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- Head first Python / by Barry, Paul,1966-author.(CARDINAL)540707;
Includes index."Want to learn the Python language without slogging your way through how-to manuals? With Head First Python, you'll quickly grasp Python's fundamentals by working with built-in data structures and functions. You'll build your very own web app, which--once it's ready for prime time--runs in the cloud. You'll learn how to wrangle data with Python, scrape data from the web, feed data to pandas, and interact with databases. This third edition is a complete learning experience that will help you become a bona fide Python programmer in no time"--Page 4 of cover.Why Python?: similar but different -- Diving in: let's make a splash -- Lists of numbers: processing list data -- List of files: functions, modules & files -- Formatted string literals: make charts from data -- Getting organized: data structure choices -- Building a webapp: web development -- Deployment: run your code anywhere -- Working with HTML; web scraping -- Working with data: data manipulation -- Working with dataframes: tabular data -- Databases: getting organized -- List comprehensions: database integrations -- Deployment revisited: the finishing touches... -- Appendix: leftovers: the top ten things we didn't cover.
- Subjects: Handbooks and manuals.; Python (Computer program language); Scripting languages (Computer science);
- Available copies: 2 / Total copies: 4
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- Bit by bit : a graphic introduction to computer science / by King, Ecy Femi,author.; Stanford University.(CARDINAL)141303;
CS106A. The fundamentals -- The control flow family and friends -- A coordinated bunch: floats, pixels, and grids -- Strings, lists, and loose ends -- Drawing with code: but a canvas to our imaginations -- More on iterables: Dictionaries; tuples, lambda, and some helpful functions -- CS106B. I can C++ now: examining C++isms and basics -- Learning our ADTs: examining some C++ containers -- Big-o, recursion, and backtracking -- Making memories: . . . with pointers, heaps, call stacks, and structs -- Getting classy: exploring classes in C++ -- Let's link up: linked data structures."Originally designed as an educational supplement for the renowned Stanford courses Computer Science 106A and 106B, Bit by Bit is a comic-style resource that uses fractal grids, custom-drawn characters, and fun graphics as a visually immersive introduction to the key concepts of beginner coding, learning pedagogy, education, and visual thinking. Bit by Bit takes readers on a journey that encompasses the full scope of both courses; beginning with the chief elements and fundamentals of programming such as functions, variables, and integers; carrying readers through the basics of Python and C++ into the conceptual world of efficiency and recursion; and walking them through collections of linked data structures. Throughout each section, course and Stanford alum Ecy Femi King is there to guide, cajole, and assist, simultaneously providing useful tips to encourage maximum knowledge absorption and engaging commentary for readers at every level. In short, this book is more than just a cohesive "study buddy" for introductory Stanford courses. Rather, it delivers a far-reaching guide of both pedagogical interest and practical use to students, educators, and researchers worldwide."--Provided by publisher.
- Subjects: Instructional and educational works.; Illustrated works.; Upside-down books.; Computer science;
- Available copies: 0 / Total copies: 1
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- Programmed to think! [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Kids will strategize and play their way through science, technology, engineering, art, and math challenges designed to change the way they think. Train your attention, memory, accuracy, and logic skills; Learn basic programming skills; Discover interesting facts about space; Practice Common Core math."--Ages 8+.
- Subjects: Educational games.; Common Core State Standards (Education); Computer programming; Critical thinking in children; Mathematics; Outer space; Problem solving in children; Science;
- Available copies: 2 / Total copies: 2
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- Rebound : regain strength, move effortlessly, live without limits at any age / by Park, Peter(Peter James),1965-author.(CARDINAL)356356; Low, Jesse Lopez,author.; Lomakka, Jussi,author.; King, Jeff(Writer on exercise),author.;
part 1. Rebounding 5X: Nutrition ; Cardio ; Movement ; Strength ; Recover -- part 2. How to train the rebound way: Tensioning for strength ; Movement practice -- part 3. The workouts: East Beach ; Romero Canyon ; Rincon ; Gibraltar ; Nine trails ; Sunday morning."Peter Park is a go-to trainer who has worked with pro athletes (Justin Verlander, Giancarlo Stanton) and celebrities (Matthew McConaughey, Maria Shriver, Rob Lowe). Park himself is a three-time World's Toughest Triathlon Winner. As one of his clients says, "Having Peter as your trainer is kind of like having Bill Gates as your computer science teacher." Now Park and his team bring their expertise to anyone who spends long hours at work, has lost strength, mobility, and freedom of movement, and who wants to get it all back. Park's proven program will help readers reclaim fitness by learning functional movements designed to retrain poor patterns. With a series of workouts that build upon one another, readers will learn to get the whole body working together, restoring the core and regaining pain-free movement to truly live a life without limits."--Publisher's description.
- Subjects: Exercise.; Physical fitness.;
- Available copies: 2 / Total copies: 2
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- Introducing Python : modern computing in simple packages / by Lubanovic, Bill,author.(CARDINAL)555395;
Part 1. Python basics. A taste of Py -- Data : types, values, variables, and names -- Numbers -- Choose with if -- Text strings -- Loop with while and for -- Tuples and lists -- Dictionaries and sets -- Functions -- Oh oh: objects and classes -- Modules, packages, and goodies -- Part 2. Python in practice. Wrangle and mangle data -- Calendars and clocks -- Files and directories -- Data in time : processes and concurrency -- Data in a box : persistent storage -- Data in space : networks -- The web, untangled -- Be a Pythonista -- Py art -- Py at work -- Py Sci."Easy to understand and fun to read, this updated edition of Introducing Python is ideal for beginning programmers as well as those new to the language. Author Bill Lubanovic takes you from the basics to more involved and varied topics, mixing tutorials with cookbook-style code recipes to explain concepts in Python 3. End-of-chapter exercises help you practice what you've learned. You'll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages."--Amazon.com.
- Subjects: Python (Computer program language); Application software;
- Available copies: 3 / Total copies: 4
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- Unix shell programming / by Kochan, Stephen G.(CARDINAL)510184; Wood, Patrick H.(CARDINAL)749040;
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- Subjects: Systems programming (Computer science);
- Available copies: 1 / Total copies: 1
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- Principles of computer-aided design / by Crelin, Joy,editor.(CARDINAL)885824; Salem Press,issuing body.(CARDINAL)521037;
Includes bibliographical references and index.Aeronautics and Aviation -- Aerospace Design -- Algorithm -- Applied Mathematics -- Applied Physics -- Archaeology -- Architecture and Architectural Engineering -- Architecture Software -- Artificial Organs -- Audiology and Hearing Aids -- AutoCAD -- Automated Processes and Servomechanisms -- Avionics and Aircraft Instrumentation -- Biomechanical Engineering -- Bridge Design and Barodynamics -- Building Information Modeling (BIM) -- CATIA -- Cell and Tissue Engineering -- Civil Engineering -- Communications Satellite Technology -- Computer-aided Design (CAD) in Education -- CAD Research and Theory -- Computer-aided Engineering (CAE) -- Computer-aided Mechanical Design (CAM) -- CAD/CAM, Popularization of -- CAD/CAM Software, Overview of -- Computer Animation -- Computer Languages, Compilers, and Tools -- Computer Memory and Storage -- Computer Modeling -- Computer Numerical Control (CNC) Milling -- Computer Simulation -- Contract Manufacturing -- Control of Manufacturing Systems -- DAC-1 -- Deep Submergence Vehicle Design -- Dentistry -- Design -- Design for Manufacturability -- Design Thinking -- Ecodesign -- Electric Automobile Technology -- Electrical Engineering -- Electronic Design Automation (EDA) -- Electronics and Electronic Engineering -- Engineering Design -- Engineering Tolerances -- Environmental Engineering -- Epoxies and Resin Technologies -- Ergonomics -- Fossil Fuel Power Plants -- Fuel Cell Technologies -- Functional Design -- Game Programming -- Gas Turbine Technology -- Generative Design -- Geometry -- Graphical User Interface (GUI) -- Graphics Formats -- Graphics Technologies -- Heat-Exchanger Technologies -- Hybrid Vehicle Technologies -- Hydraulic Engineering -- Hydroponics -- Integrated-Circuit Design -- International System of Units -- Isometric Drawing -- Jet Engine Technology -- Just-In-Time Manufacturing -- Kinematics -- Lean Manufacturing -- Manufacturing, Energy Use in -- Manufacturing Processes -- Manufacturing Strategies -- Manufacturing Systems Design -- Measurement and Units -- Microscale 3D Printing -- Naval Architecture and Marine Engineering -- NX -- Open-Source CAD Software -- Optics -- Plastics Engineering -- Polymer Science -- Process Management for Manufacturing -- Product Design -- Product Lifecycle Management (PLM) -- Propulsion Technologies -- Prosthetics -- Prototyping -- Quality Control -- Random-Access Memory (RAM) -- Reconfigurable Agile Manufacturing -- Reconfigurable Manufacturing Systems -- Robotics -- Roller-Coaster Design -- Douglas T. Ross -- Scandinavian Design -- Sketchpad -- Solar Panel Design -- SolidWorks -- Spacecraft Engineering -- Sports Engineering -- Submarine Engineering -- Technical Drawing -- 3D Printing -- UNISURF -- Urban Planning and Engineering -- Vectors -- Web Graphic Design -- Wireframes.Explores the use of computers in the design process of many products and applications. Initially used by only a small number of industries, CAD in the twenty-first century has become a part of nearly every facet of modern life. It is a valuable tool not only for engineers but also for artists, doctors, and entertainers. This volume includes 110 entries arranged in A to Z order to help make finding a topic of interest easy. Entries related to basic principles and concepts include a list of the fields of study covered by the article; an abstract that provides a brief, concrete summary of the topic and its significance; a list of key concepts with definitions, important to a proper understanding of the topic; a detailed essay that provides extensive background on the topic and explores its significance to the field of computer-aided design; and a list of further reading for those who wish to pursue the topic in more depth. --
- Subjects: Computer-aided design.; Computer-aided engineering.;
- Available copies: 1 / Total copies: 1
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- STEAM academy [video-enabled device] : technology & space module : by Findaway World, LLC.(CARDINAL)345268;
Kidbot -- Sally Ride -- Solar Family -- Star walk - map of the sky -- Tommy the turtle learn to code -- Constellations -- Did you know? Jupiter and Saturn -- Did you know? Pluto -- Did you know? Sun -- Let's explore space -- My fantastic field trip to the planets -- Who am I? astronaut"The goal of the Technology & Space Module is to build kids' fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 5+.
- Subjects: Children's audiobooks.; Educational films.; Educational games.; Astronomy; Computer programming; Electronic books.; Mobile apps.; Robotics; Video games.;
- Available copies: 3 / Total copies: 3
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- Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
- Subjects: Reference works.; Robotics.; Artificial intelligence.;
- Available copies: 3 / Total copies: 3
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- A.I. apocalypse / by Hertling, William,author.(CARDINAL)607777;
"Leon Tsarev is a high school student set on getting into a great college program, until his uncle, a member of the Russian mob, coerces him into developing a new computer virus for the mob's botnet - the slave army of computers they used to commit digital crimes. The evolutionary virus Leon creates, based on biological principles, is successful -- too successful. All the world's computers are infected. Everything from cars to payment systems and, of course, computers and smart phones stop functioning, and with them go essential functions including emergency services, transportation, and the food supply. Billions may die. But evolution never stops. The virus continues to evolve, developing intelligence, communication, and finally an entire civilization. Some may be friendly to humans, but others are not. Leon and his companions must race against time and the military to find a way to either befriend or eliminate the virus race and restore the world's computer infrastructure"--Amazon.com.
- Subjects: Science fiction.; Novels.; Computer viruses; Artificial intelligence;
- Available copies: 2 / Total copies: 2
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Results 21 to 30 of 48 | « previous | next »