Results 111 to 120 of 290 | « previous | next »
- High technology artificial intelligence / by Murray, Julie,1969-(CARDINAL)661881;
Technology keeps progressing and advancements in artificial intelligence will continue to amaze mankind for years to come. Readers will learn about amazing inventions throughout the years, what they do, why they're important, and what technology of the future might look like This title is at a Level 3 and is specifically written for transitional readers. Aligned to Common Core Standards and correlated to state standards.680L790
- Subjects: Google (Firm); Artificial intelligence; Artificial intelligence; Computer simulation; Computers; Computers; Drone aircraft.; Drone aircraft; Drone aircraft; Drone aircraft; Human-computer interaction; Military helicopters; Robots; Robots; Technological innovations; Technology; Technology; Technology;
- Available copies: 1 / Total copies: 1
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- High technology drones / by Murray, Julie,1969-(CARDINAL)661881;
Technology keeps progressing and advancements in drones will continue to amaze mankind for years to come. Readers will learn about amazing inventions throughout the years, what they do, why they're important, and what technology of the future might look like. This title is at a Level 3 and is specifically written for transitional readers. Aligned to Common Core Standards and correlated to state standards.640L790
- Subjects: United States. Navy; Artificial intelligence; Artificial intelligence; Computer simulation; Computers; Computers; Drone aircraft.; Drone aircraft; Drone aircraft; Drone aircraft; Human-computer interaction; Military helicopters; Robots; Robots; Technological innovations; Technology; Technology; Technology;
- Available copies: 1 / Total copies: 1
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- Project Interact : an experiment in the simulation of urban growth and change utilizing computerized information systems, September 14-15, 1972 / by Project Interact(1972 :Raleigh, N.C.); North Carolina State University.School of Design.Urban Design Program.;
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- Subjects: Regional planning; City planning; System analysis;
- Available copies: 0 / Total copies: 1
- On-line resources: Suggest title for digitization;
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- The simulation hypothesis : an MIT computer scientist shows why AI, quantum physics, and Eastern mystics all agree we are in a video game / by Virk, Rizwan,author.;
Includes bibliographical references and index.Foreword to the second edition -- Part 0: Overview. Introduction to the simulation hypothesis -- Part I: How to build the matrix: The computer science -- Computer games: From Pong to MMORPGs -- The Metaverse: Virtual and augmented realities -- Mind games and interfaces -- AI, the singularity, and downloadable consciousness -- The simulation point, ancestor simulations, and beyond -- Part II: How simulation explains our world: The physics. Conditional rendering and the collapse of the probability wave -- Parallel universes, future selves, and video games -- Pixels, quanta, and the structure of space-time -- Part III: How simulation explains the unexplainable: The mystics. Spirits in an illusory, video game-like dream world -- Multiple lives and karma as quests in video games -- God, angels, and the simulation: The Western traditions -- Some unexplained areas -- Part IV: Putting it all together. Skeptics and believers: Evidence of computation -- The great simulation and its implications -- Appendix: Frequently asked questions (FAQ) -- Acknowledgments -- Notes -- Index -- About the author.The Simulation Hypothesis by Rizwan Virk explores the idea that we may be living in a computer-generated reality. Drawing on concepts from computer science, quantum physics, video games, and ancient philosophy, Virk argues that advances in technology point toward a future--and likely present--where fully immersive simulations are possible. By connecting scientific theories with spiritual traditions, the book presents a compelling case that our universe may be more like The Matrix than we think.
- Subjects: Reality.; Consciousness.; Quantum theory; Artificial intelligence; Virtual reality; Computer science; Computers and civilization.; Quantum theory.; Artificial intelligence.; Virtual reality.;
- Available copies: 0 / Total copies: 2
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- Quantum computers and other quantum tech / by Jackson, Tom,1972-author.(CARDINAL)332335; World Book, Inc.(CARDINAL)170438;
Quantum computing -- Using quantum computers -- Quantum simulators -- Quantum sensing -- Quantum communication."The discoveries and inventions of today are poised to change the way you live in the near future. Computers are a great example. In the span of a few decades, computers have radically changed the way we live. But that's nothing compared to the impact of quantum computers. This new technology harnesses the strange principles of quantum mechanics to process information in a fundamentally different way. Read Quantum Computers and Other Quantum Tech and find out how this amazing tech will change almost everything."--Back cover.Ages 9-17
- Subjects: Informational works.; Illustrated works.; Quantum computing; Quantum computers;
- Available copies: 1 / Total copies: 1
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- Virtually perfect / by Gutman, Dan.(CARDINAL)343371;
When twelve-year-old Yip uses his father's new software to make a computer simulation of a boy his age, the creation breaks out of cyberspace into the real world and begins to complicate Yip's life.570LAccelerated Reader AR
- Subjects: Fiction.; Computers; Science fiction; Science fiction;
- Available copies: 3 / Total copies: 3
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- The history of psychology / by Dwyer, Helen.(CARDINAL)435663;
Includes bibliographical references (pages 108-109) and index.Ancient greek thought -- Early psychology -- Nature and nurture -- Beginnings of scientific psychology -- Functionalism -- Gestalt psychology -- Psychoanalysis -- Phenomenology and humanism -- Behaviorism -- Neuropsychology -- Brain-imaging techniques -- Cognitive psychology -- Psycholinguistics -- Computer simulation -- Evolutionary psychology -- Nonwestern theories of the mind -- Cross-cultural psychology.
- Subjects: Psychology;
- Available copies: 1 / Total copies: 3
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- The art of doing science and engineering : learning to learn / by Hamming, R. W.(Richard Wesley),1915-1998,author.;
Orientation -- Foundations of the digital (discrete) revolution -- History of computer: hardware -- History of computer: software -- History of computer applications -- Limits of computer applications: AI-I -- Limits of computer applications: AI-II -- Limits of computer applications: AI-III -- n-Dimensional space -- Coding theory I -- Coding theory II -- Error correcting codes -- Information theory -- Digital filters I -- Digital filters II -- Digital filters III -- Digital filters IV -- Simulation I -- Simulation II -- Simulation III -- Fiber Optics -- Computer aided instruction (CAI) -- Mathematics -- Quantum mechanics -- Creativity -- Experts -- Unreliable data -- Systems engineering -- You get what you measure -- You and your research."This is a book about thinking - more specifically, this book is about a style of thinking by which great ideas are conceived. Adapted from a course that the author taught at the U.S. Naval Postgraduate School and with a new foreword by Bret Victor, this work is a reminder that a childlike capacity for learning and creativity are accessible to everyone." --
- Subjects: Engineering.; Learning.; Science.;
- Available copies: 1 / Total copies: 1
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- The demi-monde : winter / by Rees, Rod,1948-(CARDINAL)428305;
The Demi-Monde, a computer-simulated military training world, begins bleeding into the real world when the U.S. president's daughter becomes trapped inside and enlists the assistance of a reluctant teenager to escape.
- Subjects: Science fiction.; Thrillers (Fiction); Virtual reality;
- Available copies: 4 / Total copies: 4
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- The demi-monde : winter / by Rees, Rod,1948-(CARDINAL)428305;
The Demi-Monde, a computer-simulated military training world, begins bleeding into the real world when the U.S. president's daughter becomes trapped inside and enlists the assistance of a reluctant teenager to escape.
- Subjects: Science fiction.; Thrillers (Fiction); Virtual reality;
- Available copies: 2 / Total copies: 2
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