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The math behind... : discover the mathematics of everyday events / by Beveridge, Colin(Maths coach),author.(CARDINAL)356529;
Introduction -- The human world -- the natural world -- Technology -- Sports -- Entertainment -- Getting around -- The everyday.A compilation of everyday events analyzed for their probability of occurring. The odds are determined using mathematical equations and science. An entertaining illustrated reference to the role of mathematics in everyday life. Topics examined are: the human condition, sports and games, traveling from A to B, digital technology, chance and coincidence, and more."--
Subjects: Instructional and educational works.; Trivia and miscellanea.; Mathematics; Mathematics; Probabilities; Probabilities;
Available copies: 3 / Total copies: 3
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Penworthy STEAM to go! [kit] : math games kit. by Adler, David A.,author.(CARDINAL)351513; Penworthy Company, LLC,publisher ;
Let's estimate / David A. Adler--1 Snap it up! math (90 cards, 1 instruction guide)--1 Head full of numbers game (3 standard dice, 3 customer dice, 1 head-shaped dice shaker, 1 sand timer, 1 score pad, 1 dice tray).This math focused STEAM kit helps make math fun with two games to test children's knowledge of addition, subtraction, and more. Children will have math on their minds with this entertaining kit that brings math to life like you've never seen before.--Interest grades: 4th and up.
Subjects: Educational games; Informational and educational works; Educational games.; Mathematics; Estimation theory;
Available copies: 3 / Total copies: 4
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Nurturing your child's math and literacy in pre-K--fifth grade : the family connection / by Mueller, Mary(Education professor)(CARDINAL)411802; Hindin, Alisa.(CARDINAL)411801;
Includes bibliographical references (pages 267-278).The importance of parent involvement and home school partnerships -- Strategies for supporting language arts learning -- Strategies for supporting mathematics learning.Parents often are challenged to find ways to help their children be successful in their learning endeavors. They want to be involved in their children's education, but are often unsure of the best ways to help their children to succeed academically. This book offers parents a resource they can use to navigate their child's education, communicate with teachers, and support their children in learning mathematics and literacy. After providing an overview of the current educational climate and tips for communication with teachers, strategies and suggestions are provided for parents in assisting their children in language arts and mathematics. Detailed descriptions are provided of activities, games, books, and conversations that connect with what children will be learning at each grade level.
Subjects: Mathematics; Mathematics; Education;
Available copies: 2 / Total copies: 2
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Money, math, and economics kit [kit] / by Penworthy Company (Firm),publisher;
The Money, Math & Economics kit introduces the concept of money recognition, money management, and math skills using play money in a hands-on play environment.PK-3
Subjects: Kits.; Educational games.; Instructional and educational works.; Early childhood education; Educational toys; Economics; Mathematics;
Available copies: 1 / Total copies: 1
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One little sound [sound recording] : fun with phonics and numbers / by Palmer, Hap,1942-;
Hap Palmer, vocals ; with various vocal and instrumental acc.Activities and songs which encourage learning of the alphabet, phonics and numbers. Includes instrumental versions of the songs.
Subjects: Reading; Children's songs.; Singing games; Games with music; Alphabet; Mathematical readiness; Reading readiness; Singing games.; Games with music.; Alphabet;
Available copies: 3 / Total copies: 3
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Math.
Includes index.4aKids aged 7-11 will be occupied for hours as they pore over the information-packed pages in this math activity book and tackle the wide range of puzzles and activities - including mazes and tangles, code-breakers, matching games, anagrams, word searches, logic games, classification and identification games, quizzes, sudoku, odd one out, drawing, and coloring.For ages 7-11.
Subjects: Instructional and educational works.; Problems and exercises.; Early childhood education; Mathematics;
Available copies: 1 / Total copies: 1
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Add-equate! Ages 10+ - Grades 5+ [electronic resource] by Findaway World, LLC.(CARDINAL)345268;
Advanced divison --"There's a new challenge around every corner with these games, puzzles, and activities designed to teach middle school math skills. Pracetice everything from multiplication and divison through algebra; Improve logic and problem-solving skills; Learn about area and perimeter; Complete puzzles with different math skills."--Ages 10+.
Subjects: Mobile apps. ; Video games. ; Educational games.; Interactive multimedia.; Algebra; Algebra; Critical thinking in children.; Critical thinking in children; Mathematics.; Mathematics; Mathematics; Mathematics; Problem solving in children.; Problem solving in children;
Available copies: 0 / Total copies: 2
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Everyday mathematics. by Dairyko, Mary Ellen,author.; Burns, Sarah R,author.; Zawojewski, Judith,author.; McGraw-Hill Education (Firm),publisher.; University of Chicago,School Mathematics Project,issuing body.author.;
Standards for mathematical practice -- operations and algebraic thinking -- Number and operations in base 10 -- Numbers all around : counting -- Measurement and data --- Measures all around : animals and tools -- Geometry -- Games -- Technology.Grade 2.
Subjects: Textbooks.; Mathematics; Arithmetic; Mathematics; Arithmetic; Mathematics; Arithmetic;
Available copies: 1 / Total copies: 1
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Blokus [board game] the strategy game for the whole family. by Tavitian, B.(Bernard); Mattel, Inc.(CARDINAL)747548;
"Blokus is a strategy board game that challenges spatial thinking, encourages creative thinking and has received a Mensa award for promoting healthy brain activity. The goal of this game is for players to fit all of their pieces onto the board. When placing a piece it may not lie adjacent to the player's other pieces, but must be placed touching at least one corner of their pieces already on the board. The player who gets rid of all of their tiles first is the winner and strategic thinking helps as you block moves from your opponent. Blokus sometimes comes to an end because there are no more possible moves. Four players make this abstract game especially fast and exciting; however, it can be just as fun for two or three players. Blokus has come up with a number of different ways to play the game to make it more thrilling when playing with less than four players. Draft Blokus allows a player to use more than one color and Reverse Blokus reverses the entire game so that the person who places the least amount of tiles on the board is the winner. It can even be played in a solitaire version when one player attempts to place all of their pieces in a single sitting. A game of Blokus typically lasts a 30 minutes. As a practical feature, raised edges on the board help keep the tiles in place and allow convenient clean-up. This game includes 84 pieces in four vibrant colors, an instruction guide, and one gameboard with 400 squares. Blokus is simple to understand, but the game's complexity is revealed shortly after everyone begins to play. It can be addictive, even for those not normally into abstract games. Blokus is a catalyst for spatial thinking, as players form images in their mind before placing the pieces on the board."Players attempt to cover as much of the board with their pieces as possible, blockading opponents while expanding their territory.Ages 5 +
Subjects: Puzzles and games.; Board games.; Educational games.; Games of strategy (Mathematics); Indoor games.; Matching games.; Space perception; Visual perception;
Available copies: 0 / Total copies: 1
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Math marvel! [video-enabled device] Math superpack - Ages 5+ by Findaway World, LLC.(CARDINAL)345268;
These guided lessons, games, and challenges will help kids master middle school math concepts including algebra, money, and measurement, while improving logic and critical thinking skills.Ages 5+Grades K-2.
Subjects: Academic theses; Video games. ; Educational games.; Mobile apps.; Critical thinking in children; Mathematics; Problem solving in children;
Available copies: 1 / Total copies: 2
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