Results 11 to 20 of 20 | « previous
- Personal computing demystified / by Long, Larry E.(CARDINAL)720531;
Pt. 1. Personal computers. Processing information: inside the PC -- Storing information: disks, discs, and flash -- Getting information in: input -- Getting information out: output -- Pt. 2. Windows and file management. Working with Windows -- Working with files -- Pt. Buying and using a PC. Buying issues and considerations -- What and where to buy -- Supplies, services, and accessories -- Installation, maintenance, and troubleshooting -- Pt. 4. The Internet. Internet basics: going online -- Internet applications: cruising the Internet -- Internet security: protecting your PC -- Pt. 5. What you can do on a PC. Building a software portfolio -- Personal computing applications galore -- Working with digital media -- PC-based gaming -- Pt. 6. At home: networking and telecommuting. Building a home network -- Working@home.A comprehensive overview of topics associated with owning a computer, including purchasing, terminology, using Windows, maintaining and protecting a pc, finding resources and services on the Internet, setting up a home office, and more.10-A.
- Subjects: Software.; Internet.; Microcomputers.;
- Available copies: 1 / Total copies: 1
-
unAPI
- Teach yourself visually web design / by Huddleston, Rob.(CARDINAL)558345;
Chapter 1: Tools Of Web Design And Planning Your Site -- Brief history of the web -- Understanding browsers -- Visual design tools -- Code-based tools -- Graphics programs -- Understanding the importance of planning your site -- Understanding your audience -- Gather your materials -- Plan your navigation structure -- Plan your file structure -- Chapter 2: Getting Started With HTML -- Introduction to HTML -- Create your first web page -- Save your web page -- Preview a page in a browser -- Declare your document type -- Add headings -- Add paragraphs -- Apply logical formatting -- Understanding URLs and file paths -- Link to other pages in your site -- Link to pages on the web -- Link within a page -- Link to an e-mail address -- Link to other document types -- Show tool tips for links -- Chapter 3: Creating Images -- Understanding image formats -- Legally acquiring stock images -- Understanding image optimization -- Download a stock image from the web -- Get to know the Photoshop interface -- Get to know the Photoshop Elements interface -- Use Photoshop to fix colors -- Crop and resize an image in Photoshop -- Save an image for the web in Photoshop -- Open an image for the web in Photoshop -- Open an image for editing in Photoshop elements -- Use Photoshop Elements to fix colors -- Rotate an image in Photoshop Elements -- Crop an image in Photoshop Elements -- Resize an image in Photoshop Elements -- Save an image for the web in Photoshop Elements -- Get to know the Fireworks interface -- Get to know the Illustrator interface -- Create a button in Fireworks -- Save an image for the web in Fireworks -- Create a logo in Illustrator -- Save an Illustrator image for the web -- Add an image to your web page -- Make your images accessible -- Use images as links -- Chapter 4: Formatting Your Pages -- Introduction to CSS -- Create an embedded style sheet -- Understanding units of measurement -- Set the font and text size on your page -- Understanding color on the web -- Determine a color scheme using Kuler -- Set text color -- Set a background color -- Add a background image -- Control background image tiling -- Position background images -- Apply additional text formatting -- Indent and align text -- Apply spacing with padding -- Control whitespace with margins -- Specify widths -- Add borders -- Chapter 5: Advanced CSS -- Style multiple elements -- Format text with spans -- Group elements with divs -- Apply styles with classes -- Apply styles with IDs -- Use contextual selectors -- Use pseudo-elements -- Use pseudo-classes -- Create an external style sheet -- Link a style sheet to a page -- Use the cascade -- Chapter 6: Laying Out Pages -- Set up your page for CSS layouts -- Float elements -- Use margins and padding to fix float problems -- Work with overflow -- Chapter 7: Adding Tables And Lists -- Add data tables -- Format tables with CSS -- Create complex tables -- Add a header row -- Add table sections -- Add an unordered list -- Add an ordered list -- Style lists -- Chapter 8: Creating A Page Visually In Dreamweaver -- Introduction to Dreamweaver's interface -- Define a site in Dreamweaver -- Create a new document -- Replace the logo placeholder -- Replace the main content -- Replace the content in the sidebar and footer -- Add navigation -- Add images -- Insert a Photoshop image -- Edit a Photoshop image in Dreamweaver -- Modify CSS -- Add new styles -- Preview the page using live view -- Preview the page in a browser -- Preview the page in other browsers using BrowserLab -- Chapter 9: Adding Interactivity And Multimedia -- Introduction to JavaScript and Ajax -- Embed JavaScript in HTML -- Write a function -- Change the visibility of an object -- Create a menu using Spry -- Create a calendar control with YUI -- Create an image gallery with jQuery -- Create animation using Flash Professional -- Publish a Flash movie -- Add a Flash movie to your page in Dreamweaver -- Convert a video to Flash video -- Add Flash video usFrom the Publisher: The mechanics of Web design made easy for visual learners. An effective Web site combines good graphic design principles with a functional user interface. This colorful, step-by-step guide shows visual learners how to plan, develop, and publish a site, all with easy-to-follow lessons. Each task is illustrated with screen shots accompanied by numbered steps. You'll learn all the tools and techniques for creating great-looking Web sites that users will love. -- Good Web design incorporates basic graphic design principles as well as the techniques required to make a site easy to navigate and user-friendly -- Those who learn best when someone shows them how will quickly get up to speed with the full-color screen shots and step-by-step illustrations in this visual guide -- Covers planning a site, creating eye-popping content with popular Adobe tools, building in functionality with HTML and CSS, testing the site, taking it live, and keeping it up to date -- Companion Web site features code and design examples for experimentation -- If you find learning easier when someone shows you how to do something, you'll quickly learn to build Web sites with Teach Yourself VISUALLY Web Design.
- Subjects: Dreamweaver (Computer file); Cascading style sheets.; Relational databases.; Web site development.; Web sites; Web sites;
- Available copies: 1 / Total copies: 1
-
unAPI
- The programmer. by Findaway World, LLC.(CARDINAL)345268;
"Kids will practice fundamental programming concepts and learn the Python programming language. This pack includes tutorials, flash cards, and quizzes."--Ages 10+.Grades 5+.
- Subjects: Educational games.; Launchpads.; Python (Computer program language); Computer programming;
- Available copies: 1 / Total copies: 1
-
unAPI
- Digitization and digital archiving : a practical guide for librarians / by Leggett, Elizabeth R.,1985-(CARDINAL)406992;
Includes bibliographical references and index.Why use digital preservation? -- How do computers store information? -- Storing images -- Storing text -- Storing audio and video -- CDs, DVDs, and blu-ray -- Magnetic tape -- Hard drives -- Flash memory -- Cloud computing -- Equipment for digitizing and editing archival materials -- Metadata and accessing information -- Copyright law -- References -- Problems with digital preservation -- Putting it all together.More and more, library patrons are embracing the ease with which information can be accessed digitally. In an instant, a few keywords can bring patrons exactly what they desire, such as a book or a photograph, rather than going through the much more tedious activity of browsing through shelves, searching for a call number, or, even more daunting, the process of trying to work a microfilm reel. Thus, many librarians in libraries of every size and type are currently working toward making more information available electronically. This process can be daunting, however.' Digitization and digital archiving: a practical guide for librarians' seeks to answer the following common questions: What should be stored? Where and how should it be stored? How exactly is information stored in a computer? Does it really make a difference if one uses a jpg or a tiff file? This book is a comprehensive guide to the process of digital storage and archiving. Assuming only basic computer knowledge, this guide walks the reader through everything he or she needs to know to start or maintain a digital archiving project. Any librarian interested in how digital information is stored can benefit from this guide.
- Subjects: Archival materials; Archival materials; Digital preservation.; Records;
- Available copies: 2 / Total copies: 2
-
unAPI
- Photoshop Elements 15 for dummies / by Obermeier, Barbara,author.(CARDINAL)652407; Padova, Ted,author.(CARDINAL)641791;
Get to know the tools, menus, options, and work area upload, modify, tag, and manage your photos. Apply layers, contrast, color, clarity, filters, effects, styles, and type to your images. Select the correct resolution, color mode, and file format for each project's needs. Showcase your creativity and optimize images for online and print. Whether you're new to Elements or just making the move to the latest version, Photoshop Elements 15 For Dummies is your full-color guide to adding some flash to your photos.
- Subjects: Adobe Photoshop elements.; Photography; Image processing; Computer graphics.; Digital images;
- Available copies: 2 / Total copies: 3
-
unAPI
- How to start a home-based photography business / by Oberrecht, Kenn.(CARDINAL)723184;
Includes bibliographical references (pages 213-214) and index.
- Subjects: Photography; Home-based businesses.;
- Available copies: 3 / Total copies: 5
-
unAPI
- Getting started in digital photography : from snapshots to great shots / by Plicanic, Khara,author.(CARDINAL)598876;
-
- Subjects: Digital cameras.; Photography;
- Available copies: 1 / Total copies: 1
-
unAPI
- How computers work : the evolution of technology / by White, Ron,1944-author.(CARDINAL)422798; Downs, Timothy Edward,illustrator.(CARDINAL)377610;
pt. 1. What makes a computer a computer. 1. The ghostly LEGOs of computing : How waves take the universe on a joy ride ; How information rides the waves ; How electromagnetism is the ghost in the machine ; How we control electricity ; How computers create our world using numbers -- 2. How computers remember : How a little transistor does big jobs ; Writing data to RAM ; Reading data to RAM ; How flash memory remembers when the switch is off -- 3. How a little microprocessor does big things : How a processor tracks numbers ; How a processor does math ; How a processor moves data ; How multi-core processors work ; How desktop CPUs keep it complex ; How mobile CPUs keep it simple -- 4. How motherboards conduct a symphony of data : How a motherboard brings it all together ; How the chipset directs traffic ; How PCI-Express breaks the bus barrier -- pt. 2. Software--the computer's own poetry. 5. How words are stitched into programs : How a program is a roadmap ; How software interpreters generate action ; How a compiler churns out software -- 6. How applications work so you can play : How text SHOUTS and whispers ; How databases track everything ; How databases pack it in ; How databases make connections ; How spreadsheets solve formulas ; How numbers become pictures ; How art is compressed to save space ; How imaging software paints by numbers ; How photo editors revive old memories ; How apps fuel mobile devices -- 7. How games create new worlds : How computers plot a 3D world ; How 3D gets dressed ; How shaders control the world ; How games populate new worlds -- 8. How security software fights off invaders : How computer hackers break in ; How spyware reports everything you do -- How viruses invade your computer ; How viruses hitch rides in your email ; How antivirus software fights back ; How firewalls keep hackers out ; How spammers find you ; How antispam software sniffs out phony email ; How prime numbers protect prime secrets -- pt. 3. How computers evolve. 9. The origins of computer DNA : Fossils of the premobilian era ; Persistent relics: the mouse ; Persistent relics: the keyboard ; How the workaday floppy drive ruled ; How the CRT was the grande dame of displays ; How the impact printer was right on the spot ; The unlikely progenitor to the Internet: the dialup modem ; How cabling was worse: serial ; How cabling was worse: parallel ; How the power supply hasn't changed ; How the iPhone made it slick -- 10. How small mutations pay off big : How USB really is universal ; How little bits add up to big changes ; How file compression makes files smaller ; How solid state drives command the instant ; How solid state drives take out the trash ; How PCs use light to remember ; How optical disc drives write with light -- 11. Honey, I've shrunk the PC : How computers get smaller and better ; How iPods dish out media ; How eInk puts words on your eReader ; How all those smarts got packed into a smartphone ; How Google Glass makes us cyborgs -- 12. Evolution of the super computer : How video cards break the game barrier ; How overclocking multiplies time ; How a PC keeps its cool ; How advanced cooling refrigerates your PC ; How jailbreaking frees your devices -- 13. How cameras capture memories : How digital cameras capture the moment ; How autofucus clears the picture ; How cameras choose an exposure --pt. 4. How computers expand our senses. 14. How we stay in touch : How your smartphone knows where you are ; How devices recognize our touch ; How glass becomes strong and supple ; How game controllers let you play ; How game controllers let you feel the force ; How smartphones get good vibrations ; How devices capture light ; How a flatbed simplifies scanning ; How codes keep track of everything (everything!) ; How optical character recognition works -- 15. How a computer creates visions : How an LCD creates glowing colors ; How plasma displays glow ; How DLP spins color ; How OLED lights up a new generation of displays ; How 3D makes you duck -- 16. How computers tickle your ears : How your device listens ; How speakers sound off ; How digital sound tricks your ear ; How 3D audio surrounds you -- pt. 5. The little net that grew. 17. How networks tie computers together : How computers connect to each other ; How data travels between computers ; How wi-fi makes the Internet portable ; How bluetooth keeps devices connected ; How NFC lets smart devices make close calls -- 18. How the Internet brings us the world : How broadband crams in the data ; How DSL turbocharges a phone line ; How cable brings the Internet to your neighborhood ; How fiber optics lights up the future ; How computers make phone calls ; How cellular evolved ; How networks talk with each other ; How information travels the Internet ; How online services serenade you ; How movies flow into your home -- 19. How the web is all at your fingertips : How a browser opens pages ; How a browser displays web pages ; How cookies trade crumbs of data ; How Google knows everything ; How eBay sells everything -- 20. How we keep in touch the Internet way : How email outraces snail mail ; How Facebook lets your cat go viral ; How Twitter changes communication ; How Internet file sharing works ; How BitTorrents spread the wealth ; How clouds encompass us all -- pt. 6. How printers put data in our hands. 21. How black and white printing works : How printers make cookie cutter text ; How outline fonts set the imagination free ; How a printer writes with light -- 22. Printing Gutenberg never imagined : How printers create color ; How an ink-jet sprays images ; How a printer spits out photographs ; How a laser printer creates in color ; How a solid ink color printer works ; How printers create in 3D -- pt. 7. So, what's next?.This full-color, fully illustrated guide to the world of technology assumes nothing and explains everything. In addition to all the content you've come to expect from prior editions, this newly revised edition includes all new coverage of topics such as: how smartphones and tablet PCs put the power of a desktop computer in your hands-- literally; how advances such as Facebook, Twitter, Google, eBay, and smartphones are expanding our universe of friends, knowledge, and opportunity; how increased miniaturization leads to new products, such as smartphone, smartwatches, and Google Glass; and, how computing technology takes advantages of quantum physics and innovations no one even imagined a few years ago.
- Subjects: Microcomputers.; Computer input-output equipment.;
- Available copies: 4 / Total copies: 8
-
unAPI
- Langford's starting photography : a guide to better pictures for film and digital camera users. by Langford, Michael,1933-(CARDINAL)148176; Andrews, Philip,1964-(CARDINAL)667166; Langford, Michael,1933-Starting photography.(CARDINAL)410091;
pt. 1. Picture making -- 1. Seeing and photographing -- 2. Using the viewfinder--framing up -- 3. Creating a point of emphasis -- 4. Picking lighting conditions -- 5. Pattern, texture and shape -- 6. Using color -- Projects : developing a personal approach -- pt. 2. Camera, sensors and film -- 7. Camera principles -- 8. The camera -- 9. Sensors -- 10. Films -- 11. Scanners -- pt. 3. Creative use of camera controls -- 12. Shutter speeds and movement -- 13. Focus and aperture -- 14. Choice of exposure -- 15. Changing focal length -- 16. Flash and its control -- Projects -- pt. 4. Tackling different photographic subjects -- 17. People -- 18. Places -- 19. Animal portraits -- 20. Landscapes -- 21. Close-up subjects -- Projects : tackling self-set themes -- pt. 5. Troubleshooting -- 22. Film users : assessing the results form the lab -- 23. General shooting faults -- 24. Digital users : checking images on the desktop -- pt. 6. Using the studio -- 25. Layout and lighting -- 26. Photographing people in the studio -- 27. Photographing objects in the studio -- Projects -- pt. 7. Digital processing and printing -- 28. Introducing the digital photography tools -- 29. First steps in image processing -- 30. Editing techniques -- 31. Printing your digital files -- pt. 8. Black and white film processing and printing -- 32. Processing a film -- 33. Contact printing -- 34. Enlarging -- Projects -- pt. 9. Experimental and constructed pictures -- 35. Letting the image move -- 36. Exploring reflections -- 37. Using lens attachments -- 38. Combining pictures -- 39. Manipulating prints -- Projects -- pt. 10. Presenting and assessing your work -- 40. Finishing off -- 41. Presenting pictures in sets -- 42. Non-print-based presentation -- 43. Evaluating your results -- Appendices -- Appendix A. Computer connection types -- Appendix B. Camera memory cards -- Appendix C. Digital camera sensor sizes and resolution (megapixels) -- Appendix D. Suggested starting speeds/apertures for difficult night scenes -- Appendix E. Scanner connections -- Appendix F. What resolution should I pick? -- Appendix G. ISO settings and their uses -- Appendix H. Minimum shutter speeds to stop camera shake -- Appendix I. Settings to control depth of field -- Appendix J. Suggested starting speeds to freeze the action of different events -- Appendix K. Flash guide numbers, apertures and distance -- Appendix L. Rollfilm and sheet film cameras -- Appendix M. Using a hand-held meter -- Appendix N. Batteries -- Appendix O. Health and safety in photography -- Appendix P. Chemically treating black and white prints -- Glossary -- Additional technical details on the pictures in this book.
- Subjects: Photography.;
- Available copies: 1 / Total copies: 1
-
unAPI
- The photoshop anthology : 101 web design tips, tricks and techniques. by Haffly, Corrie.(CARDINAL)551881;
-
- Subjects: Adobe Photoshop.; Computer graphics.;
- Available copies: 1 / Total copies: 1
-
unAPI
Results 11 to 20 of 20 | « previous