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Chromebook laptop [kit]
1Chromebook laptops 1-26 (11.6 inches)+1 HP wireless mouse (with USB Receiver and 2 AA batteries) +1 case (for 13.3" Chromebook) +1 Charger(2pcs.)+signed agreement.Chromebook laptops 27-36 (11.6 inches)+1 mouse +1 case +1 charger (2pcs.) +signed agreement.Chromebook 1-26 features include: 4 GB RAM, 32 GB Flash Memory. Resolution: HD 1366x768; Graphics processor: AMD Radeon R4. Operating System: Chrome OS.
Subjects: Library of Things; Computers. ; Laptop computers. ; Technology. ;
Available copies: 1 / Total copies: 36
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How we got to now : six innovations that made the modern world / by Johnson, Steven,1968-author.(CARDINAL)333721;
Includes bibliographical references (pages 267-277) and index.Glass -- Cold -- Sound -- Clean -- Time -- Light."From the New York Times-bestselling author of Where Good Ideas Come From and Everything Bad Is Good for You, a new look at the power and legacy of great ideas. In this illustrated volume, Steven Johnson explores the history of innovation over centuries, tracing facets of modern life (refrigeration, clocks, and eyeglass lenses, to name a few) from their creation by hobbyists, amateurs, and entrepreneurs to their unintended historical consequences. Filled with surprising stories of accidental genius and brilliant mistakes-from the French publisher who invented the phonograph before Edison but forgot to include playback, to the Hollywood movie star who helped invent the technology behind Wi-Fi and Bluetooth-How We Got to Now investigates the secret history behind the everyday objects of contemporary life. In his trademark style, Johnson examines unexpected connections between seemingly unrelated fields: how the invention of air-conditioning enabled the largest migration of human beings in the history of the species-to cities such as Dubai or Phoenix, which would otherwise be virtually uninhabitable; how pendulum clocks helped trigger the industrial revolution; and how clean water made it possible to manufacture computer chips. Accompanied by a major six-part television series on PBS, How We Got to Now is the story of collaborative networks building the modern world, written in the provocative, informative, and engaging style that has earned Johnson fans around the globe. "--1230L
Subjects: Inventions; Technology;
Available copies: 29 / Total copies: 30
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Cubelets twelve [kit] : robot construction system /
"The Cubelets twelve the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the twelve the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with Lego®. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+."--Publisher's website.Ages 4+.
Subjects: Educational toys.; Information technology; Mobile robots.; Robotics.; Robots.;
Available copies: 1 / Total copies: 1
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Wireless all-in-one desk reference for dummies / by Carter, Todd W.(CARDINAL)546964;
Subjects: Home computer networks.; Wireless communication systems.;
Available copies: 1 / Total copies: 1
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How computers work : the evolution of technology / by White, Ron,1944-author.(CARDINAL)422798; Downs, Timothy Edward,illustrator.(CARDINAL)377610;
pt. 1. What makes a computer a computer. 1. The ghostly LEGOs of computing : How waves take the universe on a joy ride ; How information rides the waves ; How electromagnetism is the ghost in the machine ; How we control electricity ; How computers create our world using numbers -- 2. How computers remember : How a little transistor does big jobs ; Writing data to RAM ; Reading data to RAM ; How flash memory remembers when the switch is off -- 3. How a little microprocessor does big things : How a processor tracks numbers ; How a processor does math ; How a processor moves data ; How multi-core processors work ; How desktop CPUs keep it complex ; How mobile CPUs keep it simple -- 4. How motherboards conduct a symphony of data : How a motherboard brings it all together ; How the chipset directs traffic ; How PCI-Express breaks the bus barrier -- pt. 2. Software--the computer's own poetry. 5. How words are stitched into programs : How a program is a roadmap ; How software interpreters generate action ; How a compiler churns out software -- 6. How applications work so you can play : How text SHOUTS and whispers ; How databases track everything ; How databases pack it in ; How databases make connections ; How spreadsheets solve formulas ; How numbers become pictures ; How art is compressed to save space ; How imaging software paints by numbers ; How photo editors revive old memories ; How apps fuel mobile devices -- 7. How games create new worlds : How computers plot a 3D world ; How 3D gets dressed ; How shaders control the world ; How games populate new worlds -- 8. How security software fights off invaders : How computer hackers break in ; How spyware reports everything you do -- How viruses invade your computer ; How viruses hitch rides in your email ; How antivirus software fights back ; How firewalls keep hackers out ; How spammers find you ; How antispam software sniffs out phony email ; How prime numbers protect prime secrets -- pt. 3. How computers evolve. 9. The origins of computer DNA : Fossils of the premobilian era ; Persistent relics: the mouse ; Persistent relics: the keyboard ; How the workaday floppy drive ruled ; How the CRT was the grande dame of displays ; How the impact printer was right on the spot ; The unlikely progenitor to the Internet: the dialup modem ; How cabling was worse: serial ; How cabling was worse: parallel ; How the power supply hasn't changed ; How the iPhone made it slick -- 10. How small mutations pay off big : How USB really is universal ; How little bits add up to big changes ; How file compression makes files smaller ; How solid state drives command the instant ; How solid state drives take out the trash ; How PCs use light to remember ; How optical disc drives write with light -- 11. Honey, I've shrunk the PC : How computers get smaller and better ; How iPods dish out media ; How eInk puts words on your eReader ; How all those smarts got packed into a smartphone ; How Google Glass makes us cyborgs -- 12. Evolution of the super computer : How video cards break the game barrier ; How overclocking multiplies time ; How a PC keeps its cool ; How advanced cooling refrigerates your PC ; How jailbreaking frees your devices -- 13. How cameras capture memories : How digital cameras capture the moment ; How autofucus clears the picture ; How cameras choose an exposure --pt. 4. How computers expand our senses. 14. How we stay in touch : How your smartphone knows where you are ; How devices recognize our touch ; How glass becomes strong and supple ; How game controllers let you play ; How game controllers let you feel the force ; How smartphones get good vibrations ; How devices capture light ; How a flatbed simplifies scanning ; How codes keep track of everything (everything!) ; How optical character recognition works -- 15. How a computer creates visions : How an LCD creates glowing colors ; How plasma displays glow ; How DLP spins color ; How OLED lights up a new generation of displays ; How 3D makes you duck -- 16. How computers tickle your ears : How your device listens ; How speakers sound off ; How digital sound tricks your ear ; How 3D audio surrounds you -- pt. 5. The little net that grew. 17. How networks tie computers together : How computers connect to each other ; How data travels between computers ; How wi-fi makes the Internet portable ; How bluetooth keeps devices connected ; How NFC lets smart devices make close calls -- 18. How the Internet brings us the world : How broadband crams in the data ; How DSL turbocharges a phone line ; How cable brings the Internet to your neighborhood ; How fiber optics lights up the future ; How computers make phone calls ; How cellular evolved ; How networks talk with each other ; How information travels the Internet ; How online services serenade you ; How movies flow into your home -- 19. How the web is all at your fingertips : How a browser opens pages ; How a browser displays web pages ; How cookies trade crumbs of data ; How Google knows everything ; How eBay sells everything -- 20. How we keep in touch the Internet way : How email outraces snail mail ; How Facebook lets your cat go viral ; How Twitter changes communication ; How Internet file sharing works ; How BitTorrents spread the wealth ; How clouds encompass us all -- pt. 6. How printers put data in our hands. 21. How black and white printing works : How printers make cookie cutter text ; How outline fonts set the imagination free ; How a printer writes with light -- 22. Printing Gutenberg never imagined : How printers create color ; How an ink-jet sprays images ; How a printer spits out photographs ; How a laser printer creates in color ; How a solid ink color printer works ; How printers create in 3D -- pt. 7. So, what's next?.This full-color, fully illustrated guide to the world of technology assumes nothing and explains everything. In addition to all the content you've come to expect from prior editions, this newly revised edition includes all new coverage of topics such as: how smartphones and tablet PCs put the power of a desktop computer in your hands-- literally; how advances such as Facebook, Twitter, Google, eBay, and smartphones are expanding our universe of friends, knowledge, and opportunity; how increased miniaturization leads to new products, such as smartphone, smartwatches, and Google Glass; and, how computing technology takes advantages of quantum physics and innovations no one even imagined a few years ago.
Subjects: Microcomputers.; Computer input-output equipment.;
Available copies: 4 / Total copies: 8
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Cool Stuff 2.0 and how it works / by Woodford, Chris.(CARDINAL)661909; Woodcock, Jon.(CARDINAL)352520;
Live : introduction -- Smoke detector -- High-tech toilet -- Floating bed -- HDTV -- Gas boiler -- Wind turbine -- Recycling -- Bioplastic -- Hydroponics -- Supermarket -- Dry shampoo -- Artificial retina -- Timepieces -- Connect : introduction -- Laptop for all -- Mouse -- Wi-Fi toy -- E-book -- Bluetooth -- Petcam -- Head up -- Convergence -- E-voting -- Supercomputer -- Seti@home -- Play : introduction -- Games console -- Simulators -- Second life -- Under scan -- Weird music -- Roller coaster -- X-sports -- Flybar -- Gekkomat -- Bodyflight -- Hawk-eye -- Robots -- Lego mindstorms -- Cube world -- Move : introduction -- Formula 1 -- Converter -- Robot car -- Road -- Catseyes -- VentureOne -- Segway PT -- ULTra -- Water craft -- FLIP ship -- Jet ski -- SailRocket -- Glider -- Silent flight -- Aerobatics -- Helicopter -- Sneakers -- Escalator -- Explore : introduction -- Vomit comet -- Mars rover -- Space probes -- Solar sail -- SpaceShipOne -- Telescope -- Space stations -- Explorers -- Oil rig -- Binoculars -- Night vision -- Microscope -- Weather balloon -- Atlas -- Neutrino tank -- Fusion reactor -- Construct : introduction -- Concrete -- Building blocks -- Drill -- Millau Viaduct -- Grand designs -- Eden Project -- Falkirk Wheel -- Skywalk -- Big builds -- Mass damper -- Power tower -- Stadium roof -- Micro machines -- Laser -- Protect : introduction -- Money -- Biometric ID -- Airport security -- Spy -- DataDot -- Stealth -- Ejector seat -- Kevlar -- Hard wear -- Rebreather -- Fire extinguisher -- Eyewear -- LifeStraw -- Shelters -- Lighthouse -- Tsunami alert -- Flood barrier -- What's next.Uses computer-generated images to explain how many devices and processes of modern technology work, covering such inventions as HDTV, game consoles, robot cars, helicopters, space probes, oil rigs, mass dampers, biometric id's, and tsunami alert systems.
Subjects: Inventions.; Inventions; Technology.;
Available copies: 1 / Total copies: 2
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Cool Stuff 2.0 and how it works / by Woodford, Chris.(CARDINAL)661909; Woodcock, Jon.(CARDINAL)352520;
Live : introduction -- Smoke detector -- High-tech toilet -- Floating bed -- HDTV -- Gas boiler -- Wind turbine -- Recycling -- Bioplastic -- Hydroponics -- Supermarket -- Dray shampoo -- Artificial retina -- Timepieces -- Connect : introduction -- Laptop for all -- Mouse -- Wi-Fi toy -- E-book -- Bluetooth -- Petcam -- Head up -- Convergence -- E-voting -- Supercomputer -- Seti@home -- Play : introduction -- Games console -- Simulators -- Second life -- Under scan -- Weird music -- Roller coaster -- X-sports -- Flybar -- Gekkomat -- Bodyflight -- Hawk-eye -- Robots -- Lego mindstorms -- Cube world -- Move : introduction -- Formula 1 -- Converter -- Robot car -- Road -- Catseyes -- VentureOne -- Segway PT -- ULTra -- Water craft -- FLIP ship -- Jet ski -- SailRocket -- Glider -- Silent flight -- Aerobatics -- Helicopter -- Sneakers -- Escalator -- Explore : introduction -- Vomit comet -- Mars rover -- Space probes -- Solar sail -- SpaceShipOne -- Telescope -- Space stations -- Explorers -- Oil rig -- Binoculars -- Night vision -- Microscope -- Weather balloon -- Atlas -- Neutrino tank -- Fusion reactor -- Construct : introduction -- Concrete -- Building blocks -- Drill -- Millau Viaduct -- Grand designs -- Eden Project -- Falkirk Wheel -- Skywalk -- Big builds -- Mass damper -- Power tower -- Stadium roof -- Micro machines -- Laser -- Protect : introduction -- Money -- Biometric ID -- Airport security -- Spy -- DataDot -- Stealth -- Ejector seat -- Kevlar -- Hard wear -- Rebreather -- Fire extinguisher -- Eyewear -- LifeStraw -- Shelters -- Lighthouse -- Tsunami alert -- Flood barrier -- What's next.Uses computer-generated images to explain how many devices and processes of modern technology work, covering such inventions as HDTV, game consoles, robot cars, helicopters, space probes, oil rigs, mass dampers, biometric id's, and tsunami alert systems.
Subjects: Young adult literature.; Inventions.; Technology.;
Available copies: 0 / Total copies: 2
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My iPhone for seniors / by Miser, Brad,author.(CARDINAL)388053; AARP (Organization)(CARDINAL)268121;
Getting started with your iPhone -- Using your iPhone's core features -- Connecting your iPhone to the Internet, bluetooth devices, and iPhones/iPods/iPads -- Setting up and using iCloud and other online accounts -- Customizing how your iPhone works -- Customizing how your iPhone looks and sounds -- Managing contacts -- Communicating with the Phone and FaceTime apps -- Sending, receiving, and managing email -- Sending, receiving, and managing texts and iMessages -- Managing calendars -- Working with Siri -- Surfing the web -- Taking photos and video with your iPhone -- Viewing and editing photos and video with the Photos app.Based on the best-selling My iPhone book, My iPhone for Seniors helps you quickly get started with your new smartphone and use its features to look up information and perform day-to-day activities from anywhere, any time.User level: Beginning-Intermediate.
Subjects: Software.; iOS (Electronic resource); iPhone (Smartphone); Mobile computing.; Technology and older people.; Computers and older people.;
Available copies: 2 / Total copies: 3
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Means of control : how the hidden alliance of tech and government is creating a new American surveillance state / by Tau, Byron,author.(CARDINAL)888831;
Includes bibliographical references (pages 315-349) and index."A sweeping exposé of the U.S. government's alliance with data brokers, tech companies, and advertisers, and how their efforts are reshaping surveillance and privacy as we know it. Our modern world is awash in surveillance. Most of us are dimly aware of this-ever get the sense that an ad is "following" you around the internet?-but we don't understand the extent to which the technology embedded in our phones, computers, cars, and homes is part of a vast ecosystem of data collection. Our public spaces are blanketed by cameras put up in the name of security. And pretty much everything that emits a wireless signal of any kind-routers, televisions, Bluetooth devices, chip-enabled credit cards, even the tires of every car manufactured since the mid-2000s-can be and often is covertly monitored. All of this surveillance has produced an extraordinary amount of data about every citizen-and the biggest customer is the U.S. government. Reporter Byron Tau has been digging deep inside the growing alliance between business, tech, and government for years, piecing together a secret story: how the whole of the internet and every digital device in the world have become a mechanism of intelligence, surveillance, and monitoring. Tau traces the unlikely tale of how the government came to view commercial data as a principal asset of national security in the years after 9/11, working with scores of anonymous companies, many scattered across bland Northern Virginia suburbs, to build a foreign and domestic surveillance capacity of such breathtaking scope that it could peer into the lives of nearly everyone on the planet. The result is a cottage industry of data brokers and government bureaucrats with one directive-"get everything you can"-and, as Tau observes, a darkly humorous world in which defense contractors have marketing subsidiaries, and marketing companies have defense contractor subsidiaries. Sobering and revelatory, Means of Control is our era's defining story of the dangerous grand bargain we've made: ubiquitous, often cheap technology, but at what price to our privacy?"--
Subjects: Electronic surveillance; Electronic surveillance; Security systems; Undercover operations; Social control;
Available copies: 6 / Total copies: 7
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Anson Grant4
Backpack -- Chromebook -- power cord for Chromebook -- adapter for Chromebook -- hotspot -- power cord for hotspot -- laminated Internet Backpack policy.Only available to Sandhill Regional Library Cardholders; International data coverage not available. A Wi-Fi hotspot is a device that allows you to connect your mobile enabled devices (e.g. laptop, smartphones, tablets, etc.) to the Internet. The hotspot is portable so you can connect your device almost wherever you go (for example: home, on the bus, in the park, etc.).Unlimited data.Please see Librarian to request use. Must present library card to check-out.System specifications: Google Chrome ; Dell 3100 model ;Intel Celeron N4020 (Dual Core, up to 2.8GHz, 4M Cache, 6W) 1 USB Type-C, 1 USB 3.1; memory 4GB 2400MHz LPDDR4 Non-ECC; 16GB eMMC Hard Drive; 11.6" HD (1366 x 768) Anti-Glare Non-Touch, Camera & Microphone, WLAN Capable; Intel® Dual Band Wireless AC 9560 (802.11ac) 2x2 + Bluetooth 5.0 ; Primary 3-Cell 42WHr Battery.
Subjects: Dell Chromebook.; Laptop computers.; Mobile computing; Wireless Internet; Wireless LANs;
Available copies: 1 / Total copies: 1
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