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Coding variables / by Kulz, George Anthony,author.(CARDINAL)793021; Lash, David A.,consultant.;
Includes bibliographical references (page 31) and index.Exploring the forest -- Data and names -- Using variables."Variables store information that can change. This title covers why variables are important in code and how programmers can use them."--
Subjects: Coding theory; Computer programming; Computers and children;
Available copies: 5 / Total copies: 5
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Robotics and coding kit [kit] / by Penworthy Company, LLC;
1 Robots can't dance prebound book -- Let's go code activity set which contains 20 foam maze mats, 20 double-sided coding cards, 10 die-cut pieces including: 2 robots, 2 gears, 2 springs, 2 arrows, and 2 Xs -- Coding critters ranger & zip activity set which includes: 1 tennis ball launcher and tennis ball, 1 ranger character, 1 zip character, 1 slide, 1 fire hydrant, 1 doghouse, 1 tree, 12 cardboard paw activity chips, 1 storybook full of coding adventures.The world of coding continues to expand every day. This kit is full of fun facts about robots, computers, x-rays and other cool technology and inventions. Kids will get active with the interactive coding games that keeps bodies busy while brains gain valuable practice in sequencing, decision making and following commands just like a computer. PK-3
Subjects: Educational games.; Instructional and educational works.; Kits.; Coding theory; Motor ability in children; Robotics;
Available copies: 3 / Total copies: 5
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Make your own game / by Horneman, Jurie,author.(CARDINAL)678544; Lucken, Gary,illustrator.(CARDINAL)429334;
Children will learn everything from creating a game world to animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book.840L
Subjects: Instructional and educational works.; Coding theory; Video games; Video games;
Available copies: 1 / Total copies: 2
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Coding conditionals / by McKinney, Donna B.(Donna Bowen),author.(CARDINAL)788105;
Includes biographical references and index.Conditionals are a part of everyday life as well as computer code. This title covers what conditionals are and how they allow programs to make decisions. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards.710 L
Subjects: Computer programming; Conditionals (Logic); Coding theory.; Computer programming.; Conditionals (Logic);
Available copies: 1 / Total copies: 1
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Gabi's if/then garden / by Karanja, Caroline,author.(CARDINAL)793352; Whitehouse, Ben,illustrator.(CARDINAL)410840;
"Gabi's garden needs some help. Where to begin? Gabi and her best friend Adi use if/then statements to decide what to plant, what to water, and what to pick! These scientific thinkers find ways every day to use computer coding concepts to make work and play more fun!"--Ages 6-8.K to grade 3.560LAccelerated Reader AR
Subjects: Picture books.; Coding theory; Computer programming; Conditional expectations (Mathematics);
Available copies: 3 / Total copies: 4
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What is coding? / by Borth, Teddy,author.(CARDINAL)615115;
Reading instructions -- Writing instructions -- Code in the world -- Human codes."This title introduces the basics of coding by using relatable real-world examples in the reader's everyday life. Vivid photographs and easy-to-read text aid comprehension for early readers. Features include a table of contents, an infographic, fun facts, Making Connections questions, a glossary, and an index. QR Codes in the book give readers access to book-specific resources to further their learning. Aligned to Common Core Standards and correlated to state standards." --Ages 5 to 8.550LAccelerated Reader AR
Subjects: Instructional and educational works.; Picture books.; Coding theory; Computer programming; Programming languages (Electronic computers);
Available copies: 4 / Total copies: 4
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Getting started with coding / by McCue, Camille,author.(CARDINAL)655996;
Introduces readers to the basics of coding and provides simples steps to build progams and games.
Subjects: Programming languages (Electronic computers); Computer programming; Coding theory;
Available copies: 4 / Total copies: 4
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Technology & Space module. [video-enabled device]. by Playaway Launchpad.; Playaway Products, LLC,issuing body.(CARDINAL)868990;
The Code Game --"The goal of the Technology & Space Module is to build kids fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 5+.Grades K-2.
Subjects: Video games.; Mobile apps.; Educational games.; Mechanics; Astronomy; Robotics; Coding theory; Communication;
Available copies: 3 / Total copies: 4
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Remote-Control Gear-Bot [kit] by Learning Resources (Firm);
Roll out the adventures with a real-moving robot you design yourself!Ages 4 and up
Subjects: Educational games.; Robots; Mobile robots; Coding theory;
Available copies: 1 / Total copies: 1
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Understanding coding using Python / by Stowell, Louie,author.(CARDINAL)425918; Devolle, John,illustrator.(CARDINAL)850742; Dickins, Rosie,author.(CARDINAL)420648;
What is coding? -- Starting Python -- Playing with numbers -- Variables -- Making decisions -- Planning programs -- They're heeeere! -- Guessing ame -- For loops -- A times tables shortcut -- Using lists -- Dictionaries -- Spy messages -- Turtle drawing -- Don't press the button -- Make a masterpiece -- Dodge the bombs -- Bat and ball -- Downloading Python - Managing your files -- Debugging -- Which window? -- Code at a glance -- Glossary.A beginner's guide to coding using Python, one of the most popular computer languages. Step-by-step instructions show how to get started and write a simple program. New commands are introduced with examples and colourful pictures so by the end of the book, readers can code games, drawings and more. Includes extra help and downloads online.
Subjects: Informational works.; Python (Computer program language); Coding theory; Computer programming; Programming (Computers);
Available copies: 10 / Total copies: 10
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