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JavaScript for dummies / by Vander Veer, Emily A.(CARDINAL)640755;
Subjects: JavaScript (Computer program language);
Available copies: 1 / Total copies: 2
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Beginning programming with Python / by Mueller, John,1958-author.(CARDINAL)203899;
Part 1: Getting started with Python. Talking to your computer ; Getting your own copy of Python ; Interacting with Python ; Writing your first application ; Working with Anaconda -- Part 2: Talking the talk. Storing and modifying information ; Managing information ; Making decisions ; Performing repetitive tasks ; Dealing with errors -- Part 3: Performing common tasks. Interacting with packages ; Working with strings ; Managing lists ; Collecting all sorts of data ; Creating and using classes -- Part 4: Performing advanced tasks. Storing data in files ; Sending an e-mail -- Part 5: The part of tens. Ten amazing programming resources ; Ten ways to make a living with Python ; Ten tools that enhance your Python experience ; Ten (plus) libraries you need to know about.The easy way to learn programming fundamentals with Python Python is a remarkably powerful and dynamic programming language that's used in a wide variety of application domains. Some of its key distinguishing features include a very clear, readable syntax, strong introspection capabilities, intuitive object orientation, and natural expression of procedural code. Plus, Python features full modularity, supporting hierarchical packages, exception-based error handling, and modules easily written in C, C++, Java, R, or .NET languages, such as C#. In addition, Python supports a number of coding styles that include: functional, imperative, object-oriented, and procedural. Due to its ease of use and flexibility, Python is constantly growing in popularity--and now you can wear your programming hat with pride and join the ranks of the pros with the help of this guide. Inside, expert author John Paul Mueller gives a complete step-by-step overview of all there is to know about Python. From performing common and advanced tasks, to collecting data, to interacting with package--this book covers it all! Use Python to create and run your first application Find out how to troubleshoot and fix errors Learn to work with Anaconda and use Magic Functions Benefit from completely updated and revised information since the last edition If you've never used Python or are new to programming in general, Beginning Programming with Python For Dummies is a helpful resource that will set you up for success.
Subjects: Python (Computer program language); Computer programming.;
Available copies: 5 / Total copies: 9
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Programming the Intel Galileo : getting started with the Arduino-compatible development board / by Rush, Christopher,author.(CARDINAL)408330;
Get started programming your own fun electronics projects-no experience required! This hands-on guide offers a clear introduction to programming the Intel Galileo using Arduino Software. The book explains Intel Galileo hardware fundamentals and shows, step-by-step, how to write well-crafted sketches using easy-to-follow examples that move from basic to more advanced programming concepts. Programming the Intel Galileo: Getting Started with the Arduino-Compatible Development Board shows how to set up, connect, and quickly start programming the Intel Galileo. You will discover how to work with the board's inputs and outputs, use libraries, and connect to the Internet. From there, you will learn to program your own Galileo-based creations using Arduino's modified C language. * Serves both as a makers' guide and as an introduction for techs, developers, and engineers * Features a series of hands-on projects along with screenshots, diagrams, and source code * Written by a dedicated hobbyist and experienced author.
Subjects: Microcontrollers; Arduino (Programmable controller); Application program interfaces (Computer software);
Available copies: 1 / Total copies: 1
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SmackDown vs Raw 2009 [electronic resource]: featuring ECW [extreme championship wrestling].
ESRB rating: T, Teen (Blood, mild language, suggestive themes, violence).System requirements: PlayStation 2 (NTSC U/C); 570 KB memory card.
Subjects: World Wrestling Entertainment, Inc.; SmackDown(television program); Video games.; Video wrestling games.;
Available copies: 1 / Total copies: 2
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Lebanon Valley, Pennsylvania history & genealogy / by Croll, P. C.(Philip Columbus),1852-1949.(DLC)n 82231713;
System requirements: IBM PC compatible with 486 processor; Windows 3.1 or later; mouse.
Subjects: German Americans; German Americans; Registers of births, etc.; Registers of births, etc.;
© c1999., Heritage Books,
Available copies: 1 / Total copies: 1
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Principles of robotics & artificial intelligence / by Renneboog, Richard,editor.(CARDINAL)891845;
Includes bibliographical references (pages 429-467) and index.Extreme Value Theorem -- F -- Facial Recognition Technology in Surveillance -- Fuzzy Logic -- G -- Game Theory -- Geoinformatics -- Go -- Grammatology -- Graphene -- Graphics Technologies -- H -- Holographic Technology -- Human-Computer Interaction (HCI) -- Hypertext Markup Language (HTML) -- I -- Integral -- Internet of Things (IoT) -- Interoperability -- K -- Kinematics -- L -- Language Model for Dialogue Applications (LaMDA) -- Limit of a Function -- Linear Programming -- Linux -- Local Area Network (LAN) -- M -- Machine Code -- Machine Learning -- Machine Translation -- Magnetic Storage -- Mechatronics -- Microcomputer -- Microprocessor -- Motion (Physics) -- Multitasking -- N -- Nanotechnology -- Network Interface Controller (NIC) -- Network Topology -- Neural Engineering -- Nouvelle Artificial Intelligence -- Numerical Analysis -- O -- Object-Oriented Programming (OOP) -- Optical Storage -- P -- Parallel Computing -- Pattern Recognition -- Photogrammetry -- Pneumatics -- Probability and Statistics -- Programming Languages for Artificial Intelligence -- Proportionality -- Public-Key Cryptography -- Python -- Q -- Quantum Computing -- R -- R -- Replication -- Robotic Arms -- Robotic Process Automation (RPA) -- Robotics -- Robotics and Robotic Systems -- Ruby -- S -- Scale Model -- Scratch -- Self-Management -- Semantic Web -- Sequence -- Series -- Set Notation -- Siri -- Smart City -- Smart Homes -- Smart Label -- Smartphone -- Soft Robotics -- Solar Cell -- Space Drone -- Space Robotics -- Speech Recognition -- Stem-and-Leaf Plots -- Structured Query Language (SQL) -- Stuxnet -- Supercomputer -- T Tablet Computer -- Turing Test -- U -- UNIX -- V -- Video Game Design and Programming -- Virtual Reality -- Z -- Z3 -- Zombie -- Bibliography -- Glossary -- Organizations -- Index.Table of Contents -- Publisher's Note -- Introduction -- Contributors -- A -- Abstraction -- Advanced Encryption Standard (AES) -- Agile Robotics -- Algorithmic Bias -- Algorithms -- Analysis of Variance (ANOVA) -- Application Programming Interface (API) -- Artificial Consciousness -- Artificial Intelligence (AI) -- Artificial Intelligence and Terrorism -- Artificial Intelligence Cold War -- Artificial Intelligence in Cognitive Psychology -- Artificial Intelligence in Education -- Artificial Intelligence and Robotics in Cinema -- Artificial Intelligence and Robotics in Gaming -- Artificial Intelligence and Robotics in Literature -- Augmented Reality (AR) -- Automated Processes and Servomechanisms -- Automatons, Mechanical Creatures, and Artificial Intelligence in Mythology -- Autonomous Car -- Avatars and Simulation -- B -- Behavioral Neuroscience -- Binary Pattern -- Biomechanical Engineering -- Biomechanics -- Biomimetics -- Bionics and Biomedical Engineering -- C -- C -- C++ -- Charles Babbage's Difference and Analytical Engines -- Chatbot -- ChatGPT (software) -- Client-Server Architecture -- CNC Milling -- Cognitive Science -- Combinatorics -- Computed Tomography -- Computer Engineering -- Computer Languages, Compilers, and Tools -- Computer Memory -- Computer Networks -- Computer Simulation -- Computer Software -- Computer Viruses and Worms -- Computer-Aided Design and Manufacturing (CAD/CAM) -- Computing Devices in History -- Continuous Random Variable -- Cryptography and Encryption -- Cybernetics -- Cybersecurity -- Cyberspace -- D -- The Dark Side of Artificial Intelligence -- Data Analytics (DA) -- Deep Learning -- Deep Reinforcement Learning (deep RL) -- Deepfake -- Digital Fraud -- Digital Logic -- DNA Computing -- Domain-Specific Language (DSL) -- E -- Evaluating Expressions -- Existential Risk from Artificial General Intelligence -- Expert System."This volume provides readers with the important information they need to understand the basic concepts of artificial intelligence as well as ways that both AI and robotics can be successfully incorporated into manufacturing, transportation, education, and medicine. This new edition has been updated and expanded to include the latest developments in artificial intelligence, including ChatGPT and other chatbots, machine learning, and open-source AI. The text also discusses the role AI and robotics play in popular culture and modern society, recent calls to regulate the artificial intelligence industry and how the industry is expected to evolve in the future. More than 120 easy-to-understand entries, many with illustrations and photographs, cover: Augmented Reality; Machine Learning; Knowledge Acquisition; Pattern Recognition; Self-Management; Virtual Reality. These entries cover many important aspects of AI and robotics, including basic principles of robotic motion and engineering, neural engineering and human-computer interaction, programming languages and operating systems, and the mathematics that govern computation. The role of robotics and AI in war, fraud, and terrorism is also examined, as well as how these fields are portrayed in popular culture, which ultimately reflects how we perceive the line between human and machine. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section." -From publisher.
Subjects: Reference works.; Robotics.; Artificial intelligence.;
Available copies: 3 / Total copies: 3
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Learning Swift / by Manning, Jon,author.(CARDINAL)593868; Buttfield-Addison, Paris,author.(CARDINAL)593870; Nugent, Tim,author.(CARDINAL)614136;
Swift Basics -- Getting Started -- Apple Developer Program -- Creating Your First Project with Xcode -- Developing a Simple Swift Application -- Using the iOS Simulator -- Conclusion -- Basics of Swift -- Swift Programming Language -- Playgrounds -- Comments -- Control Flow -- Variables and Constants -- Operators -- Types -- Working with Strings -- Functions and Closures -- Conclusion -- Swift for Object-Oriented App Development -- Classes and Objects -- Structures -- Modules -- The Swift Standard Library, Foundation, Cocoa, and Cocoa Touch -- Data -- Error Handling -- Memory Management -- Design Patterns in Cocoa and Cocoa Touch -- Structuring an App -- Conclusion -- An OS X App -- Setting Up the OS X Notes App -- Designing the OS X Notes App -- Creating the OS X Project -- Defining a Document Type -- Adding the Icon -- Conclusion -- Working with -- Documents on OS X -- The NSDocument Class -- Storing Data in the Document -- Storing Text -- A Basic UI -- Conclusion -- User Interfaces and iCloud -- Updating the UI -- Document-Filetype-Extension UI -- Enhancing Attachments -- Adding Attachments via Drag-and-Drop -- iCloud -- The Basics of iCloud -- Conclusion -- An iOS App -- Setting Up the iOS Notes App -- Designing the iOS Notes App -- Creating the iOS Project -Enabling the iOS App for iCloud -- Defining a Document Type -- Conclusion -- Working with Files in iCloud -- App Sandbox -- iCloud Availability -- Creating the Document List View Controller -- Creating the Document Class -- Listing Documents -- Creating Documents -- Downloading from iCloud -- Deleting Documents -- Renaming Documents -- Conclusion -- Working with Documents on iOS -- Adding a View to Display Notes -- Editing and Saving Documents -- Conclusion -- Working with Files and File Types -- Setting Up the Interface for Attachments -- Listing Attachments -- Dealing with Conflicts -- Creating the Quick Look Thumbnail -- Conclusion -- Images and Deletion -- Adding Attachments -- Adding Image Attachments -- Viewing Attachments -- Deleting Attachment -- Conclusion -- Supporting the iOS Ecosystem -- Sharing with UIActivityController -- Handoffs -- Searchability -- Conclusion -- Extending iOS Apps -- Searching with a Spotlight Indexing Extension -- Today Widgets -- Conclusion -- Multimedia, Contacts, Location, and Notifications -- Location Attachments -- Audio Attachments -- Video Attachments -- Contact Attachments -- Notifications -- Conclusion -- Polishing the iOS App -- Speaking Text -- Opening Links in SFSafariViewController -- Settings -- Undo Support -- Images with Filters -- Worldwide Apps -- Accessibility -- Splitscreen Multitasking -- Conclusion -- Extending Your Apps -- Building a watchOS App -- Designing for the Watch -- Designing Our watchOS App -- Creating the watchOS Extension -- Conclusion -- Code Quality and Distribution -- Debugging -- Instruments -- Testing -- Using Objective-C and Swift in the Same Project -- The App Store -- ConclusionPart I. Swift basics. 1. Getting started ; 2. The basics of Swift ; 3. Swift for object-oriented app development -- Part II. An OS X App. 4. Setting up the OS X Notes app ; 5. Working with documents on OS X ; 6. User interfaces and iCloud -- Part III. An iOS App. 7. Setting up the iOS Notes app ; 8. Working with files in iCloud ; 9. Working with documents on iOS ; 10. Working with files and file types ; 11. Images and deletion ; 12. Supporting the iOS ecosystem ; 13. Extending iOS apps ; 14. Multimedia, contacts, location, and notifications ; 15. Polishing the iOS app -- Part IV. Extending your Apps. 16. Building a watchOS app ; 17. Code quality and distribution.Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. -- Provided by publisher
Subjects: iOS (Electronic resource); Mac OS.; Swift (Computer program language); Application software; Mobile apps.; Apple computer;
Available copies: 1 / Total copies: 1
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The girl in the spider's web [videorecording] / by Sverrir Gudnason,1978-actor.; Alvarez, Fede,1978-screenwriter,film director.; Baños, Roque,composer.(CARDINAL)786543; Basu, Jay,screenwriter.(CARDINAL)664080; Bush, Eli,film producer.(CARDINAL)849876; Cantillon, Elizabeth,film producer.; Foy, Claire,1984-actor.(CARDINAL)787419; Hoeks, Sylvia,1983-actor.(CARDINAL)849837; Knight, Steven,1959-screenwriter.(CARDINAL)418872; Larsson, Stieg,1954-2004,creator.(CARDINAL)369219; Levin, Berna,film producer.; Luque, Pedro,1980-director of photography.; Merchant, Stephen,actor.(CARDINAL)340069; Pascal, Amy,1958-film producer.(CARDINAL)792016; Riegel, Tatiana S.,editor of moving image work.(CARDINAL)589714; Rosario, Carlos,costume designer.; Rudin, Scott,1958-film producer.(CARDINAL)344045; Søngberg, Ole,film producer.; Stærmose, Søren,1952-film producer.; Stanfield, Lakeith,1991-actor.(CARDINAL)341551; Stewart, Eve,1961-production designer.; Motion picture adaptation of (work):Lagercrantz, David.Som inte dödar oss.; Cantillon Company,production company.; Metro-Goldwyn-Mayer (1992- ),production company.(CARDINAL)357087; Pascal Pictures,production company.(CARDINAL)792676; Regency Enterprises,production company.(CARDINAL)785784; Rose Line Productions,production company.; Scott Rudin Productions,production company.(CARDINAL)787316; Sony Pictures Home Entertainment (Firm),publisher.(CARDINAL)282399; Studio Babelsberg,production company.; Yellow Bird (Firm),production company.;
Claire Foy, Sverrir Gudnason, Lakeith Stanfield, Sylvia Hoeks, Stephen Merchant.Lisbeth Salander and journalist Mikael Blomkvist work together to rescue a dangerous computer program from the hands of an evil figure from Lisbeth's past.MPAA rating: R for violence, language and some sexual content/nudity.Blu-ray disc, Dolby digital 2.0 stereo, region A, B, C, wide screen 16:9, 1080p.; Blu-ray disc for use in Blu-ray players only.DVD, PAL ; 2.39:1, anamorphic widescreen ; Dolby Digital 5.1.
Subjects: Action and adventure films.; Crime films.; Feature films.; Fiction films.; Film adaptations.; Thrillers (Motion pictures); Video recordings for people with visual disabilities.; Video recordings for the hearing impaired.; Blomkvist, Mikael (Fictitious character); Salander, Lisbeth (Fictitious character); Computer programs; Revenge;
For private home use only.
Available copies: 2 / Total copies: 2
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Programming the Intel Edison: Getting Started with Processing and Python by Norris, Donald,Author.(CARDINAL)525514;
AnnotationTrade
Available for distribution in: USA, AUSTRALIA, NEW ZEALAND, UNITED KINGDOM.
Available copies: 0 / Total copies: 1
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ChatGPT, AI, and the future of writing / by Hurt, Avery Elizabeth,editor.(CARDINAL)415814; Greenhaven Publishing,publisher.;
Includes bibliographical references (pages 171-172) and index.Ever since the large language model-based AI chatbot ChatGPT launched in 2022, there has been a significant amount of buzz and concern around the possibility of this technology impacting writing as both a creative and professional pursuit. Proponents of the use of ChatGPT and similar AI argue that it can be useful in helping people improve their writing and be more productive, while opponents fear that it could make writing less creative, discourage people from learning to effectively communicate themselves, and even result in the loss of jobs that involve writing. This volume considers viewpoints on both sides of this debate to explore the role of ChatGPT and other AI today and in the years to come.
Subjects: ChatGPT.; Artificial intelligence.; Artificial intelligence; Artificial intelligence; Natural language generation (Computer science); Authorship.; Computer programs.;
Available copies: 3 / Total copies: 3
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