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Reactive programming user manual : a market simulating spatial equilibrium algorithm / by King, Richard A.(Richard Adams),1922-2009.(CARDINAL)146944; Gunn, John,1944-(CARDINAL)166204; North Carolina State University.Department of Economics and Business.(CARDINAL)167394;
Bibliography: pages 37-38
Subjects: Computer programs.; Marketing research;
Available copies: 1 / Total copies: 2
On-line resources: Suggest title for digitization;
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Reactive programming : a market simulating spatial equilibrium algorithm / by King, Richard A.(Richard Adams),1922-2009.(CARDINAL)146944; Ho, Foo-shiung.; North Carolina State University.Department of Economics.(CARDINAL)167395; Southern Region Dairy Marketing Research Project SM-40.;
Bibliography: pages 22-23.
Subjects: Computer programs.; Marketing research;
Available copies: 1 / Total copies: 2
On-line resources: Suggest title for digitization;
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Using & programming the Macintosh, including 32 ready-to-run programs / by Holtz, Frederick.(CARDINAL)171559;
Subjects: Computer programs.; Macintosh (Computer); Macintosh (Computer);
Available copies: 1 / Total copies: 1
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Microsoft Office 365 / by Beverly, Freddy,author.;
Freddy Beverly's 2023 edition of Microsoft Office 365 is a step by step guide to the entire office package suite
Subjects: Computer programs.; Technology.; Business;
Available copies: 3 / Total copies: 3
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RealAge [large print] : are you as young as you can be? / by Roizen, Michael F.(CARDINAL)339436; Stephenson, Elizabeth Anne.(CARDINAL)659067;
Includes bibliographical references (pages 424-448).
Subjects: Large print books.; Aging; Longevity;
Available copies: 2 / Total copies: 2
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Sculpting in ZBrush made simple : explore powerful modeling and character creation techniques used for VFX, games, and 3D printing / by Kutschera, Lukas,author.;
Part 1. The Adventure Begins : Sculpting in ZBrush: Chapter 1. Getting Started with ZBrush ; Technical requirements ; Loading models, navigation, and creating your first sculpture ; Exploring and customizing the ZBrush UI ; Understanding ZBrush file types ; Summary ; Further reading -- Chapter 2 Sculpting a Demon Bust with DynaMesh: Technical requirements, Concept sculpting with DynaMesh ; Sculpting a demon bust ; Exploring character art and design principles ; Summary -- Chapter 3. Exploring the Gizmo, PolyGroups, and Masking: Technical requirements ; Managing your 3D model ; Using the Gizmo to move objects ; Understanding PolyGroups ; Using the Selection and Masking tools ; Summary -- Chapter 4. Exploring Brushes and Alphas: Technical requirements ; Learning about brushes ; Learning about Alphas ; Creating our own Alpha for the demon bust ; Summary -- Chapter 5. Creating an Optimized Mesh Using ZRemesher and ZProject: Technical requirements ; Creating new topology with ZRemesher ; Adding subdivision levels and transferring detail using ZProject ; Adding detail to the demon bust ; Summary -- Chapter 6. Texturing Your Sculpture with Materials, Polypaint, and UVs: Technical requirements ; Exploring ZBrush's Materials ; Adding color to your model with Polypaint ; Creating UVs and exporting textures ; Summary. Chapter 7. Lighting and Rendering Your Model: Technical requirements ; Managing lights in ZBrush ; Rendering in ZBrush ; Creating turntable videos ; Summary.Part 2. Creating Characters from Scratch : A Comprehensive Guide: Chapter 8. Sculpting Human Anatomy: Technical requirements ; Preparing anatomy references ; Blocking out the anatomy ; Refining the anatomy ; Finalizing the sculpture's anatomy ; Summary -- Chapter 9. Creating Costumes, Armor, and Accessories with Classic Modeling Techniques: Technical requirements ; Creating simple costume pieces using the ZModeler brush and primitive shapes ; Creating complex costume pieces using DynaMesh, IMM brushes, and kitbashing ; Adding detail to the costume pieces ; Summary -- Chapter 10. Preparing and Exporting Our Model for 3D Printing: Technical requirements ; Creating watertight models and troubleshooting errors ; Merging and cutting your model ; Adding keys, scaling, and exporting your model ; Summary -- Part 3. Sculpting a Female Head : Tips and Techniques: Chapter 11. Sculpting a Female Head: Technical requirements ; Blocking out the head ; Refining the head ; Reviewing tips for sculpting likeness ; Avoiding beginner sculpting mistakes ; Summary -- Chapter 12. Adding Skin Detail, Sculpting Hair, and Using FiberMesh: Technical requirements ; Applying skin detail using NoiseMaker, brushes, and Alphas ; Sculpting hair, eyebrows, and eyelashes with brushes ; Sculpting hair with FiberMesh ; Summary -- Chapter 13. Building a Portfolio and Leveraging Social Media: Picking your subjects ; Presenting your artwork ; Sharing your art on social media ; Summary -- Index -- Other Books You May Enjoy.Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work"--Amazon.com.
Subjects: ZBrush.; Computer graphics; Computer art;
Available copies: 1 / Total copies: 1
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SQL / by Fehily, Chris.(CARDINAL)540055;
Subjects: SQL (Computer program language);
Available copies: 2 / Total copies: 2
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Spring into PHP 5 / by Holzner, Steven,1957-;
Subjects: PHP (Computer program language);
Available copies: 1 / Total copies: 1
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Java for dummies / by Burd, Barry.(CARDINAL)355396;
Subjects: Java (Computer program language);
Available copies: 1 / Total copies: 1
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C++ for dummies / by Davis, Stephen R.,1956-author.(CARDINAL)764386;
Subjects: C++ (Computer program language);
Available copies: 0 / Total copies: 1
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