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Create 10 sensational circuits with STEM / by Luciow, Chelsey,author.;
Includes bibliographical references.Create circuits with STEM -- Pocket flashlight -- Don't touch the wire game -- Doodling driver -- Rainbow salt art -- Kinetic sculpture -- Spinner art -- Sending sunshine -- Jittering crab -- Light-up jellyfish -- Trip wire."Engineers know there's always more than one way to solve a problem. Use your STEM smarts to brainstorm, design, and build a circuit in 10 different ways. Step-by-step projects will introduce you to the STEM concepts at the heart of circuit creation. Takethe projects further by experimenting with your own designs!"--Ages 8-11Grades 4-6
Subjects: Informational works.; Instructional and educational works.; Illustrated works.; Electronic circuits; Electronic toys;
Available copies: 4 / Total copies: 4
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Redstone handbook for Minecraft : learn to create awesome Redstone devices : unofficial Minecraft guide / by Blockboy,author.;
About this guide -- Redstone basics -- Circuit components -- A few tips and tricks -- Circuit designs -- Advanced circuits -- Circuit applications -- Clock based tripwire and arrow trap -- Final words."A very unique element of Minecraft is Redstone and the various opportunities for mechanics that it offers. Messing about with these circuits is a lot of fun and can be very rewarding. People have built amazingly complex electronic circuits using Redstone. However while every thing is easy to get into, to advance and understand some of the more complex circuits can be a little daunting for someone who does not have some background knowledge. With this guide you will be able to understand the ins and outs of Redstone circuits with the least amount of electronic mumbo jumbo. It is written with the average Minecraft gamer in mind, but includes advanced concepts and some helpful in game implementations like automated farms that will make the game play more fun." --
Subjects: Handbooks and manuals.; Minecraft (Game); Video games;
Available copies: 2 / Total copies: 2
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Make: Bikes / by Baichtal, John.(CARDINAL)397696;
Teaching everything from how to make a "chopper" to soldering up electronic circuits, Make: Bicycle Projects presents 18 different projects to enhance your bicycle for the summer, including a handlebar-mounted synthesizer horn, a LED headlight, and a mini trailer hauling an armored suitcase. Along with the cool projects, critical how-tos are served up including treatises on stripping down and repainting a bike as well as chapters devoted to mechanics and tools.
Subjects: Bicycles.; Bicycles;
Available copies: 1 / Total copies: 1
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Principles of computer-aided design / by Crelin, Joy,editor.(CARDINAL)885824; Salem Press,issuing body.(CARDINAL)521037;
Includes bibliographical references and index.Aeronautics and Aviation -- Aerospace Design -- Algorithm -- Applied Mathematics -- Applied Physics -- Archaeology -- Architecture and Architectural Engineering -- Architecture Software -- Artificial Organs -- Audiology and Hearing Aids -- AutoCAD -- Automated Processes and Servomechanisms -- Avionics and Aircraft Instrumentation -- Biomechanical Engineering -- Bridge Design and Barodynamics -- Building Information Modeling (BIM) -- CATIA -- Cell and Tissue Engineering -- Civil Engineering -- Communications Satellite Technology -- Computer-aided Design (CAD) in Education -- CAD Research and Theory -- Computer-aided Engineering (CAE) -- Computer-aided Mechanical Design (CAM) -- CAD/CAM, Popularization of -- CAD/CAM Software, Overview of -- Computer Animation -- Computer Languages, Compilers, and Tools -- Computer Memory and Storage -- Computer Modeling -- Computer Numerical Control (CNC) Milling -- Computer Simulation -- Contract Manufacturing -- Control of Manufacturing Systems -- DAC-1 -- Deep Submergence Vehicle Design -- Dentistry -- Design -- Design for Manufacturability -- Design Thinking -- Ecodesign -- Electric Automobile Technology -- Electrical Engineering -- Electronic Design Automation (EDA) -- Electronics and Electronic Engineering -- Engineering Design -- Engineering Tolerances -- Environmental Engineering -- Epoxies and Resin Technologies -- Ergonomics -- Fossil Fuel Power Plants -- Fuel Cell Technologies -- Functional Design -- Game Programming -- Gas Turbine Technology -- Generative Design -- Geometry -- Graphical User Interface (GUI) -- Graphics Formats -- Graphics Technologies -- Heat-Exchanger Technologies -- Hybrid Vehicle Technologies -- Hydraulic Engineering -- Hydroponics -- Integrated-Circuit Design -- International System of Units -- Isometric Drawing -- Jet Engine Technology -- Just-In-Time Manufacturing -- Kinematics -- Lean Manufacturing -- Manufacturing, Energy Use in -- Manufacturing Processes -- Manufacturing Strategies -- Manufacturing Systems Design -- Measurement and Units -- Microscale 3D Printing -- Naval Architecture and Marine Engineering -- NX -- Open-Source CAD Software -- Optics -- Plastics Engineering -- Polymer Science -- Process Management for Manufacturing -- Product Design -- Product Lifecycle Management (PLM) -- Propulsion Technologies -- Prosthetics -- Prototyping -- Quality Control -- Random-Access Memory (RAM) -- Reconfigurable Agile Manufacturing -- Reconfigurable Manufacturing Systems -- Robotics -- Roller-Coaster Design -- Douglas T. Ross -- Scandinavian Design -- Sketchpad -- Solar Panel Design -- SolidWorks -- Spacecraft Engineering -- Sports Engineering -- Submarine Engineering -- Technical Drawing -- 3D Printing -- UNISURF -- Urban Planning and Engineering -- Vectors -- Web Graphic Design -- Wireframes.Explores the use of computers in the design process of many products and applications. Initially used by only a small number of industries, CAD in the twenty-first century has become a part of nearly every facet of modern life. It is a valuable tool not only for engineers but also for artists, doctors, and entertainers. This volume includes 110 entries arranged in A to Z order to help make finding a topic of interest easy. Entries related to basic principles and concepts include a list of the fields of study covered by the article; an abstract that provides a brief, concrete summary of the topic and its significance; a list of key concepts with definitions, important to a proper understanding of the topic; a detailed essay that provides extensive background on the topic and explores its significance to the field of computer-aided design; and a list of further reading for those who wish to pursue the topic in more depth. --
Subjects: Computer-aided design.; Computer-aided engineering.;
Available copies: 1 / Total copies: 1
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The ARRL handbook for radio communications 101 / by Lapin, Gregory D.,editor.; American Radio Relay League,issuing body.(CARDINAL)724312;
Fundamentals of radio electronics. What is amateur (ham) radio? -- Electrical fundamentals -- Radio fundamentals -- Circuits and components Principles of radio technology. RF techniques -- Computer modeling and simulation -- Power sources -- DSP and SDR fundamentals -- Oscillators and synthesizers -- Analog and digital filtering -- Modulation --Principles of radio technology. Receiving -- Transmitting -- Transceiver design topics -- Digital protocols and modes -- Amateur radio data platforms -- RF power amplifiers -- Repeater systems -- Radio propagation and antenna systems. Propagation of radio signals -- Transmission lines -- Antennas -- Safe practices and station construction -- Construction techniques -- Assembling a station -- Test equipment, troubleshooting, RFI and index. Test equipment and measurement -- Troubleshooting and maintenance -- RFI and EMC."The ARRL Handbook for Radio Communications is your complete guide to wireless technology experimentation, practice, and development. Since 1926, the Handbook has captured the state of radio science and technology in one authoritative work. Use its more than 1,200 pages of amateur radio know-how to delve into radio electronics, circuit design, digital modulation techniques, and equipment construction. The 101st edition of The ARRL Handbook introduces a new editor, Gregory D. Lapin, PhD, PE, N9GL. Lapin and a team of subject matter experts have revised entire chapters on radio fundamentals, transmission lines, general safety, assembling a station, and more."--
Subjects: Handbooks and manuals.; Amateur radio stations.; Digital communications.; Radio;
Available copies: 1 / Total copies: 2
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Electrical engineering and the science of circuits / by Bow, James.(CARDINAL)492725;
Includes bibliographical references (page 30) and index.An electrifying subject -- Electricity -- nature's power -- Connecting electricity and magnetism -- How the spark was found -- Electricity charges the world -- Smaller, faster, cheaper, better -- Electrical engineers at work -- Electrical engineers solve problems -- Brainstorming and exploring -- From drawing board to prototype -- Making it work -- Design challenge : make a telegraph -- Future challenges."Guided reading: V"--Page 4 of cover.1020LAccelerated Reader AR
Subjects: Electrical engineering; Electronic circuits;
Available copies: 1 / Total copies: 2
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Symmetric circuits and the concept of logical potential / by Bell, Norman R.(CARDINAL)290249; North Carolina State College.Department of Engineering Research.(CARDINAL)178422;
Includes bibliographical references (page 140).
Subjects: Electronic digital computers;
Available copies: 1 / Total copies: 2
On-line resources: Suggest title for digitization;
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Penworthy STEAM to GO!: [kit] Electronics, coding, and bots kit by Enz, Tammy,author(CARDINAL)494855; Penworty Company, LLC,publisher;
Kit contains: Large vinyl bag with zipper and two sturdy cloth handles; library bound book (Electronics for Beginners); Artie 3000 The Coding Robot; 1 wifi-enabled drawing robot, four colored markers, 1 quick-start guide, drag and drop visual programming software, 4 AA batteries not included; Snap Circuits Jr.: 30+ parts, 1 instruction manual, 2 AA batteries not included.Artie comes preprogrammed with designs, shapes, and games or children can write their own custom code; Snap Circuits Jr. makes learning electronics easy and fun.Grade 4 and up.
Subjects: Educational games; aInformational and educational works; Computer programming;
Available copies: 1 / Total copies: 1
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Electronics from the ground up : learn by hacking, designing & inventing / by Quan, Ronald.;
Includes bibliographical references and index.Part one. Beginning electronics. Introduction -- Components and schematics -- Construction techniques and simple test equipment -- Light emitters and receivers -- Diodes, rectifiers, and associated circuits -- Transistors, FETs, and vacuum tubes. Part two. Intermediate-level electronics. Amplifiers and feedback -- Audio signals and circuits -- Oscillators. Part three. Advanced electronics -- Frequency modulation signals and circuits -- Video basics, including video signals -- Video circuits and systems -- High school mathematics with electronics -- Some basic circuit analysis techniques -- A review and analysis of what we have built so far -- Hacking, inventing, and designing -- Troubleshooting and final thoughts.Discover the inner-workings of electronics through innovative hands-on experiments. Are you fascinated by the power of even the smallest electronic device? Electronics from the Ground Up guides you through step-by-step experiments that reveal how electronic circuits function so you can advance your skills and design custom circuits. You'll work with a range of circuits and signals related to optical emitters and receivers, audio, oscillators, and video. This practical resource explains components, construction techniques, basic test equipment, circuit analysis, and troubleshooting. Photographs, schematics, equations, and graphs are included throughout. By the end of the book, you'll be able to hack and modify existing circuits to create your own unique designs. Do-it-yourself experiments cover: Batteries, lamps, and flashlights Light emitters and receivers Diodes, rectifiers, and associated circuits Transistors, FETs, and vacuum tubes Amplifiers and feedback Audio signals and circuits Oscillators AM and FM signals and circuits Video basics, including video.
Subjects: Handbooks and manuals.; Electronics.; Electronics; Electronics;
Available copies: 1 / Total copies: 3
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Electronics workshop companion for hobbyists / by Gibilisco, Stan.(CARDINAL)167943;
Set up your own home electronics workshop In this practical guide, electronics expert Stan Gibilisco shows you, step by step, how to set up a home workshop so you can invent, design, build, test, and repair electronic circuits and gadgets. Electronics Workshop Companion for Hobbyists provides tips for constructing your workbench and stocking it with the tools, components, and test equipment you'll need. Clear illustrations and interesting do-it-yourself experiments are included throughout this hands-on resource. Learn techniques, calculations, and formulas for working with: Resistors Capacitors Inductors Transformers Diodes Transistors Integrated circuits and more.
Subjects: Handbooks and manuals.; Electronics; Electronics;
Available copies: 2 / Total copies: 2
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