Results 51 to 60 of 74 | « previous | next »
- Arms and artificial intelligence : weapon and arms control applications of advanced computing / by Din, Allan M.,1945-(CARDINAL)189327; Stockholm International Peace Research Institute.(CARDINAL)137689;
Includes bibliographies and index.The prospects for artificial intelligence in weapon and arms control applications / A.M. Din -- An introduction to artificial intelligence / R. Dale -- Hardware requirements for artificial intelligence / L.E. Fahlén -- Comparison of human and machine intelligence in the context of conflict / A.M. Andrew -- The strategic computing program / S.I. ⁰Akersten -- Artificial intelligence and the automated tactical battlefield / R. Nikutta -- Software and systems issues in strategic defence / H. Lin -- Artificial intelligence and disarmament / G.B. Kochetkov, V.P. Averchev and V.M. Sergeev -- Computer applications in monitoring and verification technologies / T. Orhaug -- Knowledge-based simulation for studying issues of nuclear strategy / P.K. Davis -- Verification and stability / S.J. Brams and D.M. Kilgour -- ARMCO-1 / A.M. Din.
- Subjects: Arms control; Arms control; Artificial intelligence;
- Available copies: 1 / Total copies: 1
- On-line resources: Suggest title for digitization;
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- Quantum supremacy : how the quantum computer revolution will change everything / by Kaku, Michio,author.(CARDINAL)164337;
Includes bibliographical references (pages 305-313) and index.Rise of quantum computers. End of the age of silicon ; End of the digital age ; Rise of the quantum ; Dawn of the quantum computers ; The race is on -- Quantum computers and society. The origin of life ; Greening the world ; Feeding the planet ; Energizing the world -- Quantum medicine. Quantum health ; Gene editing and curing cancer ; AI and quantum computers ; Immortality -- Modeling the world and the universe. Global warming ; The sun in a bottle ; Simulating the universe ; A day in the year 2050 -- Epilogue: Quantum puzzles."An exhilarating tour of humanity's next great technological achievement-quantum computing-which may eventually unravel the deepest mysteries of science and solve some of humanity's biggest problems, like global warming, world hunger, and incurable disease, by the bestselling author of The God Equation. The runaway success of the microchip processor may be reaching its end. Running up against the physical constraints of smaller and smaller sizes, traditional silicon chips are not likely to prove useful in solving humanity's greatest challenges, from climate change, to global starvation, to incurable diseases. But the quantum computer, which harnesses the power and complexity of the atomic realm, already promises to be every bit as revolutionary as the transistor and microchip once were. Its unprecedented gains in computing power herald advancements that could change every aspect of our daily lives. Automotive companies, medical researchers, and consulting firms are betting on quantum computing, hoping to exploit its power to design more efficient vehicles, create life-saving new drugs, and streamline industries to revolutionize the economy. But this is only the beginning. Quantum computers could allow us to finally create nuclear fusion reactors that create clean, renewable energy without radioactive waste or threats of meltdown. They could help us crack the biological processes that generate natural, cheap fertilizer and enable us to feed the world's growing populations. And they could unravel the fiendishly difficult protein folding that lies at the heart of previously incurable diseases like Alzheimer's, ALS, and Parkinson's, helping us to live longer, healthier lives. There is not a single problem humanity faces that couldn't be addressed by quantum computing. Told with Kaku's signature clarity and enthusiasm, Quantum Supremacy is the story of this exciting frontier and the race to claim humanity's future."--
- Subjects: Informational works.; Quantum computers.; Quantum computing.;
- Available copies: 29 / Total copies: 33
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- Ender's game [sound recording] / by Card, Orson Scott.(CARDINAL)139243; Birney, David,1939-2022narrator.(CARDINAL)764823; De Cuir, Gabrielle,narrator.(CARDINAL)799641; Rudnicki, Stefan,1945-narrator.(CARDINAL)504199;
Read by Stefan Rudnicki, Gabrielle De Cuir, David Birney, Scott Brick, Jason Cole, Harlan Ellison, Christian Noble, Don Schlossman, M.E. Willis, and Orson Scott Card.An expert at simulated war games, Andrew "Ender" Wiggin believes that he is engaged in one more computer war game when, in truth, he is commanding the last Earth fleet against an alien race seeking Earth's complete destruction.
- Subjects: Audiobooks.; Genetic engineering; Siblings; War games;
- Available copies: 2 / Total copies: 2
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- E-learning solutions on a shoestring : help for the chronically underfunded trainer / by Bozarth, Jane,1961-(CARDINAL)277557;
Includes bibliographical references (pages 189-198) and index.e-Learning: some basics -- Part one: Doing it yourself. Getting started with doing it yourself -- Building simple pages and programs -- Enhancing basic programs -- Creating inexpensive quizzes, games, searches, puzzles, and simulations -- Creating low-cost collaboration -- Creating performance support tools on a shoestring -- Leveraging resources -- Part two: Buying your solutions. Paying someone else to build for you -- Buying off-the-shelf courses -- Part three: Putting it all together. Hosting your programs and tracking learner data -- Application.
- Subjects: Employees; Employees; Internet in education.;
- Available copies: 1 / Total copies: 1
- On-line resources: Suggest title for digitization;
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- Virtually human : the promise---and the peril---of digital immortality / by Rothblatt, Martine Aliana,1954-(CARDINAL)755283;
Includes bibliographical references and index."Virtually Human explores what the not-too-distant future will look like when cyberconsciousness--simulation of the human brain via software and computer technology--becomes part of our daily lives. Meet Bina48, the world's most sentient robot, commissioned by Martine Rothblatt and created by Hanson Robotics. Bina48 is a nascent Mindclone of Martine's wife that can engage in conversation, answer questions, and even have spontaneous thoughts that are derived from multimedia data in a Mindfile created by the real Bina. If you're active on Twitter or Facebook, share photos through Instagram, or blogging regularly, you're already on your way to creating a Mindfile--a digital database of your thoughts, memories, feelings, and opinions that is essentially a back-up copy of your mind. Soon, this Mindfile can be made conscious with special software--Mindware--that mimics the way human brains organize information, create emotions and achieve self-awareness. This may sound like science-fiction, but the nascent technology already exists. Thousands of software engineers across the globe are working to create cyberconsciousness based on human consciousness and the Obama administration recently announced plans to invest in a decade-long Brain Activity Map project. Virtually Human is the only book to examine the ethical issues relating to cyberconsciousness and Rothblatt, with a Ph.D. in medical ethics, is uniquely qualified to lead the dialogue"--
- Subjects: Artificial intelligence; Cyberspace; Neurobiology; Thought and thinking.; Virtual reality;
- Available copies: 1 / Total copies: 1
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- What if? [sound recording] : serious scientific answers to absurd hypothetical questions / by Munroe, Randall,author.(CARDINAL)564624; Wheaton, Wil,narrator.(CARDINAL)351223; Blackstone Audio, Inc.,publisher.(CARDINAL)346395;
Read by Wil Wheaton.Millions of people visit xkcd.com each week to read Randall Munroe's iconic webcomic. His stick-figure drawings about science, technology, language, and love have a large and passionate following. Fans of xkcd ask Munroe a lot of strange questions. What if you tried to hit a baseball pitched at 90 percent the speed of light? How fast can you hit a speed bump while driving and live? If there was a robot apocalypse, how long would humanity last? In pursuit of answers, Munroe runs computer simulations, pores over stacks of declassified military research memos, solves differential equations, and consults with nuclear reactor operators. His responses are masterpieces of clarity and hilarity, complemented by signature xkcd comics. They often predict the complete annihilation of humankind, or at least a really big explosion. The book features new and never-before-answered questions, along with updated and expanded versions of the most popular answers from the xkcd website. What If? will be required reading for xkcd fans and anyone who loves to ponder the hypothetical.System requirements for PDF: PC with Adobe Acrobat or other PDF reader.
- Subjects: Audiobooks.; Physics.; Mathematics.; Statistics.; Questions and answers.; Science;
- Available copies: 9 / Total copies: 10
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- Reality+ : virtual worlds and the problems of philosophy / by Chalmers, David John,1966-author.;
Includes bibliographical references (pages 471-503) and index."A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality. That's the central thesis of Reality+. In a highly original work of "technophilosophy," David J. Chalmers argues that virtual worlds generated by computers are not second-class worlds. We can live a meaningful life in virtual reality. We may even be living in a computer simulation already-and if we are, that's not so bad. What is reality, anyway? How do we know there's an external world? What's the relation between mind and body? How can we lead a good life? Is there a god? In Reality+, Chalmers conducts a grand tour of philosophy, using virtual worlds to illuminate all of these questions and to provide new answers to many of them. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy and technology for years to come."--Introduction: Adventures in technophilosophy -- Part 1: Virtual worlds. Is this the real life? -- What is the simulation hypothesis? -- Part 2: Knowledge. Do we know things? -- Can we prove there is an external world? -- Is it likely that we're in a simulation? -- Part 3: Reality. What is reality? -- Is God a hacker in the next universe up? -- Is the universe made of information? -- Did simulation create its from bits? -- Part 4: Real virtual reality. Do virtual reality headsets create reality? -- Are virtual reality devices illusion machines? -- Does augmented reality lead to alternative facts? -- Can we avoid being deceived by deepfakes? -- Part 5: Mind. How do mind and body interact in a virtual world? -- Can there be consciousness in a digital world? -- Does augmented reality extend the mind? -- Part 6: Value. Can you lead a good life in a virtual world? -- Do simulated lives matter? -- How should we build a virtual society? -- Part 7: Foundations. What do our words mean in virtual worlds? -- Do dust clouds run computer programs? -- Is reality a mathematical structure? -- Have we fallen from the Garden of Eden? -- Are we Boltzmann brains in a dream world?
- Subjects: Reality.; Virtual reality.; Philosophy.; Technology;
- Available copies: 2 / Total copies: 3
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- S1M0NE [videorecording] by Anderson, Stanley.; Beraldo, Elisabeth.; Burwell, Carter.; Keener, Catherine.(CARDINAL)341552; Lachman, Edward,1948-; Mohr, Jay.; Niccol, Andrew.(CARDINAL)344047; Pacino, Al,1940-; Roberts, Rachel,1978-; Roelfs, Jan.; Rubell, Paul.; Schwartzman, Jason.; Taylor-Vince, Pruitt,1960-; Wood, Evan Rachel,1987-; New Line Cinema Corporation.(CARDINAL)340619; New Line Home Entertainment (Firm)(CARDINAL)356389; Niccol Films; Warner Home Video (Firm)(CARDINAL)218485;
Director of photography, Edward Lachman ; editor, Paul Rubell ; music, Carter Burwell ; costume designer, Elisabeth Beraldo ; production designer, Jan Roelfs.Al Pacino, Catherine Keener, Pruitt Taylor Vince, Jay Mohr, Jason Schwartzman, Stanley Anderson, Evan Rachel Wood, Rachel Roberts.Critically acclaimed director Viktor Taransky has discovered the perfect actress. She is beautiful, talented, and virtually perfect in every way ... She is Simone, a digitally constructed, computer generated actress.MPAA rating: PG-13; for some sensuality.DVD, Dolby digital EX 5.1 surround sound, DTS ES 6.1 surround sound, stereo, surround sound, Region 1 encoding.
- Subjects: Comedy films.; Feature films.; Video recordings for the hearing impaired.; Actresses; Computer animation; Motion picture producers and directors;
- Available copies: 5 / Total copies: 9
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- Mathematics : powerful patterns into nature and society / by Henderson, Harry,1951-(CARDINAL)766549;
Includes bibliographical references (pages 159-162) and index.How nature counts: Leonardo of Pisa discovers fibonacci numbers: Those useful Arabic numerals -- Practical mathematics -- Reviving mathematics in Europe -- Number theory -- Other mathematicians: Arab mathematicians -- Problem with rabbits -- Fibonacci numbers in nature -- Golden ratio -- Inner harmony? -- Parallels: Mathematics and Greek philosophy -- Leonardo's legacy -- Tools for pattern-finders: Karl Pearson and statistics: Roving mind -- Grammer of science -- Other scientists: Francis Galton -- Statistical tools -- Eugenics and the Galton Laboratory -- Issues: Evaluating experiments -- Issues: Political use of science -- Later life -- Surmises and simulations: John von Neumann puts the computer in play: Young genius in a brilliant city -- Finding a career -- Contributions to physics and mathematics -- Economics and game theory -- Issues: Von Neumann and "The Bomb" -- Need for speed -- Designing the digital computer -- Self-reproducing automaton -- Difficult fate -- Other scientists: Stanisław Ulam -- Delicate equilibrium: John Nash and game theory: "Diffferent" child -- Wayward path to math -- Life at Princeton-- Game theory and the Nash equilibrium -- Falling short -- I was there: Infuriating but so brilliant -- Breakdown -- In the shadowlands -- Connections: Math and madness? -- Long climb back -- Nobel triumph -- Endless structure: Benoît Mandelbrot opens the fractal portal -- Learning in the shadow of war -- Different mathematical path -- Mysterious clumps -- Chaos and fractals -- Mandelbrot set -- Finding applications -- Connections: Generating and applying fractals -- Other scientists: Christopher Scholz -- Popularizing fractals -- I was there: Ego or necessity? -- Achievements -- On butterfly wings: Edward Lorenz and chaos theory: Clouds and calculations -- Forecasting and meteorology -- New approach to weather -- Berserk computer? -- Limits of forecasting -- Trends: Weather forecasting today -- Demonstrations of chaos -- Strange attractors -- Other scientists: Mitchell Feigenbaum -- Chaos: A new paradigm? -- Achieving recognition -- Issues: Theories and fads -- Games of emergence: John H. Conway, "Life," and other pastimes: "I want to be a mathematician" -- Cambridge and "surreal numbers" -- Packed in 24 dimensions -- Puzzles and pastimes -- Game of life -- Life without end? -- Seriously weird? -- Other mathematicians: Martin Gardner -- Other mathematicians: William Gosper -- From cosmos to mind: Roger Penrose suggests hidden connections: Talented family -- Turning to mathematics -- Mathematical physics -- Black holes and hawking -- Twisted space and tricky tiles -- Other scientists: Stephen Hawking --Physics of consciousness -- Connections: Unifying relativity and quantum mechanics -- Is the mind a quantum computer? -- Issues: Penrose and his critics -- Major achievements -- Artificial evolution: Christopher Langton creates virtual life: Dilettante gets a computer -- Discovering "Life" -- Genetic programming -- In Von Neumann's footsteps -- "Langton Loop" -- Field without a name -- Virtual ant colony -- Parallels: Artificial life and computer animation -- Information is life -- Los Alamos Conference -- Connections: Artificial intelligence and artificial life -- Artificial life and consciousness -- A new kind of science? Stephen Wolfram and the universal automaton: Teenage physicist -- Computers at Caltech -- Studying cellular automata -- Mathematica -- Shortcut to complexity? -- Connections: Applying Wolfram's ideas -- Universal automaton -- A new kind of science? -- Issues: Is Wolfram's work pseudoscience? -- Assessing Wolfram's science -- Chronology -- Glossary -- Further resources -- Index.
- Subjects: Mathematics.; Mathematics; Mathematics;
- Available copies: 3 / Total copies: 3
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- The big book of small Python projects : 81 easy practice programs / by Sweigart, Al,author.(CARDINAL)620318;
Project #1: Bagels -- Project #2: Birthday Paradox -- Project #3: Bitmap Message -- Project #4: Blackjack -- Project #5: Bouncing DVD Logo -- Project #6: Caesar Cipher -- Project #7: Caesar Hacker -- Project #8: Calendar Maker -- Project #9: Carrot in a Box -- Project #10: Cho-Han -- Project #11: Clickbait Headline Generator -- Project #12: Collatz Sequence -- Project #13: Conway's Game of Life -- Project #14: Countdown -- Project #15: Deep Cave -- Project #16: Diamonds -- Project #17: Dice Math -- Project #18: Dice Roller -- Project #19: Digital Clock -- Project #20: Digital Stream -- Project #21: DNA Visualization -- Project #22: Ducklings -- Project #23: Etching Drawer -- Project #24: Factor Finder -- Project #25: Fast Draw -- Project #26: Fibonacci -- Project #27: Fish Tank -- Project #28: Flooder -- Project #29: Forest Fire Sim -- Project #30: Four in a Row -- Project #31: Guess the Number -- Project #32: Gullible -- Project #33: Hacking Minigame -- Project #34: Hangman and Guillotine -- Project #35: Hex Grid -- Project #36: Hourglass -- Project #37: Hungry Robots -- Project #38: J'Accuse! -- Project #39: Langton's Ant -- Project #40: Leetspeak -- Project #41: Lucky Stars -- Project #42: Magic Fortune Ball -- Project #43: Mancala -- Project #44: Maze Runner 2D -- Project #45: Maze Runner 3D -- Project #46: Million Dice Roll Statistics Simulator -- Project #47: Mondrian Art Generator -- Project #48: Monty Hall Problem -- Project #49: Multiplication Table -- Project #50: Ninety-Nine Bottles -- Project #51: niNety-nniinE BoOttels -- Project #52: Numeral System Counters -- Project #53: Periodic Table of the Elements -- Project #54: Pig Latin -- Project #55: Powerball Lottery -- Project #56: Prime Numbers -- Project #57: Progress Bar -- Project #58: Rainbow -- Project #59: Rock Paper Scissors -- Project #60: Rock Paper Scissors (Always-Win Version) -- Project #61: ROT13 Cipher -- Project #62: Rotating Cube -- Project #63: Royal Game of Ur -- Project #64: Seven-Segment Display Module -- Project #65: Shining Carpet -- Project #66: Simple Substitution Cipher -- Project #67: Sine Message -- Project #68: Sliding Tile Puzzle -- Project #69: Snail Race -- Project #70: Soroban Japanese Abacus -- Project #71: Sound Mimic -- Project #72: sPoNgEcAsE -- Project #73: Sudoku Puzzle -- Project #74: Text-to-Speech Talker -- Project #75: Three-Card Monte -- Project #76: Tic-Tac-Toe -- Project #77: Tower of Hanoi -- Project #78: Trick Questions -- Project #79: Twenty Forty-Eight -- Project #80: Vigenère Cipher -- Project #81: Water Bucket Puzzle."If you've mastered basic Python syntax and you're ready to start writing programs, you'll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you'll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it's a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online." --
- Subjects: Instructional and educational works.; Handbooks and manuals.; Python (Computer program language); Computer programming.;
- Available copies: 6 / Total copies: 8
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Results 51 to 60 of 74 | « previous | next »