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- Electrical engineering for everyone [videorecording]. by Bottomley, Laura J.,instructor.; Teaching Company,publisher.(CARDINAL)349444;
Instructor: Laura J. Bottomley, director of Women in Engineering, Engineering Education, and the Engineering Place at NC State University.To many of us, electricity can still seem like the "magic" our ancestors imagined it to be when they saw it in the natural world. But the science of electricity is considerably more amazing than magic, as you'll see in the 24 fascinating lectures of Electrical Engineering for Everyone. With dozens of live demonstrations, along with explanatory graphics and video, Dr. Laura J. Bottomley brings you on the amazing journey of electrical engineering, the discipline that has taken us from the electric lightbulb to interstellar space to artificial intelligence in less than 150 years.DVD; widescreen
- Subjects: Lectures.; Educational films.; Nonfiction films.; Video recordings for the hearing impaired.; Electrical engineering.;
- Available copies: 0 / Total copies: 1
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- Make: electronics : learning by discovery / by Platt, Charles.(CARDINAL)711121;
Includes list of online retail sources and manufacturers (pages 319-321), and index.1. Experiencing electricity -- Taste the power! -- Let's abuse a battery! -- Your first circuit -- Varying the voltage -- Let's make a battery --2. Switching basics and more -- Very simple switching -- Relay-driven LEDs -- A relay oscillator -- Time and capacitors -- Transistor switching -- A modular project --3. Getting somewhat more serious -- Joining two wires together -- Broil an LED -- A pulsing glow -- Intrusion alarm revisited --4. Chips, ahoy! -- Emitting a pulse -- Set your tone -- Reaction timer -- Learning logic -- A powerful combination -- Race to place -- Flipping and bouncing -- Nice dice -- Intrusion alarm completed --5. What next? -- Magnetism -- Tabletop power generation -- Loudspeaker destruction -- Making a coil react -- Filtering frequencies -- Fuzz -- One radio, no solder, no power -- A little robot cart -- Moving in steps -- Hardware meets software -- Checking the real world -- The lock, revisited -- In closing.
- Subjects: Handbooks and manuals.; Electronic apparatus and appliances; Electronics;
- Available copies: 4 / Total copies: 5
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- Connect it! : circuits you can squish, bend, and twist / by Olson, Elsie,author.(CARDINAL)754970;
Makerspaces are places designed to inspire creativity and collaboration. In Connect it! Circuits you can squish, bend, and twist, kids will use bright and squishy conductive dough to power mini UFO lights, a diary alarm, and more! Colorful step-by-step photos bring each project to life. Techniques and tips help troubleshoot and use the materials within the makerspace. Aligned to Common Core Standards and correlated to state standards.690L
- Subjects: Electronic circuits; Electricity; Creative ability in science; Handicraft; Makerspaces;
- Available copies: 8 / Total copies: 8
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- The unofficial guide to building railroads in Minecraft / by Nagelhout, Ryan,author.(CARDINAL)350196;
Includes bibliographical references and index.Where to? -- Stocking up -- Smelt and build -- The why and how -- Kinds of carts -- Making it move -- Somewhere to go -- Station to station -- Build your railroad dreams! -- Making mods.One of the most exciting aspects of creating worlds in the popular game of Minecraft is constructing railroads to carry your character around the towns you build. Rails and carts can also be used to make transportation systems in mines, but also roller-coasters. This volume shows readers how railroads constructed in Minecraft can display engineering concepts used in the real world. Using the redstone blocks in Minecraft gives readers a basic understanding of electronic circuits. Readers are also encouraged to explore computer programing and creating mods in Minecraft. The colorful illustrations and photographs help allow readers to make important connections between Minecraft and engineering.
- Subjects: Minecraft (Game); Railroads; Railroads;
- Available copies: 4 / Total copies: 4
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- Make : more electronics / by Platt, Charles,author.(CARDINAL)711121; Maker Media, Inc.(CARDINAL)613737;
Includes bibliographical references (page 325) and index.Experiments: Sticky resistance -- Getting some numbers -- From light to sound -- Measuring light -- That whooping sound -- Easy on, easy off -- It's chronophotonic! -- Adventures in audio -- From millivolts to volts -- From sound to light -- The need for negativity -- A functional amplifier -- No loud speaking -- A successful protest -- It's all so logical! -- Enhanced ESP -- Let's rock! -- Time to switch -- Decoding telepathy -- Decoding rock, paper, scissors -- The hot slot -- Logically audible -- A puzzling project -- Adding it up -- Enhancing your adder -- Running rings -- Shifting bits -- The Ching thing -- Common sensors -- Hidden detectors -- Electronic optics -- Enhancing Ovid -- Reading rotation -- Ambient sensing -- The LFSR -- The one-person paranormal paradigm -- Is that all? -- Appendix A: Bibliography -- Appendix B: Shopping for parts.Want to learn even more about electronics in a fun, hands-on way? If you finished the projects in Make: Electronics, or if you're already familiar with the material in that book, you're ready for Make: More Electronics. Right away, you'll start working on real projects, and you'll explore all the key components and essential principles through the book's collection of experiments. You'll build the circuits first, then learn the theory behind them! This book picks up where Make: Electronics left off: you'll work with components like comparators, light sensors, higher-level logic chips, multiplexers, shift registers, encoders, decoders, and magnetic sensors. You'll also learn about topics like audio amplification, randomicity, as well as positive and negative feedback. With step-by-step instructions, and hundreds of color photographs and illustrations, this book will help you use -- and understand -- intermediate to advanced electronics concepts and techniques.
- Subjects: Handbooks and manuals.; Electronic apparatus and appliances; Electronics;
- Available copies: 2 / Total copies: 2
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- Awesome electronics projects for kids : 20 STEAM projects to design and build / by Tofel-Grehl, Colby,author.;
Includes bibliographical references (page 107) and index."The world of electrical engineering is packed with awesome ways for kids to learn and play! Filled with glowing, buzzing, and spinning fun, this guide to electronics for kids helps them fall in love with science as they explore the mechanics behind everyday devices. Whether it's a light-up birthday card, an automated bubble blower, or an alarm clock, every project features easy-to-find components and simple directions that give kids the guidance they need to build. Expand their learning with explanations of how these electronics for kids connect to larger STEAM ideas!" -- page [4] of cover.850L
- Subjects: Electric circuits; Electrical engineering; Electricity; Électricité; Circuits électriques; Génie électrique;
- Available copies: 8 / Total copies: 10
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- The complete idiot's guide to electronics 101 / by Westcott, Sean.(CARDINAL)492735; Westcott, Jean Riescher.(CARDINAL)492736;
Includes bibliographical references (pages 309-312) and index.Part 1: Fundamentals: -- Theory behind electricity: -- Atoms and their structure -- Electrons -- Valence shell -- Conductors, insulators, and semiconductors -- Conductors -- Insulators -- Semiconductors -- Electron flow versus hole flow -- How electricity works: -- Circuits -- Electromotive force or voltage -- Current -- Resistance -- Ohm's law -- Power -- Joule's law -- Putting it all together -- Lab 2-1: Constructing a simple circuit -- Currents and circuits: -- Direct current -- Alternating current -- War of currents -- Waveforms -- Sine wave -- Other waveforms -- Phase -- Using waves to measure AC voltage -- Direct current waveforms -- More about circuits -- Circuit diagrams -- Short circuits -- Fuses and circuit breakers -- Serial and parallel circuits -- Learning the language of electronics -- Part 2: Your Workspace And Tools: -- Tools of the trade: -- Essential hand tools -- Essential instruments -- Electronic specialty items -- Essential safety items -- Lab 4-1: Taking a DC voltage reading -- Lab 4-2: Taking an AC voltage reading -- Lab 4-3: Measuring resistance -- Lab 4-4: Measuring current -- Shop setup and safety: -- Clean, well-lit workshop -- Claim your space -- Your workbench -- Adequate power -- Lighting -- Ventilation -- Storage -- Safety equipment -- Good work habits are good safety habits -- Come ready to work -- Dress for the job -- Be neat and work deliberately -- Know how electricity flows -- First aid for electrical shock -- Part 3: Electronic Components: -- Switches: -- Switches symbols -- Mechanical switches -- Poles and throws -- Push-button switches -- Knife switches -- Bi-metal switches -- Mercury switches -- Other mechanical switches -- DIP switches -- Electromagnetic switches or replays -- Lab 6-1: SPDT switch -- Resistors: -- Mighty resistor -- Fixed-value resistors -- Resistor color codes and power ratings -- Reading the code -- Power ratings -- Surface mount resistors -- Single in line resistors -- Variable resistors -- Kirchhoff's law -- Calculating resistance -- Resistors in series circuits -- Resistors in parallel circuits -- Voltage division circuits -- Lab 7-1: Using Ohm's & Kirchhoff's laws to determine the proper resistor -- Lab 7-2: Resistors in a series circuit -- Lab 7-3: Resistors in a parallel circuit -- Lab 7-4: Voltage division using fixed-value resistors -- Lab 7-5: Voltage division using a variable resistor -- Capacitors: -- How a capacitor works -- Farads -- Relative permittivity -- Capacitor ratings -- Nominal value and tolerance -- Temperature coefficients -- Breakdown voltage or DC working voltage -- Polarized capacitor types -- Electrolytic capacitors -- Tantalum capacitors -- Nonpolarized capacitor types -- Variable capacitors -- Capacitors in a circuit -- Transient time of capacitors in A DC RC circuit -- Lab 8-1: Charging capacitance -- Diodes: -- How diodes work -- Types of semiconductor diodes -- Common silicon diodes -- Zener diodes -- Schottky diodes -- Power rectifiers -- Light-emitting diodes (LEDs) -- Photodiodes -- Handling diodes -- Transistors: -- Bipolar junction transistors (BJTs) -- How amplifiers work -- BJTs under varying voltages -- Gain -- Darlington pairs -- Field effect transistors -- Lab 10-1: Using a transistor to amplify current -- Power sources and power supplies: -- Batteries -- How batteries produce energy -- Primary vs secondary batteries -- Voltages in batteries -- Batteries in series and in parallel -- Amp-hours -- AC-to-DC power supplies -- Transformers -- Variable DC power supplies -- Uninterruptible power supplies -- Switched-mode power supplies -- Lab 11-1: Making a potato battery --Part 4: Getting To Work: -- Soldering: -- Solder -- Lead-free solder -- Flux -- Soldering iron and tips -- Heat sink -- Circuit boards -- Printed circuit boards -- Prepping for soldering -- Place the items on the board -- Prepare your solder gun -- Soldering technique -- Desoldering -- Constructing a power supply: -- Power supply kit and construction -- Safety first -- Powering on -- Getting acquainted with your power supply -- Creating a positive DC wave -- Seeing caps and voltage regulators in action -- Using your variable DC power supply -- It's time for some comic relief -- Part 5: Going Digital: -- Digital theory: -- Ideas behind digital concepts -- Analog vs digital -- Truth tables -- Binary numbers -- Application to electronics -- Logic gates -- Lab 14-1: AND gate -- Lab 14-2: OR gate -- Integrated circuits: -- Analog ICs -- Digital ICs -- Flip-flops -- 555 and 556 timers -- Counters -- Encoders and decoders -- Mixed signal ICs -- Lab 15-1: Building a decoder circuit, part 1 -- Lab 15-2: Building a decoder circuit, part 2 -- Lab 15-3: Guitar amplifier -- Memory: -- Digital vs analog memory storage -- Parity bits and other error detection -- Hexadecimal -- Data and address -- Von Neumann computer model -- Memory registers -- Writing and reading -- Volatile and nonvolatile memory -- Storage media -- Microcontrollers: -- What are microcontroller? -- Microcontroller components -- Input/outputs -- Programming microcontrollers -- Microcontrollers for hobbyists -- Open source hardware -- Arduino microcontroller platform -- Netduino microcontroller -- Part 6: Constructing A Robot: -- Building your robot: -- Shopping for your robot -- Get the software you need -- Connecting your Netduino and getting to work -- Downloading to the Netduino microcontroller -- Motor and controllers: -- Brushed DC motors -- Brushless DC motors -- Stepper motors -- Servo motors -- Controllers -- Pulse width modulation -- H-bridge -- Getting your robot moving: -- Get your motor on board -- Assembling the motor driver shield -- Building a platform and mounting the parts -- Power it up -- Programming your robot to start and stop -- Identifying the I/O pins -- Adding speed control -- Sensors: -- What is a sensor? -- Electronic sensors -- Accelerometers -- Digital compasses or magnetometers -- Light and color sensors -- Microphones -- Alcohol and other environmental gas sensors -- GPS sensors -- Electronic communication: -- Basic of electronic communication -- Electomagnetic spectrum, revisited -- Radio waves -- Microwaves -- Infrared -- Visible light -- Ultraviolet, x-rays, and gamma rays -- Encoding and decoding a signal -- Amplitude modulation -- Frequency modulation -- Phase modulation -- Rasterization -- Lab 22-1: Building an FM stereo transmitter -- Adding sensors to your robot: -- Adding collision control -- Ultrasonic range finder -- Adding the sensor to your robot -- Adding a power switch -- Planning and writing the code -- Letting your robot roam -- Lab 23-1: Sensing distance -- Appendixes: -- A: Glossary -- B: Component shopping list -- C: Electronics timeline -- D: Mathematics for electronics -- E: Careers in electronics -- F: Resources -- Index.Overview: A creative spark for electronic enthusiasts. The Complete Idiot's Guide(r) to Electronics 101 teaches readers the fundamentals of electronics in an engaging, hands-on way. Appropriate for students and aspiring hobbyists alike, this book is loaded with more than a dozen projects that start simple and progressively get more involved as the reader moves through the book. Topics include: fundamentals of electronics: electrons, voltage, current, power, conductors, insulators, semiconductors, etc.; designing, building, and modifying circuit boards; sensors and controllers; and transmitters and receivers. Community college enrollment-where basic courses in electronics are most often taught-is at an all time high, up 8% from 2008 enrollment to 3.4 million new students per year. Specifically designed to appeal to both students and hobbyists with lost of fun, hands-on projects to aid in the learning process.
- Subjects: Electronics.;
- Available copies: 4 / Total copies: 5
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- The ARRL handbook for radio communications, 2015 / by Silver, H. Ward,editor.(CARDINAL)667164; American Radio Relay League.(CARDINAL)724312;
Introduction -- Fundamental theory -- Practical design and principles -- Antenna systems and radio propogation -- Equipment construction and maintenance -- Station assembly and management.The ARRL Handbook is widely used by radio amateurs as a reliable and highly-respected guide to station design, construction, modification, and repair. Introduced in 1926 as the Radio Amateur s Handbook, each edition has remained true to this publishing legacy: a concise source of reference and information for applied radio electronics and experimentation. Chapter by chapter, you will discover the theory, practical information and construction details to expand your knowledge and skill as an Amateur Radio operator and experimenter. This ninety-second edition of The Handbook is at the forefront of the growing field of wireless telecommunications. The book covers not only the fundamentals of radio electronics analog and digital but also practical circuit and antenna design, computer-aided design, digital operating modes, equipment troubleshooting, and reducing RF interference. Many projects and construction articles are included to help enhance your station and expand your participation as an active radio experimenter. Practical applications and solutions make The ARRL Handbook a must-have for hobbyists and technical professionals, finding its way onto workbenches, operating desks, and into university libraries and classrooms.
- Subjects: Handbooks and manuals.; Amateur radio stations.; Digital communications.; Radio; Radio;
- Available copies: 1 / Total copies: 1
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- Cool circuits and wicked wires / by Martineau, Susan,author.(CARDINAL)661318; Barker, Vicky(Illustrator),designer.(CARDINAL)427552; Hankinson, Kim,illustrator.(CARDINAL)850342; B Small Publishing.(CARDINAL)850491;
"Amaze your friends and take your next steps in STEM with these weird and wonderful experiments all about the physics of electricity. You don't need any special equipment to get started. Everything has been tried and tested. There are clear step-by-step instructions that shine a light on electrons and electronics. Sparky, scientific fun!"007-011.
- Subjects: Electricity; Electricity; Science projects;
- Available copies: 1 / Total copies: 1
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- Principles of programming & coding / by Franceschetti, Donald R.,1947-editor.(CARDINAL)651222;
Includes bibliographical references and index3D printing -- Algorithms -- American Standard Code for Information -- Interchange (ASCII) -- Android OS -- Application -- Autonomic computing -- Avatars and simulation -- Binary hexadecimal representations -- Boolean operators -- Branching logic -- Characters and strings -- Cloud computing -- Coding and encryption -- Color coding -- Combinatorics -- Comment programming -- Comparison operators -- Computer animation -- Computer memory -- Computer modeling -- Computer security -- Computer-aided design (CAD) -- Computer-aided design and computer-aided manufacturing software (CAD/CAM) -- Computer-assisted instruction (CAI) -- Conditional operators -- Constraint programming -- Control systems -- Cowboy coding -- CPU design -- Crowdfunding -- Crowdsourcing -- Cryptography -- Data mining -- Data warehouse -- Database design -- Database structuring conventions -- Debugging -- Device drivers -- Diffusion of innovations -- Digital divide -- Digital forensics -- Digital libraries -- Digital native -- Digital photography -- Digital signal processors (DSP) -- Digital watermarking -- Disk operating system (DOS) -- Drone warfare -- Drones -- E-banking -- E-learning -- Electronic circuits -- Electronic communication software -- Encryption -- Error handling -- Event-driven marketing (EDM) -- Expectancy theory -- Experimenter's bias -- Extreme programming -- Firewalls -- Firmware -- Functional electrical stimulation (FES) -- Game programming -- Gamification -- Graphical user interface (GUI) -- Graphics formats -- Guard clause -- HTTP cookie -- Imagined communities -- Incremental development -- Informational technology (IT) -- Information visualization -- Internet Protocol (IP) -- Inversion of control (Hollywood Principle) -- iOS -- Iterative constructs -- Java programming language -- JavaScript -- Knowledge worker -- Levels of processing theory -- Logic synthesis -- Logistics -- Machine learning -- Malware -- Massive open online course (MOOC) -- Meta-analysis -- Metacomputing -- Metadata -- Microprocessors -- Mixed methods research (MMR) -- Mobile apps -- Mobile technology -- Motherboards -- Multiprocessing operating systems (OS) -- Multi-user operating system (OS) -- Naming conventions -- Net neutrality -- Network security -- Neuro-linguistic programming (NLP) -- Neuromarketing -- Neuromorphic chips -- Objectivity -- Object-oriented design (OOD) -- Object-oriented programming (OOP) -- Privacy rights -- Programming languages -- Prototyping -- Quantum computing -- Random access memory (RAM) -- Rapid application development (RAD) -- Rational choice theory -- Search engine optimization (SEO) -- Semantic memory -- Semantics -- Signal processing -- Source code comments -- Spiral development -- Standard deviation -- Standpoint theory -- Statistical inference -- String-oriented symbolic languages (SNOBOL) -- Structural equation modeling (SEM) -- Technology in education -- Test doubles -- Theory of multiple intelligences -- Theory X and Theory Y -- Transformation priority premise (TPP) -- Tree structures -- Turing test -- Uncertainty reduction theory (URT) -- Unicode -- UNIX -- Variables and values -- Waterfall development -- Web design -- Web graphic design -- Working memory -- Worse-is-better -- Time Line of Inventions and Advancements in Programming and CodingThis new volume makes sense of the jumble of techno-jargon and programming acronyms for high school and undergraduate students. More than 125 entries explain the fundamental concepts, popular languages, systems, and protocols that go into computer programming.
- Subjects: Computer programming.; Coding theory.;
- Available copies: 1 / Total copies: 1
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Results 31 to 40 of 60 | « previous | next »