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A history of pictures for children : from cave paintings to computer drawings / by Hockney, David,author.(CARDINAL)128953; Gayford, Martin,1952-author.(CARDINAL)207601; Blake, Rose,1987-illustrator.(CARDINAL)803533; Richards, Mary,adapter.(CARDINAL)814865; Abridgement of (work):Hockney, David.History of pictures.;
Includes bibliographical references and index.Thinking about pictures -- Making marks -- Light and shadows -- Watch this space -- Mirrors and reflections -- Painting and photography -- Moving pictures -- The story goes on -- Timeline of inventions.A History of Pictures takes young readers on an adventure through art history. From cave paintings to video games, this book shows how and why pictures have been made, linking art to the human experience. Hockney and Gayford explain each piece of art in the book, helping young minds to grasp difficult concepts. The book tracks the many twists and turns toward artistic invention, allowing readers to fully appreciate how and why art has changed and includes an illustrated timeline of inventions. All new illustrations by Rose Blake add a personal perspective on a wide variety of images. A History of Pictures will inspire creative minds and help them to understand the legacy of the pictures we see today.
Subjects: Instructional and educational works.; Illustrated works.; Art;
Available copies: 10 / Total copies: 11
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How to draw cars the Hot Wheels way / by Robertson, Scott,1966-(CARDINAL)464458;
Includes bibliographical references (page 139) and index.
Subjects: Automobiles in art.; Computer graphics.; Drawing; Hot Wheels toys;
Available copies: 1 / Total copies: 1
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Manga & anime master : drawing fantastic female fighters : bringing fierce female manga characters to life / by Kagawa, Hisashi,1965-author.(CARDINAL)831070; Umakoshi, Yoshihiko,1968-author.;
Subjects: Cartooning; Figure drawing; Women in art.; Computer animation.;
Available copies: 3 / Total copies: 4
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Drawing product ideas : fast and easy UX drawing for anyone / by Eisenhuth, Kent,author.; Lima, Manuel,writer of foreword.(CARDINAL)859593;
Includes bibliographical references (pages 185-186) and index.Why draw? -- Reframing our thinking -- Lines and points -- Building from rectangles -- Building from circles, triangles, and more -- Illustrating light, motion, and other concepts -- The system -- Using flows to tell stories -- Telling engaging stories -- Moving forward."In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style." -- Amazon.
Subjects: Handbooks and manuals.; Computer-aided design.; Product design.; Drawing; User-centered system design.;
Available copies: 0 / Total copies: 1
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How to draw anime & game characters by Ozawa, Tadashi,1937-2008.(CARDINAL)753610;
v. 1. Basics for beginners and beyond -- v. 2. Expressing emotions -- v. 3. Bringing daily actions to life -- v. 4. Mastering battle and action posesIn this series, the author who has helped new talent to develop, including GHIBLI and MAD HOUSE, explains character design step by step using his own expertise and teaching materials. In the second volume, learn to master character's emotions and facial expressions!.
Subjects: Animation (Cinematography); Animation (Cinematography); Anime.; Caricatures and cartoons; Comic books, strips, etc.; Computer animation.; Drawing; Drawing; Drawing; Drawing;
Available copies: 2 / Total copies: 2
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How to draw anime & game characters by Ozawa, Tadashi,1937-2008.(CARDINAL)753610;
v. 1. Basics for beginners and beyond -- v. 2. Expressing emotions -- v. 3. Bringing daily actions to life -- v. 4. Mastering battle and action posesCharacter design guidelines and drawing tips used by professional designers are compiled and presented in this guide to drawing anime and game characters. The authors, who are instructors of illustration and character design, impart the knowledge they have been using as educational material over the years.
Subjects: Animation (Cinematography); Animation (Cinematography); Anime.; Caricatures and cartoons; Comic books, strips, etc.; Computer animation.; Drawing; Drawing; Drawing; Drawing;
Available copies: 1 / Total copies: 1
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Manga & anime digital illustration guide : a handbook for beginners / by Studio Hard Deluxe Inc.,editor.(CARDINAL)884968;
Basics of character design -- Designing characters used in mobile games -- Character design for illustrations -- Designing fan art."Are you an animator, an illustrator, a designer? Or an artist working in multiple digital fields at once? If so, this is the book for you! Manga & Anime Digital Illustration Guide takes you inside the studios of 12 professional Japanese artists and animators. In this book, you will learn the techniques used by the pros to draw and design characters for a variety of commercial and creative platforms. Follow the step-by-step lessons to learn how to create amazing characters and illustrations, and forge your own pathway in the world of creative careers"--
Subjects: Cartooning; Comic books, strips, etc.; Computer art; Figure drawing;
Available copies: 5 / Total copies: 9
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Manga : the ultimate guide to mastering digital painting techniques /
Manga gallery -- Manga for beginners -- Character creation -- Manga style -- Fantasy and sci-fi -- Comic panels.
Subjects: Comic books, strips, etc.; Comic books, strips, etc.; Computer art; Drawing; Fantasy in art.;
Available copies: 2 / Total copies: 2
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Rendering in SketchUp : from modeling to presentation for architecture, landscape architecture, and interior design / by Tal, Daniel,1971-;
Subjects: Architectural design; Landscape architectural drawing; Interior decoration; SketchUp.;
Available copies: 1 / Total copies: 1
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The DC comics guide to digitally drawing comics / by Williams, Freddie E.,1977-author.; Bolland, Brian.;
Genesis -- Why go digital? -- The tools you need -- Getting started in photoshop -- Digital and hybird workflows -- The master page -- Time-saving libraries -- Digital roughs -- Wireframes -- Pencils for the pencil hybird workflow -- Inks -- Looking forward."Creating comic book art digitally gives you unlimited versatility and control over your work, undreamed of in previous decades. Freddie E. Williams II has been working digitally for years on some of the top characters and titles from DC Comics. Now, he shares the techniques he's developed for producing digital comics art all the way from roughs to links. You'll learn how to set up your own digital workspace and create reusable page templates and valuable reference libraries--and you'll begin mastering all of the amazing palettes and tools that Adobe Photoshop offers. If you still want to do your pencils or inks by hand, Williams even shows how you can save time and effort by incorporating those traditional methods into a digital workflow" --Cover, p. 4.
Subjects: Adobe Photoshop.; Comic books, strips, etc.; Drawing; Cartooning; Color computer graphics.;
Available copies: 10 / Total copies: 14
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