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The story of coding / by Kelly, James F.(James Floyd)(CARDINAL)340993; DK Publishing, Inc.(CARDINAL)317714;
What is Coding? -- Computers Everywhere -- Early Computers -- Past and Present -- Coding Languages -- Different Uses -- Coding Today -- Scratch Coding -- Coding Tips -- Coding Quiz.Discover the history of computers and coding, from Ada Lovelace's initial idea of computer programming to today's coding languages like Scratch, Python, Javascript, and more.750LAccelerated Reader AR
Subjects: Programming languages (Electronic computers); Computer programming; Application software;
Available copies: 15 / Total copies: 15
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Apps : from concept to consumer / by Gregory, Josh,author.(CARDINAL)345750;
Includes bibliographical references and index.In the palm of your hand -- An avalanche of apps -- Crafting a career -- Development days -- The future -- Career stats."Learn about the history of mobile apps and find out what it takes to make it in this exciting career field"--Ages 9-12.Grades 4-6.1150LAccelerated Reader AR
Subjects: Application software; Application software; Mobile computing;
Available copies: 4 / Total copies: 5
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Sams teach yourself HTML5 mobile application development in 24 hours / by Kyrnin, Jennifer.(CARDINAL)484878;
Includes bibliographical references (pages 447-448) and index.
Subjects: Application software; HTML (Document markup language); Mobile computing;
Available copies: 1 / Total copies: 1
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Hello, Android : introducing Google's mobile development platform / by Burnette, Ed.(CARDINAL)423249;
MARCIVE 4/04/11Includes bibliographical references (page 281) and index.
Subjects: Android (Electronic resource); Cell phones.; Application software; Mobile computing.;
Available copies: 1 / Total copies: 4
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iOS cloud development for dummies / by Goldstein, Neal.(CARDINAL)365278;
Introduction -- Mobile apps need to be mobile -- Adding iCloud -- Web services -- Building your own web service -- The part of tens -- Bonus chapter: Adding and deleting points of interest.Build robust, data-driven mobile apps and web services that take advantage of iCloud. This guide will help you create apps that share data, keep that data current, sync it with iCloud, and more--
Subjects: iOS (Electronic resource); Application software; Cloud computing.; Web services.;
Available copies: 1 / Total copies: 1
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Coding iPhone apps for kids : a playful introduction to swift / by Winquist, Gloria,author.(CARDINAL)823174; McCarthy, Matt(Software engineer),author.(CARDINAL)823175;
Age 10 plus."Teaches the fundamentals of programming iOS apps and games with Swift and Xcode, the official iOS development environment"--1030L
Subjects: Swift (Computer program language); iPhone (Smartphone); Application software;
Available copies: 1 / Total copies: 1
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Begin to code with C♯ / by Miles, Rob,1957-author.(CARDINAL)875800;
Includes index.
Subjects: Microsoft .NET Framework.; C# (Computer program language); Relational databases.; Application software; Internet programming.;
Available copies: 1 / Total copies: 3
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Margaret and the Moon : the computer scientist who saved the first lunar landing / by Robbins, Dean,1957-author.(CARDINAL)621489; Knisley, Lucy,illustrator.(CARDINAL)559871;
630LAccelerated Reader AR
Subjects: Biographies.; Hamilton, Margaret Heafield, 1936-; Project Apollo (U.S.); Computer software developers; Computer programmers; Women scientists; Scientists;
Available copies: 6 / Total copies: 7
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Learning Swift / by Manning, Jon,author.(CARDINAL)593868; Buttfield-Addison, Paris,author.(CARDINAL)593870; Nugent, Tim,author.(CARDINAL)614136;
Swift Basics -- Getting Started -- Apple Developer Program -- Creating Your First Project with Xcode -- Developing a Simple Swift Application -- Using the iOS Simulator -- Conclusion -- Basics of Swift -- Swift Programming Language -- Playgrounds -- Comments -- Control Flow -- Variables and Constants -- Operators -- Types -- Working with Strings -- Functions and Closures -- Conclusion -- Swift for Object-Oriented App Development -- Classes and Objects -- Structures -- Modules -- The Swift Standard Library, Foundation, Cocoa, and Cocoa Touch -- Data -- Error Handling -- Memory Management -- Design Patterns in Cocoa and Cocoa Touch -- Structuring an App -- Conclusion -- An OS X App -- Setting Up the OS X Notes App -- Designing the OS X Notes App -- Creating the OS X Project -- Defining a Document Type -- Adding the Icon -- Conclusion -- Working with -- Documents on OS X -- The NSDocument Class -- Storing Data in the Document -- Storing Text -- A Basic UI -- Conclusion -- User Interfaces and iCloud -- Updating the UI -- Document-Filetype-Extension UI -- Enhancing Attachments -- Adding Attachments via Drag-and-Drop -- iCloud -- The Basics of iCloud -- Conclusion -- An iOS App -- Setting Up the iOS Notes App -- Designing the iOS Notes App -- Creating the iOS Project -Enabling the iOS App for iCloud -- Defining a Document Type -- Conclusion -- Working with Files in iCloud -- App Sandbox -- iCloud Availability -- Creating the Document List View Controller -- Creating the Document Class -- Listing Documents -- Creating Documents -- Downloading from iCloud -- Deleting Documents -- Renaming Documents -- Conclusion -- Working with Documents on iOS -- Adding a View to Display Notes -- Editing and Saving Documents -- Conclusion -- Working with Files and File Types -- Setting Up the Interface for Attachments -- Listing Attachments -- Dealing with Conflicts -- Creating the Quick Look Thumbnail -- Conclusion -- Images and Deletion -- Adding Attachments -- Adding Image Attachments -- Viewing Attachments -- Deleting Attachment -- Conclusion -- Supporting the iOS Ecosystem -- Sharing with UIActivityController -- Handoffs -- Searchability -- Conclusion -- Extending iOS Apps -- Searching with a Spotlight Indexing Extension -- Today Widgets -- Conclusion -- Multimedia, Contacts, Location, and Notifications -- Location Attachments -- Audio Attachments -- Video Attachments -- Contact Attachments -- Notifications -- Conclusion -- Polishing the iOS App -- Speaking Text -- Opening Links in SFSafariViewController -- Settings -- Undo Support -- Images with Filters -- Worldwide Apps -- Accessibility -- Splitscreen Multitasking -- Conclusion -- Extending Your Apps -- Building a watchOS App -- Designing for the Watch -- Designing Our watchOS App -- Creating the watchOS Extension -- Conclusion -- Code Quality and Distribution -- Debugging -- Instruments -- Testing -- Using Objective-C and Swift in the Same Project -- The App Store -- ConclusionPart I. Swift basics. 1. Getting started ; 2. The basics of Swift ; 3. Swift for object-oriented app development -- Part II. An OS X App. 4. Setting up the OS X Notes app ; 5. Working with documents on OS X ; 6. User interfaces and iCloud -- Part III. An iOS App. 7. Setting up the iOS Notes app ; 8. Working with files in iCloud ; 9. Working with documents on iOS ; 10. Working with files and file types ; 11. Images and deletion ; 12. Supporting the iOS ecosystem ; 13. Extending iOS apps ; 14. Multimedia, contacts, location, and notifications ; 15. Polishing the iOS app -- Part IV. Extending your Apps. 16. Building a watchOS app ; 17. Code quality and distribution.Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. -- Provided by publisher
Subjects: iOS (Electronic resource); Mac OS.; Swift (Computer program language); Application software; Mobile apps.; Apple computer;
Available copies: 1 / Total copies: 1
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Margaret and the moon : how Margaret Hamilton saved the first lunar landing / by Robbins, Dean,1957-author.(CARDINAL)621489; Knisley, Lucy,illustrator.(CARDINAL)559871;
Includes bibliographical references.Introduces the woman mathematician whose childhood love of numbers led to her prestigious education and contributions at NASA while explaining how her handwritten codes proved essential throughout numerous space missions.630LAccelerated Reader ARAccelerated ReaderAR
Subjects: Biographies.; Hamilton, Margaret Heafield, 1936-; Project Apollo (U.S.); Computer programmers; Computer software developers; Scientists; Women scientists;
Available copies: 36 / Total copies: 39
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