Results 21 to 30 of 1,598 | « previous | next »
- Beginning illustration and storyboarding for games / by Pardew, Les.(CARDINAL)546659;
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- Subjects: Digital art.; Computer animation.; Computer graphics.; Video games;
- Available copies: 1 / Total copies: 1
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- Animations / by Christov-Bakargiev, Carolyn.(CARDINAL)209282; Biesenbach, Klaus.(CARDINAL)267750; Kunst-Werke Berlin.(CARDINAL)267749; P.S. 1 Contemporary Art Center.(CARDINAL)227272;
Animazione povera: Towards a theory of "poor" animation / Carolyn Christov-Bakargiev -- Animations (a guide for the novice) / Larissa Harris -- On the Web / Anthony Huberman -- Animation: painting with a machine gun / Norman Klein -- Plus ça change / John Canemaker -- The sounds of motion / Giannalberto Bendazzi -- The animated reflex / Karyn Riegel.
- Subjects: Exhibition catalogs.; Animation (Cinematography); Computer animation; Computer art;
- Available copies: 1 / Total copies: 1
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- Stop staring : facial modeling and animation done right / by Osipa, Jason.(CARDINAL)463644;
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- Subjects: Computer animation.; Facial expression in art.;
- Available copies: 1 / Total copies: 1
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- Make your own pixel art : create graphics for games, animations, and more! / by Dawe, Jennifer,author.(CARDINAL)837247; Humphries, Matthew,1978-author.(CARDINAL)837246;
"Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry"--Includes bibliographical references.Pixel art tool guide -- Shapes and shading -- Colors and palettes -- From concept to complete -- Get in the game -- Animating pixels -- Special effects for animation -- Where to go from here.
- Subjects: Computer graphics.; Video games; Computer animation.; Computer art;
- Available copies: 2 / Total copies: 2
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- Special effects : the history and technique / by Rickitt, Richard.(CARDINAL)433219;
Includes bibliographical references (page 376) and index.1. The history of special effects -- 2. Optical effects -- 3. Models -- 4. Animation -- 5. Matte paintings -- 6. Make-up -- 7. Physical effects -- 8. Sound -- 9. Conclusion.Ever wondered how Harry Potter flew in that quidditch game? Ever puzzled over King Kong swatting down airplanes? Ever tried to figure out Spider-Man swung from building to building? It?s all done with optical and digital effects, with miniature photography and animation, with pyrotechnics, animatronics, and even sound effects--and Special Effects: The History and Technique offers the definitive history of movie magic plus detailed technical explanations and diagrams. Packed with more than 500 photographs and profiles of such groundbreakers as George Lucas, James Cameron, and Robert Zemeckis, it is sure to appeal to fans of all ages. From A Trip to the Moon to X-Men 3, from The Lost World to War of the Worlds, from the 1933 King Kong to the 2005 King Kong, this stunning book reveals the magic of special effects.
- Subjects: Animation (Cinematography); Cinematography; Computer animation.; Film.;
- Available copies: 1 / Total copies: 1
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- Careers in computer graphics & animation / by Gardner, Garth.(CARDINAL)701954;
Includes bibliographical references and index.Summarizes positions and professions in the fields of computer graphics, design, and animation, discussing position titles, potential salaries, and related information obtained through interviews with professionals in these fields.
- Subjects: Young adult literature.; Young adult literature.; Computer animation; Computer graphics; Vocational guidance.;
- Available copies: 1 / Total copies: 1
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- Digital 3D design / by Danaher, Simon.;
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- Subjects: Computer graphics.; Computer animation.; Three-dimensional display systems.;
- Available copies: 1 / Total copies: 1
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- MoCap for artists : workflow and techniques for motion capture / by Kitagawa, Midori,1963-author.(CARDINAL)879325; Windsor, Brian.(CARDINAL)877960;
Includes bibliographical references (page 195) and index.Unleash the power of digital motion capture in your 3D projects. Learn how to apply state-of-the-art optical motion capture with application-agnostic techniques that require very little math. You learn the vital elements to building a production pipeline that can be used with any combination of hardware and software technologies. MoCap for artists is an accessible guide for designers who want to implement a professional mocap pipeline easily and efficiently.
- Subjects: Computer animation.; Motion; Three-dimensional imaging.;
- Available copies: 1 / Total copies: 1
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- How to draw Anime & Game characters [manga] by Ozawa, Tadashi,1937-2008.(CARDINAL)753610;
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- Subjects: Animation (Cinematography); Caricatures and cartoons; Computer animation.;
- Available copies: 3 / Total copies: 3
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- Learning blender : a hands-on guide to creating 3D animated characters / by Villar, Oliver,Author(DLC)n 2011074311;
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. *Learn Blender's updated user interface and navigation *Create your first scene with Blender and the Blender Render and Cycles render engines *Organize an efficient, step-by-step pipeline to streamline workflow in any project *Master modeling, unwrapping, and texturing *Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) *Create your character's skeleton and make it walk *Use Camera Tracking to mix 3D objects into a real-world video *Transform a raw rendered scene into the final result using Blender's compositing nodes. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
- Subjects: Blender (Computer file); Computer animation.; Computer graphics.; Three-dimensional display systems.;
- Available copies: 1 / Total copies: 1
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Results 21 to 30 of 1,598 | « previous | next »