Results 41 to 48 of 48 | « previous
- All that I can be. by 100% Educational Videos.; Findaway World, LLC.; Highlights for Children, Inc.; SchoolMedia, Inc.; TMW Media Group.;
Mammals, Birds, Fish, Amphibians, Reptiles, and Insects. Simple explanations and vivid footage provide an excellent lesson in classifying animals. Discover that animals can be classified into groups by characteristics they have in common. Learn about the traits that help distinguish each group of animals, and see how these traits help them survive.In this program host Melody Young and Jeff Gardner learn about this exciting profession and meet dolphin trainer Chuck Cureau as they explore the new technologies that are used to train marine mammals.Subjects Covered Include: Careers related to dolphin training. How do dolphins get trained? What subjects should you take in school to be a dolphin trainer? Why is math important to be a dolphin trainer? Are dolphins fish? Can dolphins drown? What is husbandry? Do dolphins actually learn? Do dolphins communicate with each other? What are positive reinforcements and how do they relate to everyday life? What are mammals? Are computers important to dolphin trainers? Do you have to be a good swimmer to be a dolphin trainer?This program demonstrates how the power of the Sun is captured, transferred and stored to provide a multitude of uses. Learn some of the ways we use the sun to heat or cool our homes, provide transportation and make electricity.Tools for science are useful in the classroom--but how do they relate to everyday life? Learn how the same lab tools students use in class are used in a variety of careers from construction to chef to doctor. Bonus Feature includes an experiment with a real world scientist creating a super bouncy ball.Join Olympic Gold Medal swimmer Mike Barrowman as he and his friends discover the colorful and fascinating creatures that live under the waves. This highly recommended series is fun, colorful, educational with beautiful underwater footage that keeps children entertained while at the same time teaching them about life under the waves. In this program, join Mike as he takes a dive from the swimming pool into the ocean to take a close look at the southern stingray at world-famous Stingray City, located in the Cayman Islands. Featured creatures include: the southern stingray, the giant barrel sponge, tarpon, damselfish and squid.Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Quiz themed videos, presents all the aspects of cool and inspirational jobs. Can you guess the career, before the answer is revealed?Ages 5-7.Grades K-2.
- Subjects: Educational films.; Children's films.; Science; Biology; Scientists; Science;
- Available copies: 1 / Total copies: 1
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- Softwar : a novel theory on power projection and the national strategic significance of Bitcoin / by Lowery, Jason P.,Major,author.; Rubin, Joan Shelley,1947-thesis supervisor.(CARDINAL)724100; United States.Department of Defense,sponsor.(CARDINAL)139186; Massachusetts Institute of Technology.School of Engineering, System Design and Management Program,thesis granting department.;
Includes bibliographical references (pages 347-354).Current analysis of Bitcoin's underlying proof-of-work technology is almost exclusively based on financial, monetary, or economic theory. Recycling the same theoretical frameworks when performing hypothesis-deductive analysis of Bitcoin has the potential to create systemic-level analytical bias which could negatively impact public policy making efforts and could even pose a threat to US national security. This thesis introduces a novel theoretical framework for analyzing the potential national strategic impact of Bitcoin as an electro-cyber security technology rather than a peer-to-peer cash system. The goal of this thesis is to give the research community a different frame of reference they can utilize to generate hypotheses and deductively analyze the potential risks and rewards of proof-of-work technologies as something other than strictly monetary technology. The author asserts it would be beneficial for researchers to explore alternative functionality of proof-of-work technologies to eliminate potential blind spots, provide a more well-rounded understanding of the risks and rewards of proof-of-work protocols like Bitcoin, and positively contribute to the development of more informed public policy in support of the March 2022 US Presidential Executive Order on Improving the Nation's Cybersecurity.
- Subjects: Academic theses.; Bitcoin.; Cyberspace.; National security; Computer networks;
- Available copies: 1 / Total copies: 1
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- Our final invention : artificial intelligence and the end of the human era / by Barrat, James.(CARDINAL)432729;
Includes bibliographical references and index."Artificial Intelligence helps choose what books you buy, what movies you see, and even who you date. It puts the "smart" in your smart phone, it has the run of your house, and soon it will drive your car. It makes most of the trades on Wall Street, and controls vital energy, water, and transportation infrastructure. But Artificial Intelligence can also threaten our existence. Though primitive today, 'intelligent' computer systems double in speed and power each year. In as little as a decade, AI could match and then surpass human intelligence. Corporations and government agencies are pouring billions into achieving AI's Holy Grail -- human-level intelligence. Once AI has attained it, scientists argue, it will have survival drives much like our own. We may be forced to compete with a rival more cunning, more powerful, and more alien than we can imagine. Through profiles of tech visionaries, industry watchdogs, and groundbreaking AI systems, James Barrat's Our Final Invention explores the perils of the heedless pursuit of advanced AI. Until now, human intelligence has had no rival. Can we coexist with computers whose intelligence dwarfs our own? And more to the point: will they allow us to?"--"The Internet is usually considered a breakthrough in technological--and even social--progress. The promises that it holds for our future are discussed in terms of an utopian vision--intelligent, helpful robots; enhanced brain function; disease-and-famine ridding nanotechnology, and other positive benefits. But there's another, rarely discussed and far darker possibility. As Our Final Invention argues, we may be racing towards our own annihilation, as the military, academia, and corporate advances in artificial intelligence may lead to an uncontrollable new lifeform far smarter and more powerful than we can imagine. Advanced artificial intelligence might seem like a far-out science fiction story, but it is actually far closer than most of us realize. Bringing together the ideas of experts in a thoroughly accessible way and exposing the dark side to the vision presented in The Singularity is Near, Our Final Invention explores how the convergence of current developments in technology may lead to a catastrophic outcome within the next few years"--
- Subjects: Artificial intelligence.; Human-computer interaction.; Human engineering.; Human evolution.;
- Available copies: 4 / Total copies: 4
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- Do you fuel me?. by Findaway World, LLC.(CARDINAL)345268;
Bio fuels: What do animal dung in Israel and leftover cooking oils in North America have in common? Both are being used as bio fuels for powering industrial equipment and motor vehicles. Combine this with efforts to process coconut oil from Uganda and soy from Argentina and you have the hopeful beginnings for fossil fuel independence.Chemistry: battery technology innovations: The battery has been in use since the early 1800s but the last twenty years has seen the most incredible growth in portable energy storage technology. Today, batteries provide power and on-demand energy to much of our modern high-tech world from the small back-up battery in your computer to units large enough to power cars, trucks and space stations. This program will emphasize lithium-ion technology, as well as innovations in the storage and transfer of energy.Energy: biofuels from plants & algae: Our society has increasing demands for energy and fuel, so scientists are constantly working to increase the reliability and performance of renewable energy technology. A small percentage of renewable energy is created with biofuels. Common examples are ethanol and biodiesel. Ethanol is made from fermenting biomass, such as grasses, wood chips, poplar trees and select agricultural waste. Fermentation is the breakdown of sugar producing alcohol and carbon dioxide. This is the same process that yeasts and bacteria perform in making bread, beer, wine, and some cultured foods. Micro-algae are single-cell, photosynthetic organisms known for their rapid growth and high energy content, and are becoming an increasingly viable source in the production of liquid transportation biofuels. Using the sun's energy, these microorganisms combine carbon dioxide with water, creating biomass more efficiently and rapidly than terrestrial plants. Oil-rich micro-algae strains are capable of producing the feedstock for a number of transportation fuels (biodiesel, "green" diesel, gasoline, and jet fuel) while mitigating the effects of carbon dioxide released from sources such as power plants. This program investigates new technologies at algae facilites, and explains the processes behind their cutting-edge micro-algae to fuel processes.Energy: introduction to the basics: Energy is one of the most fundamental parts of our universe. We use energy to do work. Energy lights our cities. Energy powers our vehicles, trains, planes and rockets. Energy warms our homes, cooks our food, plays our music, gives us pictures on television. Energy from the sun gives us light during the day. Energy is defined as "the ability to do work." When we eat, our bodies transform the energy stored in the food into energy to do work. When we run or walk, we "burn" food energy in our bodies. But where does energy come from? There are many sources of energy. In this program we'll look at the energy that makes our world work. There are eight different forms of energy which are heat, light, sound, chemical, electrical, magnetic, nuclear and mechanical energy.Engineering: fueling a greener planet: Revolutionary changes are taking place in the automobile industry. The standard petroleum gasoline fueled engine has some new competition from gas-electric hybrids, electric vehicles, hydrogen fuel cell vehicles, natural gas vehicles and even some automobiles that get some of their power from the Sun.Physics & engineering solar energy: Solar energy--power from the sun--is a vast and inexhaustible resource. In the broadest sense, solar energy supports all life on Earth and is the basis for almost every form of energy we use. This program explains the three primary technologies by which solar energy is commonly harnessed: photovoltaic (PV), which directly convert light to electricity; concentrating solar power (CSP), which uses heat from the sun (thermal energy) to drive utility-scale, electric turbines; and heating and cooling systems, which collect thermal energy to provide hot water and air conditioning.Science & engineering: solar energy: This program demonstrates how the power of the Sun is captured, transferred and stored to provide a multitude of uses. Learn some of the ways we use the sun to heat or cool our homes, provide transportation and make electricity.Ages 8-10.Grades 3-5.
- Subjects: Educational films.; Children's films.; Power resources; Power (Mechanics); Electric power; Clean energy;
- Available copies: 1 / Total copies: 1
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- That's purely chemistry!. by Film Ideas (Firm); Findaway World, LLC.(CARDINAL)345268; TMW Media Group.;
The battery has been in use since the early 1800s but the last twenty years has seen the most incredible growth in portable energy storage technology. Today, batteries provide power and on-demand energy to much of our modern high-tech world from the small back-up battery in your computer to units large enough to power cars, trucks and space stations. This program will emphasize lithium-ion technology, as well as innovations in the storage and transfer of energy.Composite materials (also called composition materials or shortened to composites) are materials made from two or more constituent materials with significantly different physical or chemical properties, that when combined, produce a material with characteristics different from the individual components. This is an extremely broad definition that holds true for all composites, however, more recently the term "composite" describes reinforced plastics. This program will explain how composites work and what the future holds for these amazing materials.Metallurgy is the study of the extraction, refining, alloying and fabrication of metals and of their structure and properties. Metallurgy can be described as a sub-set of "materials science"--the study of physical and chemical behavior of metals and alloys. This program discusses metal's role in our control of the environment. Advances in agriculture, warfare, transport, even cookery are impossible without metal, as was the entire Industrial Revolution--from steam to electricity.Chemistry has an impact on every aspect of our daily lives. The most important chemistry reference is the Periodic Table of the Elements. By providing a logical, mathematical method of organization, the table has become a critical tool for students, teachers and scientists around the globe. This program explores the discoveries that led up to the organization of the periodic table and how it is presently organized. It introduces and explores several elements (Hydrogen and Titanium) and their effect on our daily lives and the environments in which they occur.As we continue our history of the Periodic Table organizational system and discovery of the elements, this program examines the elements lithium and beryllium. The characteristics of alkali metals and alkali earth metals are discussed in detail, with the help of graphics and animation demonstrating their similarities and differences. Students will learn why elements are organized into specific groups and their relations to the rows and columns of the periodic table.The periodic table organizes elements by an atomic number, based on the amount of protons in each element's nucleus. Other factors include electron configuration and recurring chemical properties. Elements are listed in order of increasing atomic number along with its chemical symbol in each box. The elements iron, zinc and selenium help promote health and fight disease and have commercial uses. Iron zinc and selenium, which happen to exist naturally, are also referred to as trace minerals because humans need only small amounts of them.The Periodic Table is organized with elements specified in rows, or periods, according to increasing atomic number. Metals are on the left of the periodic table, while nonmetals are located on the right. Some in the middle are called metalloids because they have characteristics of both metals and nonmetals. The periodic table is purposely arranged into vertical classifications called groups. Columns of elements help define element groups. Some of the notable groups of elements include the noble gases (column 18), the halogens (column 17), the alkali metals (column 1) and the alkaline earth metals (column 2). The transition metals are located in the center of the periodic table. They include many of the common metals, such as copper, iron, silver and gold. The two rows below the main body of the table are called the lanthanide and actinide series. They include the very heavy metallic elements, such as uranium and plutonium. This program goes in depth regarding the elements potassium (K) and magnesium (Mg) and their roles in the health of the human body. Potassium helps to control the proper balance of fluids in cells, helps with the contraction of muscles, and is involved in the transmission of chemical messages between nerve cells. Potassium aids in digestion of food, and in the proper function of the eyes. Magnesium is needed for more than 300 biochemical reactions in the body. It helps maintain normal muscle and nerve function, keeps heart rhythm steady, supports a healthy immune system, and keeps bones strong.Ages 10+.Grades 5+.
- Subjects: Educational films.; Children's films.; Nonfiction films.; Chemistry; Periodic table of the elements; Chemical engineering;
- Available copies: 1 / Total copies: 1
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- The total inventor's manual / by Ragan, Sean Michael,author.(CARDINAL)430677;
MAKING ONE: ON THE CARE AND FEEDING OF IDEAS. Give yourself permission ; Clear space in your head ; Write it down right away ; Protect your ideas with a notebook ; Peruse the patents ; Honor mother necessity ; Start close to home ; Work with what you've got ; Go on a "junket" ; Find your tribe ; Take a cue from the CueCat ; Determine if you idea is a good one ; Discover brainstorming ; Brainstorm with a group ; Hone your drawing skills to develop your ideas ; Pick the best view for your sketch ; Draw a concept sketch of your invention ; Try your hand at classic drawing exercises ; Meet Dr. Nakamats ; Hear inventor's thoughts on ideation ; Dive into computer-aided design (CAD) ; Get the full benefit of CAD ; Learn how computers think about solids ; Make your first 3D CAD model -- THE PROTOTYPING CYCLE. Ride the prototyping spiral ; Work toward major milestones ; Check out famous prototypes ; Make it quick and dirty ; Save time with off-the-shelf building systems ; Tap the power of your paper printer ; Set your prototype aside ; Come back to it ; Try and try again ; Ask the big questions ; Start learning how to make stuff ; Match material, method, and scale ; Crank up some mechanisms ; Know what you're getting into ; Assemble an inventor's tool kit ; Meet the laser cutter ; Find one in the wild ; Make your first laser-cut parts ; Don't shoot your eye out ; Meet Steve Sasson ; Get the big-picture view of electronics ; Imagine water flowing ; Learn electrical terms ; Get comfortable with components ; Build your first circuit ; Rev up the actuators ; Meet Limor Fried ; Make your invention move ; Bone up on basic mechanical design ; Build a lazier Susan ; Improvise a power source ; Get prototyping tips from the masters -- THE TESTING PROCESS. Test in the real world ; Pay for hard science ; Conduct qualitative testing ; Host a focus group ; Find some good testees ; Master the questionnaire ; Craft your user stories ; Dissect a competing product ; Don't get caught in the iridium trap ; Meet the 3D printer ; Pick the best printing method ; Buy or borrow a 3D printer ; Print you first 3D model ; Hunt for 3D models online ; Meet Meg Crane ; Start out in software ; Get to know embedded systems ; Try out a development board ; Speak your computer's language ; Decode different programming languages ; Program your first board ; Don't reinvent the wheelSELLING ONE: FINDING FUNDING. Join the crowdfunding craze ; Take it to the bank ; Check out the top kickstarters ; Get an angel on your shoulder ; Play the venture capital game ; Call Uncle Sam ; Decipher financial statements ; Start your business plan ; Avoid crashing and burning like the Zano ; Pick a crowdfunding platform ; Run a winning crowdfunding campaign ; Make a killer kickstarter video ; Just add cats ; Meet Helen Greiner ; Get industry advice on getting funded ; Meet Peter Homer -- SWIMMING WITH THE SHARKS. Listen to the grapevine ; Protect your brand ; Protect your hardware ; Protect your software ; Protect your posterior ; Discover the first patent laws ; Start a company (in Delaware) ; Pick the best type of business for you ; Protect your people ; Drill for profits better than the Drake Oil Well ; Meet Julio Palmaz ; Understand what's patentable ; Know your patent types ; Stall with a provisional patent application ; Enforce your patent ; Apply for a utility patent ; Nail your patent specifications ; Meet Bre Pettis -- MAKING IT PRETTY. Show some ID ; Understand the importance of styling ; Get inspired by classic designs ; Remember usability ; Opt for functionalism ; Get to the Holy Grail: The works-like-looks-like prototype ; Practice human-centered design ; Enhance your ergonomics ; Consider CMF ; Discover the Pantone System ; Go old school with foam modeling ; Explore different modeling materials ; Sculpt a mockup in foam ; Craft details like a scale modeler ; Meet Ayah Bdeir ; Get inspired by leaders in design -- MAKING MANY: DESIGN FOR MANUFACTURE. Treat industrial and manufacturing design as one step ; Learn from the locals ; Watch how it's made ; Consider kitting ; Find a factory ; Make things easy to make ; Take a trip down the assembly line ; Master manufacturing processes ; Stamp parts with a four-slide machine ; Geek out on specialized machines ; Go local or overseas ; Assess life cycle ; Practice design for disassembly ; Embrace the tenets of ecodesign ; Get to know PCB fabrication ; Learn what lives inside a PCB ; Find facts on datasheets ; Design your own printed circuit board ; Wield a soldering iron like a pro ; Meet Samantha Rose ; Say hello to the CNC Mill ; Meet papa, mama, and baby bear ; Play it safe when CNC milling ; Mill you printed circuit board ; Buy or borrow a PCB mill ; Get manufacturing tips form pros who knowWORKING WITH A MANUFACTURER. Insist on a pilot build ; Be smart about quality control ; Drop a BOM (bill of materials) ; Run a final design review ; Pay a visit to the plant ; Get the backstory on injection molding ; Avoid Nike's ethical manufacturing woes ; Seek certifications ; Prevent highway robbery ; Meet the injection-molding machine ; Mold it right ; Check out the world of plastic parts ; Cast a themoset facsimile part ; Meed Ashok Gadgil -- SUPPLY-CHAIN MANAGEMENT. Choose parts with an eye to supply ; Outsource outsource outsource ; Put a bar code on it ; Count parts with a counting scale ; Run a tight ship ; Manage your inventory with software ; Take a lesson form LEGO ; Pack a pallet ; Avoid Apple's Power Mac problems ; Manage your warehouse space ; Pick a warehouse floor plan ; Pack a kit -- SELLING MANY: MAKE IT TO MARKET. Sell the right product ; Set the right price ; Grok basic marketing dos and don'ts ; Be seen in the right places ; Sell your product as seen on TV ; Promote online ; See the flaws in the jewel case ; Pitch you product to influencers ; Understand package design basics ; Discover different packaging types ; Ace your product's packaging ; Get marketing tips form the pros ; Meet Massimo Banzi -- CUSTOMER SUPPORT. Don't be that guy ; Help those who help themselves ; Help those who ask for help ; Humanize and empower support staff ; Set up a call center ; Heed the ten commandments of customer support ; Exceed expectations on social media ; Let software help manage customers ; Don't confuse service with sales like Comcast ; Plan a killer instruction manual ; Show don't tell ; Write simply and clearly ; Make an instruction manual ; Balance online and in-the-box help ; Meet Eric Stackpole -- SELL OUT...OR SELL ON. Pick your moment ; Look for a hired gun ; Prep before selling ; Perform a SWOT analysis ; Set the best value ; Find the right buyers ; Negotiate like a pro ; Study up on massive IPOs ; Decide if you should stay or go ; Cash out with an IPO ; Give licensing a go ; Be savvy about selling ; Study up on mergers and acquisitions ; Sell you company ; Ask for an NDA upfront ; Meet Lonnie Johnson.Contrary to popular wisdom, you don't have to be an ace electrician, a coding prodigy, or a mechanical master to come up with a game-changing invention! You just need curiosity, a strong desire to fix a problem that you see in the world, and the determination to see your ideas become reality - and this book, which will teach you everything you need to go from zero to inventor. Everyone wants to be the next Bill Gates or Steve Jobs, but there's never been a clear road map to becoming a wildly successful innovator - until now. In The Total Inventor's Manual, you'll learn to MAKE ONE: Get that great idea out of your brain and into the real world with a crash course in ideation, prototyping, and testing. Includes clever, can-do lessons in CAD, 3D-printing, laser-cutting, electronics, robotics, coding, and more; SELL ONE: Whether you're riding the Kickstarter wave or hitting the venture capital beat, get your idea funded--and protect it with a proper patent. Then learn to refine your prototype's look and feel to give it a boost in the market; MAKE MANY: Bring your invention to the masses with tips on manufacturing processes and best practices, plus solid advice for beginners on running a supply chain; SELL MANY: You've built it - time to make them come. Discover how to effectively position your product in the marketplace, deal with consumer feedback, and run--or sell--your newly successful company.
- Subjects: Handbooks and manuals.; Inventions; Inventions;
- Available copies: 2 / Total copies: 3
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- Engineering curiosities. by Findaway World, LLC.(CARDINAL)345268;
Aeronautics: the science of flight: Strength and stability are important factors in airplane or space vehicle design. Engineers create vehicles that are strong enough to fly effectively and efficiently by using specific materials and structures that are lightweight and durable. Important decisions are made regarding the materials that are used to make the fuselage, wings, tail, and engine. Many airplane materials are now made of composite materials that are lightweight, yet stronger than most metals. This issue shows how aircraft manufacturers are utilizing materials such as carbon fiber along with aluminum and titanium to engineer aircraft. The boom in aeronautics and commercial aviation came when thousands of pilots were released from military service after World War II and the potential for using aircraft as an affordable and convenient method of transportation led to the creation of airline companies eager to capitalize on this emerging and untapped market. The Boeing 707 was introduced in 1958 as the first widely used passenger jet and laid the foundation for Boeing's steady rise in the jet airliner market. More recent models, including the the 787 Dreamliner, have improved aerodynamics, advances in engine technology, better fuel consumption, and improved cabin features. Since NASA no longer flies people and cargo to the International Space Station it is turning to private companies. Virgin Galactic's Space Ship One and Space Ship Two along with SpaceX's Dragon show how private companies are moving into commercial spaceflight with new advances in aeronautics.Chemistry: metallurgy: Metallurgy is the study of the extraction, refining, alloying and fabrication of metals and of their structure and properties. Metallurgy can be described as a sub-set of "materials science" -- the study of physical and chemical behavior of metals and alloys. This program discusses metal's role in our control of the environment. Advances in agriculture, warfare, transport, even cookery are impossible without metal, as was the entire Industrial Revolution--from steam to electricity.Engineering: fueling a greener planet: Revolutionary changes are taking place in the automobile industry. The standard petroleum gasoline fueled engine has some new competition from gas-electric hybrids, electric vehicles, hydrogen fuel cell vehicles, natural gas vehicles and even some automobiles that get some of their power from the Sun.Engineering: prosthetic innovations: Scientists and engineers have made great strides in recent years with prosthetics and orthotics. In this program we discuss how designers simulate the anatomy and physiology of missing limbs. Though some prosthetics are simple and minimally functional, others are complex bionic artificial limbs with improved designs, using advanced hydraulics, lightweight materials such as carbon fiber and computer microprocessors and sensors. This program will highlight how advances in prosthetics have improved life for people with certain injuries and disabilities.Engineering: the future of graphene: Over the last hundred years the world has witnessed amazing advances in the fields of technology, energy, sports and medicine. However, few discoveries have shown the versatility or potential as graphene. Graphene is a tightly packed layer of carbon atoms that are bonded together in a hexagonal honeycomb lattice and are the basic structural element of other allotropes, including graphite, charcoal, and carbon nanotubes. In this program we will learn how a thin layer of pure carbon just one atom thick can be 100 times stronger than steel by weight and has the potential to revolutionize electronics.Introduction to robotic technology: People have a lot of different ideas about what the future will be like. Will there be flying cars? Will people live on the Moon? One thing that most people agree on is that robots will probably be very important. So let's have a look at robots--how they work, how they're made and how they're going to change the world. Robot technology is already changing our World. This program provides an easy-to-understand introduction to the history and applications of robots, along with the basic principles of robot Control Theory and engineering. Robots are some of the most complicated machines to have ever been made, but the basic principles of how they work can be quite easy to understand. Robot designs can be broken down into two different general types: Open Loop and Closed Loop. Open-loop robots repeat the same sequence of pre-programmed actions, no matter what. This type is commonly used by industrial robots, or other robots that only do one job in a very structured environment. They can be very easy to make, since they only do one thing. Closed-loop systems are much more complicated. Instead of just going through a list of pre-programmed actions, the robot looks at the world around it and changes its behavior depending on what it sees. Subjects covered include: A brief history of Robots, how Robots work, types of Robots, the Future of Robots.Skyscraper: reaching the skies: Architects and construction engineers are building taller, larger and smarter by inventing new materials that are lightweight, robust and sturdy. The 21st century skyscraper is being tailored to the demands of location-specific environments/ecosystems and to anticipate extreme weather. This issue centers on the construction of the Burj Dubai -- the tallest man-made structure in the world. The 162 floors of the Burj Dubai soar to 818 meters.Ages 10+.Grades 5+.
- Subjects: Educational films.; Children's films.; Engineering; Chemistry; Aeronautics; Robotics;
- Available copies: 1 / Total copies: 1
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- The VR book : human-centered design for virtual reality / by Jerald, Jason,author.(CARDINAL)849970;
Includes bibliographical references (pages 541-566) and index.Part I. Introduction and background : What is virtual reality? : The definition of virtual reality ; VR is communication ; What is VR good for? -- A history of VR : The 1800s ; The 1900s ; The 2000s -- An overview of various realities : Forms of reality ; Reality systems -- Immersion, presence, and reality trade-offs : Immersion ; Presence ; Illusions of presence ; Reality trade-offs -- The basics: design guidelines : Introduction and background ; VR is communication ; An overview of various realities ; Immersion, presence, and reality trade-offs.Part II. Perception : Objective and subjective reality : Reality is subjective ; Perceptual illusions -- Perceptual models and processes : Distal and proximal stimuli ; Sensation vs. perception ; Bottom-up and top-down processing ; Afference and efference ; Iterative perceptual processing ; The subconscious and conscious ; Visceral, behavioral, reflective, and emotional processes ; Mental models ; Neuro-linguistic programming -- Perceptual modalities : Sight ; Hearing ; Touch ; Proprioception ; Balance and physical motion ; Smell and taste ; Multimodal perceptions -- Perception of space and time : Space perception ; Time perception ; Motion perception -- Perceptual stability, attention, and action : Perceptual constancies ; Adaptation ; Attention ; Action -- Perception: design guidelines : Objective and subjective reality ; Perceptual models and processes ; Perceptual modalities ; Perception of space and time ; Perceptual stability, attention, and action.Part III. Adverse health effects : Motion sickness : Scene motion ; Motion sickness and vection ; Theories of motion sickness ; A unified model of motion sickness -- Eye strain, seizures, and aftereffects : Accommodation-vergence conflict ; Binocular-occlusion conflict ; Flicker ; Aftereffects -- Hardware challenges : Physical fatigue ; Headset fit ; Injury ; Hygiene -- Latency : Negative effects of latency ; Latency thresholds ; Delayed perception as a function of dark adaptation ; Sources of delay ; Timing analysis -- Measuring sickness : The Kennedy simulator sickness questionnaire ; Postural stability ; Physiological measures -- Summary of factors that contribute to adverse effects : System factors ; Individual user factors ; Application design factors ; Presence vs. motion sickness -- Examples of reducing adverse effects : Optimize adaptation ; Real-world stabilized cues ; Manipulate the world as an object ; Leading indicators ; Minimize visual accelerations and rotations ; Ratcheting ; Delay compensation ; Motion platforms ; Reducing gorilla arm ; Warning grids and fade-outs ; Medication -- Adverse health effects: design guidelines : Hardware ; System calibration ; Latency reduction ; General design ; Motion design ; Interaction design ; Usage ; Measuring sickness.Part IV. Content creation : High-level concepts of content creation : Experiencing the story ; The core experience ; Conceptual integrity ; Gestalt perceptual organization -- Environmental design : The scene ; Color and lighting ; Audio ; Sampling and aliasing ; Environmental wayfinding aids ; Real-world content -- Affecting behavior : Personal wayfinding aids ; Center of action ; Field of view ; Casual vs. high-end VR ; Characters, avatars, and social networking -- Transitioning to VR content creation : Paradigm shifts from traditional development to VR development ; Reusing existing content -- Content creation: design guidelines : High-level concepts of content creation ; Environmental design ; Affecting behavior ; Transitioning to VR content creation.Part V. Interaction : Human-centered interaction : Intuitiveness ; Norman's principles of interaction design ; Direct vs. indirect interaction ; The cycle of interaction ; The human hands -- VR interaction concepts : Interaction fidelity ; Proprioceptive and egocentric interaction ; Reference frames ; Speech and gestures ; Modes and flow ; Multimodal interaction ; Beware of sickness and fatigue ; Visual-physical conflict and sensory substitution -- Input devices : Input device characteristics ; Classes of hand input devices ; Classes of non-hand input devices -- Interaction patterns and techniques : Selection patterns ; Manipulation patterns ; Viewpoint control patterns ; Indirect control patterns ; Compound patterns -- Interaction: design guidelines : Human-centered interaction ; VR interaction concepts ; Input devices ; Interaction patterns and techniques.Part VI. Iterative design : Philosophy of iterative design : VR is both an art and a science ; Human-centered design ; Continuous discovery through iteration ; There is no one way, processes are project dependent ; Teams -- The define stage : The vision ; Questions ; Assessment and feasibility ; High-level design considerations ; Objectives ; Key players ; Time and costs ; Risks ; Assumptions ; Project constraints ; Personas ; User stories ; Storyboards ; Scope ; Requirements -- The make stage : Task analysis ; Design specification ; System considerations ; Simulation ; Networked environments ; Prototypes ; Final production ; Delivery -- The learn stage : Communication and attitude ; Research concepts ; Constructivist approaches ; The scientific method ; Data analysis -- Iterative design: design guidelines : Philosophy of iterative design ; The define stage ; The make stage ; The learn stage.Part VII. The future starts now : The present and future state of VR : Selling VR to the masses ; Culture of the VR community ; Communication ; Standards and open source ; Hardware ; The convergence of AR and VR -- Getting started -- Appendix A. Example questionnaire -- Appendix B. Example interview guidelines -- Glossary.Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only do users get frustrated, but they can get sick. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design toward innovative experiences.
- Subjects: Human-computer interaction.; Virtual reality.;
- Available copies: 1 / Total copies: 1
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Results 41 to 48 of 48 | « previous