accessible accounts of the most interesting and provocative modern work in the field, flavored with Mitchell's humor and personal observations. This frank, lively book is an indispensable guide to understanding today's AI, its quest for "human-level" intelligence, and its impact on the future for us all.
- Subjects: Artificial intelligence.; Machine learning.;
- Available copies: 2 / Total copies: 3
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- Designing adult services : strategies for better serving your community / by Roberts, Ann,1958-author.;
Includes bibliographical references and index.Planning for library services to adults. Know thy community ; Survey thyself: customer satisfaction and evaluating services ; Know thyself and thy staff: competencies in serving adults ; Improve thyself: professional development for adult services librarians -- Waiting in the wings: age group 19-24. Millennials: "adultolescents" or emerging adults? ; Library services for the emerging adult -- Taking center stage: age group 25-30. Library usage ; Library services for this age group -- Settling down: age group 30-40. Library services for this age group ; Library services for children ; Family literacy ; Other kinds of literacy -- Midlife crisis (or not): age group 40-55. Stuck in the middle ; Libraries caring for the caregivers -- An end in sight (or not): age group 55-65. Library services for the soon-to-be retired -- Now I can finally relax (or not): age group 65-75. Jumping into retirement or not? ; Library services to active seniors ; Programming for lifelong learning ; Opportunities for service ; Creating a space for seniors -- Reflecting upon life's journey: age group 75 and beyond. Library services to older adults ; Outreach to institutions and in-home library services ; Assistive technology and computer enhancements ; Journaling and oral history projects ; Local history displays and programming -- Library service to all. Service to immigrant populations ; Programming for immigrant populations ; Library services to the incarcerated ; Library services to people with disabilities ; Mental health issues in libraries -- Conclusion. Taking on life's challenges ; Serving the entire community -- Appendices. Customer satisfaction surveys ; Competency index for the library field, adult services ; Adult volunteer application ; Volunteer policy ; Library-by-mail homebound application form ; Reasonable accommodation request form.Focusing on adult patrons ages 19 through senior citizens, this book explains how libraries can best serve this busy portion of their community's population at different life stages and foster experiences that are "worth the trip" -- whether actual or virtual. Ann Roberts helps librarians make their libraries the go-to places in the community for both information and recreation; enables librarians to accurately analyze the demographics of their communities and identify the services needed; offers simple suggestions to help librarians with limited resources provide age-appropriate services; and describes information and resources most likely needed during each life stage, making it easier to target the audience for both programming and publicity
- Subjects: Library development.; Adult services in public libraries; Libraries and older people; Adult services librarians; Libraries and community; LANGUAGE ARTS & DISCIPLINES / Library & Information Science / Administration & Management.;
- Available copies: 1 / Total copies: 1
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