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- Pawsitively scientific : Steam Superpack / by Findaway World, LLC,publisher.(CARDINAL)345268;
"Kids will develop an understanding of biology, history, robotics, and more as they work through these learning games, puzzles, and challenges focused on science, technology, engineering, art and math ... Explore living species from bugs to elephants; Discover the prehistoric world of dinosaurs; Develop creativity"--Publisher description.Ages 3+.Title from label.
- Subjects: Mobile apps.; Video games.; Educational games.; Art; Creative ability in children; Dinosaurs; Engineering; Mathematics; Robotics; Science; Technology;
- Available copies: 2 / Total copies: 2
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- Engineering & design module: Machines pack. [video-enabled device] by Playaway Products, LLC,issuing body.(CARDINAL)868990;
The Wright Brothers -- All About Transportation -- Bridge Constructor Playground -- Power Rangers: Beast Morphers -- Forces Make Things Begin To Move -- Levers, Pulleys, And Simple Machines -- Puzzlink -- Things That Go -- Om Nom Stories: Dream job -- Engineer (Episode 67) -- Om Nom Stories: Super-Noms -- Mechanic Rodeo (Episode 94) -- STEAM for 21st Century Learners For more than 65 years, Highlights for Children has been helping kids become their best selves through Fun with a PurposeTM magazines, games, books, and digital products. Its all about Trains, Planes and Automobiles here. Read stories, solve puzzles, earn stickers,and play matching transportation games. Ready? Go!Be creative! Be innovative! Build bridges across 30 different levels to cover valleys, canals, rivers and then take the ultimate test. Will it hold? Tackle each level and get your build on.Forces make things begin to move. Forces can also make things slow down. A special force called "friction" helps keep things from slipping and helps things slow down. When you're riding your bike, friction keeps the wheels from slipping when you go around a sharp curve. Kids will enjoy following along word-for-word with the lyrics to this song and stay engaged and entertained while learning. Learning with music is easy and fun and a proven way for children to learn basic skills.Simple machines need a person to make it work. Examples of simple machines are: scissors, nutcrackers, bottle openers, and pliers. These simple machines help us do many jobs and make these jobs easier to do. Kids will enjoy following along word-for-word with the lyrics to this song and stay engaged and entertained while learning. Learning with music is easy and fun and a proven way for children to learn basic skills.Om Nelle has always been dreaming about living in a beautiful house somewhere in the woods. So Om Nom decides to make this dream a reality and build the house himself! Let's see how he makes it!No superhero is a real one without a supermobile so Professor Cheddar decides to gift Om Nom and Om Nelle a brand new car! However, our heroes don't have time to read the instructions, which means that the fight with the mechanic bull is not going to be easy. Will Noms be able to conquer both technological wonders?Designed for early and emerging readers, POWER RANGERS BEAST MORPHERS delivers the kinetic action that all kids crave but at an action level appropriate for a younger audience It is an interactive adventure which will help kids practice literacy skills. It balances kinetic action sequences, puzzles and maze-like maneuvering with exciting battle sequences.A relaxing, fun and dynamic puzzle game to challenge your mind!From self-driving cars to amphibian roadsters, vehicles are always changing to meet human needs. In this activity, you will use the IDEA design thinking steps to create innovative new vehicles.When we make the games we play, we connect ideas about people and places. In this activity, you will design a Transportation Game to learn how and why things move from place to place.Soar to new heights with the Wright Brothers. Read the story behind their first flight!Things That Go introduces early learners to over 55 busy vehicles from around the world! Each page is introduced by a playful rhyme, while bright and colorful images pop up magically as each 3D scene opens. When your child taps a picture, they see and hear the associated word, making this a powerful tool for learning new words, as well as reinforcing those they already know."The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Grades K - 2.
- Subjects: Educational games.; Creative ability in children; Engineering; Mathematics; Mobile apps.; Nature study; Problem solving in children; Science; Technology; Video games.;
- Available copies: 1 / Total copies: 2
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- Architecture pack. by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Pettson's Inventions 1 -- All About Amusement Parks -- Pango Build City -- Bangalore Metro Train Simulator -- Pango Build Park -- Three Towers -- Clean The Road -- Elevators and Escalators -- STEAM for 21st Century Learners "The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."Help Pettson and Findus build their inventions! In this tricky game, help build clever inventions. Figure out which objects should be included and where to put them in the machinery. Drag and drop the objects to their right spot and watch the invention start. Pettson's Inventions is a pedagogic app that practices logic and stimulates creativity.For more than 65 years, Highlights for Children has been helping kids become their best selves through Fun with a PurposeTM magazines, games, books, and digital products. Children will find exciting interactive play encouraging creativity and learning with an Amusement park theme!A world to build at the tip of a child's finger! Explore, create and be fascinated all at the same time! Build a city complete with roads, rails, buildings, parks and more. Organize the city, travel from place to place and then return home to sleep.Show skills by driving a metro train, picking up passengers, and getting to the stations on time! Don't exceed the speed limits, unlock each level and become a driving master.Children can build and re-build with Pango Park! Free rein to a child's creativity to drive logical thinking and motor skills by building, arranging, creating, exploring and more-opening up a fascinating world for kids to discover!Click on the bricks to build successfully build the towers. Arrange the colored blocks in the colored brackets within the allotted amount of moves.Use your finger to swipe and drive the plow truck to clean all of the obstacles in the road, collect coins, and advance to the next level.Elevators and escalators! Mister Rogers shows a toy garage with ramps and an elevator. He rides an escalator and an open-glass elevator. In the Neighborhood of Make-Believe, Mr.McFeely delivers a hydraulic lift to the Museum-Go-Round.Parks, and public spaces give everyone opportunities to enjoy the outdoors. In this activity, you will observe how people use public spaces and then design parks and playgrounds that are attractive, fun, and functional.Designers and engineers create new products by identifying unmet needs. Then defining, exploring, and assessing solutions. This activity uses the IDEA Design Thinking Process to re-imagine and improve items used every day at home, school or in your community.STEAM Teams include scientists, tech experts, engineers, artists and mathematicians who solve real-world problems, knowing there is always more than one right answer. In this video, children modify everyday objects that could be used in new ways to solve real-life problems.Scientists, tech experts, engineers, artists and mathematicians get excited when they think of good ideas and blend them with other ideas. In this activity, children will create a board game and work together to make it better.Grades 3 - 5.
- Subjects: Educational games.; Creative ability in children; Problem solving in children; Mathematics; Nature study; Science; Technology; Engineering; Video games.; Mobile apps.;
- Available copies: 0 / Total copies: 2
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- Whoa! Let's explore [video-enabled device] by Findaway World, LLC.(CARDINAL)345268;
"Kids will dive into a land of discovery while building a foundation of knowledge in science, technology, engineering, art, and math. Build early reading skills with favorite characters; Develop a love of science; Improve hand-eye coordination; Put your imagination and creativity to work."--Ages 3+.
- Subjects: Art; Creative ability in children; Engineering; Eye-hand coordination; Imagination in children; Mathematics; Science; Technology;
- Available copies: 1 / Total copies: 1
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- Discovery days! [video-enabled device] by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Dino Digger -- Kapu Forest -- Peter Pan 2: Peter Fights Captain Hook -- Prefixes for Kids -- Math Whiz Flash Cards -- Boulder Rush -- Dolphins of the Caribbean -- Viking History Timeline -- Pango Pirate -- Power Rangers: Beast Morphers.Collect coins on your way to save the animals in the mine, but use your strategy to avoid being crushed!Dig up dinosaur bones, build them into interactive 3D skeletons, and even bring your dino bones to life! Interact with each dinosaur and dino skeleton. It's like having a dinosaur excavation and a bunch of pet dinosaurs with you at all times!Let's go on a fantastic adventure trip in the Caribbean. On Tirimoa island a 3D animal simulation meets an exciting pirate story. Take care of the dolphins and find the treasure!Come and discover all the fantastic animals of Kapu Forest! Feed the early birds, catch bugs with the hopping frog and make the fireflies light up the dark. Kapu Forest is a colorful and fun digital toy that lets kids discover the forest and meet all the animals!Practice addition, subtraction, multiplication, and division facts offering number sets up to 20.The treasure hunt begins! Pango is a famous pirate! Embark on his boat equipped with a cannon and black flag and travel the seas to seek adventure, explore, and unravel the mystery from each location Pango visits. A fun game of logic, observation and skill awaits.Wendy and the Lost Boys have been kidnapped by Captain Hook. Can Peter Pan save his friends or is he too late?Designed for early and emerging readers, POWER RANGERS BEAST MORPHERS delivers the kinetic action that all kids crave but at an action level appropriate for a younger audience It is an interactive adventure which will help kids practice literacy skills. It balances kinetic action sequences, puzzles and maze-like maneuvering with exciting battle sequences.An engaging way to learn and practice English grammar and vocabulary while building a foundation for good writing skills.A wide-ranging fun app to learn everything about the Viking Age. Follow along with narration, read fun facts, and interact with maps and more! Children will learn about warships, pirates, and more as they follow chronologically this amazing history."Kids will be wrapped up in discovery, adventure, and exploration as they learn skills that will set them up for school year success. Ideal for keeping kids between kindergarten and second grade interested in learning over the summer months. - Practice addition, subtraction, multiplication, and division facts - Strengthen spelling and vocabulary concepts - Learn about different animals - Explore history and language"Grades K - 2.
- Subjects: Educational games.; Creative ability in children; Critical thinking in children; Critical thinking; Early childhood education; Education, Primary; English language; History; Literacy; Mathematics; Mobile apps.; Problem solving in children; Science; Video games.;
- Available copies: 1 / Total copies: 1
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- Creativity / by Timpe, A. Dale.(CARDINAL)183378;
Bibliography: pages 372-376.
- Subjects: Creative ability in business.;
- Available copies: 2 / Total copies: 2
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- Creative Ninja: a STEAM book for kids about developing creativity / by Nhin, Mary,author.; Stupar, Jelena,illustrator.;
"Creative Ninja shares how we can develop our creativity by using the 3 Cs"--Information for children about developing creativity.Target Age Group: 04 to 08
- Subjects: Picture books.; Self-help publications.; Creative ability in children; Creative ability; Ninja;
- Available copies: 2 / Total copies: 4
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- Creative change : why we resist it... how we can embrace it / by Mueller, Jennifer,1972-author.(CARDINAL)415144;
Includes bibliographical references and index.Preface: the seeds of our uncreative destruction -- The hidden innovation barrier -- Our love-hate relationship with creativity -- The science behind the paradox -- Self-disrupt: overcome your own bias against creativity -- Overcome others' bias against creativity -- Cultivating creative change in your organization -- Overcome the bias against creative leadership -- Stop generating ideas and start making impact.
- Subjects: Creative ability in business.; Creative thinking.; Change (Psychology);
- Available copies: 4 / Total copies: 4
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- Creating things that matter : the art & science of innovations that last / by Edwards, David A.,1961-author.(CARDINAL)364602;
Art and science are famous opposites. Contemporary innovation mostly keeps them far apart. But in this book, David Edwards-world-renowned inventor; Harvard professor of the practice of idea translation; creator of breathable insulin, edible food packaging, and digital scents-reveals that the secret to creating very new things of lasting benefit, including innovations we will need to sustain human life on the planet, lies in perceiving art and science as one.
- Subjects: Creative ability in technology.; Technological innovations.; Creative ability.; Inventions.;
- Available copies: 2 / Total copies: 2
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- Creativity and intelligence : a personality approach / by Welsh, George Schlager.(CARDINAL)312949; University of North Carolina at Chapel Hill.Institute for Research in Social Science.(CARDINAL)164475;
Includes bibliographical references (pages 258-276).
- Subjects: Creative ability.; Intellect.; Personality.;
- Available copies: 1 / Total copies: 2
- On-line resources: Suggest title for digitization;
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