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Computer game & film graphics by Byrme, Paul.;
Available copies: 1 / Total copies: 1
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The Official PrintMaster guide / by Miller, Michael,1958-(CARDINAL)198072;
Subjects: PrintMaster.; Computer graphics.;
Available copies: 1 / Total copies: 1
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Graphic design / by Hannam, Ben,author.;
Introduction: About this book ; Foolish assumptions ; Icons used in this book ; Beyond this book -- part 1. What to know before you start designing: What is graphic design? ; Developing your problem-solving skills ; Practices for creating better design solutions ; Choosing the right tool for the job ; Design is an iterative process -- part 2. Using the principles of design to elevate your work: The principles of design : balance, contrast, and emphasis ; The principles of design : unity, repetition, rhythm, and proportion ; The principles of design: movement, hierarchy, alignment, and space ; Creating grid systems and page layouts ; Constructing color systems ; Choosing type and creating a system -- The part of tens. Ten things you should know when putting together your design portfolio ; Ten ways artificial intelligence may change graphic design.The complete, full-color graphic design guide for beginners The field of graphic design is constantly evolving, with new design tools, methods, technology, and modes of expression being introduced all the time. Graphic Design For Dummies will teach you how to get started, introducing you to basic design principles as well as the latest best practices, software, and trends. You'll learn how to successfully plan and execute compelling design projects, even if you're not a trained designer. This fun and friendly book will empower you with the information you need to create design solutions. You'll also have the opportunity to test your skills with a series of interactive design activities, starting with step-by-step guidance and slowly building up your skills until you're ready to fly solo. Unleash your inner graphic designer with this Dummies guide. Create compelling visuals for a wide range of tasks and purposes Learn the basic concepts of graphic design and get the tools you need to start Get hands-on experience by following tutorials to create great designs Become proficient in graphic design--no art degree needed Graphic Design For Dummies is a practical and user-friendly resource for those looking to create better design solutions quickly.
Subjects: Instructional and educational works.; Handbooks and manuals.; Commercial art.; Graphic arts.; Computer graphics.; Computer art.;
Available copies: 5 / Total copies: 6
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Sculpting in ZBrush made simple : explore powerful modeling and character creation techniques used for VFX, games, and 3D printing / by Kutschera, Lukas,author.;
Part 1. The Adventure Begins : Sculpting in ZBrush: Chapter 1. Getting Started with ZBrush ; Technical requirements ; Loading models, navigation, and creating your first sculpture ; Exploring and customizing the ZBrush UI ; Understanding ZBrush file types ; Summary ; Further reading -- Chapter 2 Sculpting a Demon Bust with DynaMesh: Technical requirements, Concept sculpting with DynaMesh ; Sculpting a demon bust ; Exploring character art and design principles ; Summary -- Chapter 3. Exploring the Gizmo, PolyGroups, and Masking: Technical requirements ; Managing your 3D model ; Using the Gizmo to move objects ; Understanding PolyGroups ; Using the Selection and Masking tools ; Summary -- Chapter 4. Exploring Brushes and Alphas: Technical requirements ; Learning about brushes ; Learning about Alphas ; Creating our own Alpha for the demon bust ; Summary -- Chapter 5. Creating an Optimized Mesh Using ZRemesher and ZProject: Technical requirements ; Creating new topology with ZRemesher ; Adding subdivision levels and transferring detail using ZProject ; Adding detail to the demon bust ; Summary -- Chapter 6. Texturing Your Sculpture with Materials, Polypaint, and UVs: Technical requirements ; Exploring ZBrush's Materials ; Adding color to your model with Polypaint ; Creating UVs and exporting textures ; Summary. Chapter 7. Lighting and Rendering Your Model: Technical requirements ; Managing lights in ZBrush ; Rendering in ZBrush ; Creating turntable videos ; Summary.Part 2. Creating Characters from Scratch : A Comprehensive Guide: Chapter 8. Sculpting Human Anatomy: Technical requirements ; Preparing anatomy references ; Blocking out the anatomy ; Refining the anatomy ; Finalizing the sculpture's anatomy ; Summary -- Chapter 9. Creating Costumes, Armor, and Accessories with Classic Modeling Techniques: Technical requirements ; Creating simple costume pieces using the ZModeler brush and primitive shapes ; Creating complex costume pieces using DynaMesh, IMM brushes, and kitbashing ; Adding detail to the costume pieces ; Summary -- Chapter 10. Preparing and Exporting Our Model for 3D Printing: Technical requirements ; Creating watertight models and troubleshooting errors ; Merging and cutting your model ; Adding keys, scaling, and exporting your model ; Summary -- Part 3. Sculpting a Female Head : Tips and Techniques: Chapter 11. Sculpting a Female Head: Technical requirements ; Blocking out the head ; Refining the head ; Reviewing tips for sculpting likeness ; Avoiding beginner sculpting mistakes ; Summary -- Chapter 12. Adding Skin Detail, Sculpting Hair, and Using FiberMesh: Technical requirements ; Applying skin detail using NoiseMaker, brushes, and Alphas ; Sculpting hair, eyebrows, and eyelashes with brushes ; Sculpting hair with FiberMesh ; Summary -- Chapter 13. Building a Portfolio and Leveraging Social Media: Picking your subjects ; Presenting your artwork ; Sharing your art on social media ; Summary -- Index -- Other Books You May Enjoy.Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work"--Amazon.com.
Subjects: ZBrush.; Computer graphics; Computer art;
Available copies: 1 / Total copies: 1
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AutoCAD® 2016 and AutoCAD LT® 2016 : no experience required / by Gladfelter, Donnie,1982-author.(CARDINAL)500626;
Subjects: AutoCAD.; Computer graphics.; Computer-aided design.;
Available copies: 1 / Total copies: 1
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Olson's book of library clip art. by Chris Olson & Associates.(CARDINAL)200335;
Subjects: Computer graphics.; Library signs.;
Available copies: 1 / Total copies: 1
On-line resources: Suggest title for digitization;
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Manga mania video games : how to draw the characters & environments of Manga video games / by Hart, Christopher.(CARDINAL)765253;
MARCIVE 03/01/06
Subjects: Video games.; Young adult literature.; Computer graphics.; Drawing;
Available copies: 2 / Total copies: 3
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Computer graphics from scratch : a programmer's introduction to 3D rendering / by Gambetta, Gabriel,1980-Author(DLC)n 2020069548;
"An introduction to computer graphics that focuses on raytracing and rasterization. Topics and algorithms are presented without the use of external libraries or APIs and with pseudocode that is not specific to a programming language. Includes links to interactive demonstrations for each algorithm"--.
Subjects: Computer graphics.; Computer drawing.; Three-dimensional modeling.;
Available copies: 1 / Total copies: 1
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Animated storytelling : simple steps for creating animation & motion graphics / by Blazer, Liz,author.;
Includes bibliographical references and index.Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Explore traditional linear storytelling and learn different processes for creating successful nonlinear animated stories, and also discover the wonders of experimental filmmaking. Award-winning filmmaker, educator, and motivator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. Animated Storytelling teaches you how to: *Write a creative brief for your project *Find and communicate your story's Big Idea *Create tight stories with linear and nonlinear structures *Explore experimental filmmaking techniques *Use storyboards to communicate your visual story *Use color to clarify and enrich your story *Define the rules for your animated world *Ease into the challenging task of animation *Make the work you want to be hired to do *Share your work with the world!
Subjects: Computer animation.; Computer graphics.; Animation (Cinematography);
Available copies: 1 / Total copies: 1
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Survey and recommendations on the development of computer graphics / by North Carolina Board of Science and Technology.(CARDINAL)167302;
Includes bibliographical references.
Subjects: Computer graphics.; Computer graphics equipment industry;
Available copies: 0 / Total copies: 1
On-line resources: Suggest title for digitization;
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