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The book of Inkscape : the definitive guide to the graphics editor / by Kirsanov, Dmitry,author.;
Inkscape and the world -- An Inkscape primer -- Setting up and moving around -- Objects -- Selecting -- Transforming -- Snapping and arranging -- Style: stroke and markers -- Gradients, meshes, and patterns -- Shapes -- Editing paths -- Path effects -- Drawing -- Text -- Clones and symbols -- Filters -- Bitmaps -- Extensions -- Tutorial: designing a business card -- Tutorial: creating an animation -- Tutorial: drawing a 3D-correct cartoon -- Tutorial: artistic drawing -- Tutorial: technique drawing -- Tutorial: rose -- Tutorial: artwork for a game."Dmitry Kirsanov, a former core Inkscape developer, shares his knowledge of Inkscape's inner workings as he shows how to use Inkscape to draw with various tools, work with objects, apply realistic and artistic effects, and more. Step-by-step task-based tutorials show you how to create business cards, animations, technical and artistic drawings, and graphic assets for games. This second edition covers the new tools, improved text features, advanced new path effects and filters, as well as many new UI conveniences in Inkscape 1.0. A new chapter describes Inkscape's extensions for both users and developers." --
Subjects: Instructional and educational works.; Handbooks and manuals.; Inkscape (Electronic resource); Computer graphics.; Computer Graphics;
Available copies: 1 / Total copies: 1
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Teach yourself visually Photoshop CS4 / by Wooldridge, Mike.(CARDINAL)538984; Wooldridge, Linda.(CARDINAL)549969;
Subjects: Adobe Photoshop.; Computer graphics;
Available copies: 3 / Total copies: 3
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The art of game worlds / by Morris, Dave,1957-(CARDINAL)659512; Hartas, Leo.(CARDINAL)780527;
Subjects: Computer graphics.; Video games;
Available copies: 1 / Total copies: 1
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Game art for teens / by Pardew, Les.(CARDINAL)546659;
Subjects: Computer graphics.; Video games;
Available copies: 1 / Total copies: 1
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Video game design for dummies / by Mandeville, Alexia,author.;
Learn to design and create your first video game Video Game Design For Dummies is a fun and exciting roadmap to transforming your latest game idea into fully formed reality. In the book, you'll discover the theory that drives fun gaming experiences and learn about what motivates and engages players. Veteran game designer Alexia Mandeville shows you the tools, engines, and techniques that are available right now to help you design, build, test, and distribute your game. Video Game Design For Dummies is the practical, step-by-step guide that beginner and aspiring game designers have been waiting for. Inside... Learn what makes games fun Keep your players interested Choose the right game engines Test to improve and debug your game Understand game design career paths Design original characters, worlds, and plots Collaborate with other designers Plan game design and development
Subjects: Video games; Computer graphics.;
Available copies: 4 / Total copies: 5
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Microsoft PowerPoint 2000 at a glance / by Perspection, Inc.(CARDINAL)381018;
Subjects: Microsoft PowerPoint (Computer file); Computer graphics.;
Available copies: 1 / Total copies: 1
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AutoCAD for dummies / by Fane, Bill,author.(CARDINAL)357296;
From setting up your drawing environment to using text, dimensions, hatching, and more, this guide walks you through AutoCAD basics and provides you with an understanding of the latest CAD tools and techniques. You'll also benefit from the illustrations that mirror exactly what you'll see on your AutoCAD screen and highlight the importance of AutoCAD's Model view, which shows different line weights for printing in different colors
Subjects: AutoCAD.; Computer-aided design.; Computer graphics.;
Available copies: 2 / Total copies: 3
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Start with a scan : a guide to transforming scanned photos and objects into high quality art / by Ashford, Janet.(CARDINAL)202251; Odam, John.(CARDINAL)203158;
(cont.): Transforming photos into graphics. Bitmapped effects with photographs -- PostScript effect with photographs -- Creating type treatments. Using old typefaces -- Creating new typefaces -- Scanning real objects. Bypassing the camera -- Object into graphic -- Creating 3D illustrations. Extruding scans in 3D -- Scans as texture maps -- Multimedia projects. Designing for the screen -- Designing for multimedia.Getting started. Introduction -- How to use this book -- Working with scanners. Scanners and digitizing devices -- Technical considerations. Planning ahead -- Preparation, formats and modes -- Editing scanned images. Working with tone and color -- Crafting quality scans -- Working with printed clip art. Finding the right picture -- Working with bitmapped images -- Converting bitmaps to PostScript art -- Applying artists' techniques. Working from photo references -- Line quality, mood and montage -- Creating textures and backgrounds. Textures from print and paper -- Textures all around us -- Marble textures -- Working with scanned photographs. Altering scanned photographs -- Enhancing scanned photographs.Start with a Scan shows you how to start with a scan of almost anything - a clip art engraving, a lackluster photo, a household object - and turn it into an original, high-quality piece of art. The second edition of this best-selling book includes all new art on every page plus two new chapters: "Using Scans in Arts and Crafts" and "Scanning for the Web." With this book in hand you'll be able to browse through hundreds of full-color illustrations for ideas you can use and follow clear, step-by-step instructions to get the results you want. - Publisher.
Subjects: Computer graphics.; Optical scanners.; Graphic arts.;
Available copies: 1 / Total copies: 1
On-line resources: Suggest title for digitization;
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Photoshop CS quicksteps / by Matthews, Carole Boggs.(CARDINAL)720674;
Subjects: Adobe Photoshop.; Computer graphics.;
Available copies: 1 / Total copies: 1
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Real World Adobe Photoshop CS : industrial strength production techniques / by Blatner, David.(CARDINAL)203428;
Subjects: Adobe Photoshop.; Computer graphics.;
Available copies: 1 / Total copies: 1
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