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Critical links : learning in the arts and student academic and social development / by Deasy, Richard.(CARDINAL)292814; Catterall, James S.(CARDINAL)292813; Hetland, Lois,1953-(CARDINAL)287264; Winner, Ellen.(CARDINAL)292812; Arts Education Partnership (U.S.)(CARDINAL)292811;
Includes bibliographical references.[Part 1.] Dance -- Teaching cognitive skill through dance: evidence for near but not far transfer -- The effects of creative dance instruction on creative and critical thinking of seventh grade female students in Seoul, Korea -- Effects of movement poetry program on creativity of children with behavioral disorders -- Assessment of high school students' creative thinking skills: a comparison of the effects of dance and non-dance classes -- The impact of Whirlwind's Basic Reading Through Dance program on first grade students' basic reading skills: study II -- Art and community: creating knowledge through service in dance -- Motor imagery and athletic expertise: exploring the role of imagery in kinesthetic intelligence -- Informing and reforming dance education research -- [Part 2.] Drama -- The effects of creative drama on the social and oral language skills of children with learning disabilities -- The effectiveness of creative drama as an instructional strategy to enhance the reading comprehension skills of fifth-grade remedial readers -- Role of imaginative play in cognitive development -- A naturalistic study of the relationship between literacy development and dramatic play in five-year-old children -- An exploration into the writing of original scripts by inner-city high school drama students -- A poetic/dramatic approach to facilitate oral communication -- Drama and drawing for narrative writing in primary grades -- Children's story comprehension as a result of storytelling and story dramatization: a study of the child as spectator and as participant -- The impact of Whirlwind's Reading Comprehension Through Drama program on 4th grade students' reading skills and standardized test scores -- The effects of thematic-fantasy play training on the development of children's story comprehension -- Symbolic functioning and children's early writing: relations between kindergarteners' play and isolated word writing fluency -- Identifying causal elements in the thematic-fantasy play paradigm -- The effect of dramatic play on children's generation of cohesive text -- Strengthening verbal skills through the use of classroom drama: a clear link -- "Stand and unfold yourself": a monograph on the Shakespeare & Company research study -- Nadie papers no. 1, drama, language, and learning: reports of the Drama and Language Research Project, Speech and Drama Center, Education Department of Tasmania -- The effects of role playing on written persuasion: an age and channel comparison of fourth and eighth graders -- "You can't be Grandma, you're a boy": events within the thematic fantasy play context that contribute to story comprehension -- The flight of reading: shifts in instruction, orchestration, and attitudes through classroom theatre -- Research on drama and theater in education -- [Part 3]. Multi-Arts -- Using art processes to enhance academic self-regulation -- Learning in and through the arts: the question of transfer -- Involvement in the arts and success in secondary school -- Involvement in the arts and human development: extending an analysis of general associations and introducing the special cases of intensive involvement in music and in theatre arts -- Chicago Arts Partnerships in Education (CAPE): evaluation summary -- The role of the fine and performing arts in high school dropout prevention -- Arts education secondary schools: effects and effectiveness -- Living the arts through language and learning: a report on community-based youth organizations -- Do extracurricular activities protect against early school dropout? -- Does studying the arts engender creative thinking?: evidence for near but not far transfer -- The arts and education reform: lessons from a four-year evaluation of the A+ Schools Program, 1995-1999 -- Placing A+ in a national context: a comparison to promising practices for comprehensive school reform -- The A+ Schools Program: school, community, teacher, and student effects -- The Arts In the Basic Curriculum Project: looking at the past and preparing for the future -- Mute those claims: no evidence (yet) for a causal link between arts study and academic achievement -- Why the arts matter in education, or Just what do children learn when they create an opera? -- SAT scores of students who study the arts: what we can and cannot conclude about the association -- Promising signs of positive effects: lessons from multi-arts studies -- [Part 4.] Music -- Effects of an integrated reading and music instructional approach on fifth-grade students' reading achievement, reading attitude, music achievement, and music attitude -- The effect of early music training on child cognitive development -- Can music be used to teach reading? -- The effects of three years of piano instruction on children's cognitive development -- Enhanced learning of proportional math through music training and spatial-temporal training -- The effects of background music on studying -- Learning to make music enhances spatial reasoning -- Listening to music enhances spatial-temporal reasoning: evidence for the "Mozart effect" -- An investigation of the effects of music on two emotionally disturbed students' writing motivations and writing skills -- The effects of musical performance, rational emotive therapy and vicarious experience on the self-efficacy and self-esteem of juvenile delinquents and disadvantaged children -- The effect of the incorporation of music learning into the second-language classroom on the mutual reinforcement of music and language -- Music training causes long-term enhancement of preschool children's spatial-temporal reasoning -- Classroom keyboard instruction improves kindergarten children's spatial-temporal performance: a field experiment -- A meta-analysis on the effects of music as reinforcement for education/therapy objectives -- Music and mathematics: modest support for the oft-claimed relationship -- An overview of research on music and learning -- [Part 5.] Visual arts -- Instruction in visual art: can it help children learn to read? -- The arts, language, and knowing: an experimental study of the potential of the visual arts for assessing academic learning by language minority students -- Investigating the educational impact and potential of the Museum of Modern Art's visual thinking curriculum: final report -- Reading is seeing: using visual response to improve the literary reading of reluctant readers -- Reflections on visual arts education studies -- [Part 6.] Overview -- The arts and the transfer of learning.
Subjects: Arts; Art; Academic achievement.; Cognition.;
Available copies: 1 / Total copies: 1
On-line resources: Suggest title for digitization;
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Nursing school entrance exams / by Kaplan Test Prep and Admissions.(CARDINAL)548246;
Section 1. The basics. 1. Nursing school entrance exams diagnostic quiz : Diagnostic quiz answer sheet ; Diagnostic quiz answer key ; Diagnostic quiz answers and explanations ; Interpreting the results of the diagnostic quiz -- 2. Test-taking and test day strategies : How nursing school entrance exams are administered ; Strategies for almost any test ; Study timelines ; Countdown to test day -- 3. Stress management : Dealing with test stress -- 4. Nursing as a second career : The nontraditional nursing candidate ; Getting organized ; Brushing up on your technical skills ; Exploring your financial aid options ; Creating a support system ; Prioritizing ; A word about the diagnostic quiz -- Section 2. Review. 5. Reading comprehension review : Reading lesson ; Sample questions ; Reading comprehension strategies ; Review questions ; Review answers -- 6. Vocabulary and spelling review : Vocabulary lesson ; Spelling lesson ; Vocabulary strategies ; Spelling strategies ; Review questions ; Review answers -- 7. Mathematics review : Arithmetic ; Algebra ; Geometry ; Tables, charts, and graphs ; Mathematics strategies ; Review questions ; Review answers -- 8. Life science review : Building blocks for the test ; Biology lesson ; Cellular biology ; The genome and gene expression ; Cell structure and organization ; Organismal biology ; Ecology ; Evolution and diversity ; Strategies for life science testing ; Review questions ; Review answers -- 9. Physical science review : Math for science ; Chemistry lesson ; Physics lesson ; Physical science strategies ; Strategic review of physical science concepts ; Review questions ; Review answers -- Section 3. Practice tests and explanations. Taking the practice tests -- Practice test 1: answer sheet -- Practice test two: answer sheet -- Section 4. Learning resources. Common word roots and prefixes -- Frequently misspelled words -- Words commonly confused for one another -- Math in a nutshell -- State boards of nursing.Offers a comprehensive review of all tested material on major nursing school entrance assessments, including the TEAS, HESI, PAX-RN, Kaplan, and PSB-RN exams. Features two complete practice tests with detailed answer explanations.
Subjects: Study guides.; Examinations.; Nursing schools; Nursing schools; Nursing;
Available copies: 3 / Total copies: 10
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Telescope pack. by Findaway World, LLC,publisher.(CARDINAL)345268;
Booksy Children's Classic Series -- Booksy : My First Science -- Sight Words Bundle -- A To Z Sign Language Alphabet Flash Cards -- Word Slide Endangered Species -- The World of Where -- Zombie Elementary: Monster Hockey -- 100 First Words for Little Geniuses -- Ronnie And His Grit -- Word Slide Olympic Sports -- Common Core 3rd Grade Language. Comparative and superlative adjectives and adverbs -- Common Core 3rd Grade Language. Using coordinating and subordinating conjunctions.Holy spectroscopy! 100 First Words for Little Geniuses is the perfect book for aspiring geniuses everywhere. Forget starting with words like banana or ball. Why not start with words like inertia, electron, Bunsen burner, or transcendentalism?A basic learning tool for the American Sign Language (ASL) alphabet, reviewing each letter individually.Think of Booksy as training wheels for books. It gives kids independence and security while providing help and support. Children will glow with pride as they are able to read these science-themed books by themselves and gain independence.Think of Booksy as training wheels for books, giving kids independence and security while providing help and support. Children will glow with pride as they are able to read by themselves and gain independence. With books on science topics, math, and everyday activities, Booksy has amazing features that make learning to read simple and fun!Comparative and Superlative Adjectives and Adverbs - This program meets Common Core third grade language standards as it introduces, defines and explores comparative and superlative adjectives and adverbs. What are the different types of adjectives and adverbs? What are the rules associated with each? How do we spot them in sentences? Examples are given for both comparative and superlative adjectives and adverbs. Detailed graphics, diagrams and exciting video, as well as on-screen, multiple-choice reviews at the end of each segment reinforce important concepts and make learning fun.Using Coordinating and Subordinating Conjunctions - This program meets Common Core third grade language standards as it introduces and explores coordinating and subordinating conjunctions. What are conjunctions, and how do we spot them in sentences? Definitions and examples are given for both coordinating and subordinating conjunctions. Detailed graphics, diagrams and exciting video, as well as on-screen, multiple-choice reviews at the end of each segment reinforce important concepts and make learning fun.Join Ronnie as he pushes his limits and answers the question: Is Grit living in all of us? If so, how can we learn to hear its voice? Ronnie and his Grit is based on the true-life story of NFL Hall of Famer Ronnie Lott. A tribute to the power of courage, respect, self-restraint, and unflinching resolve, Ronnie and his Grit is a 2021 Vooks Original.This app bundle contains sight word flash cards, sentences and stories to help young children practice and develop early reading skills.Princess Eri and her friend, Thatcher, embark on an adventure in this new fairy tale. Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.A challenge for the puzzle lover! Slide tiles to create the word of an endangered species in the least amount of time possible. Complete each puzzle to unlock the next level.Olympic Sports Word Slide Puzzle is a puzzle game in which you need to solve the word puzzle and in the least amount of time possible. Each slide puzzle contains an Olympic sport name to solve. Touch a tile to slide it into an open adjacent space. You must rearrange the letter tiles to spell the word for that level to unlock the next level. The word must be horizontal and in the same row. After 60 minutes you will have to restart the level.Tina wants a chance to play on the hockey team, but the werewolves won't let her play. Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.""This 5-level guided reading system helps kids master verbal, reading, and writing skills -- starting at any level. Every app, storybook, and video has been hand-selected to help kids gain the knowledge they need to transition from learning-to-read to reading-to-learn. Independent packs are ideal for readers who have reached the following milestones: - Will explore ideas for discussion - Engages in conversation - Reads with understanding and purpose - Reads and comprehends literature proficiently - Constructs text in an organized manner - Uses transitional and link words""Ages 8+Grades 3 - 5.F&PLexile
Subjects: Video games.; Educational video games.; Mobile apps.; Educational games.; Video recordings.; Reading (Primary); Literacy; Grammar, Comparative and general; Grammar, Comparative and general; Grammar, Comparative and general;
Available copies: 1 / Total copies: 1
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Reading academy, [video-enabled device]: early developing. by Findaway World, LLC.(CARDINAL)345268;
ABC Preschool Word & Picture Puzzle Phonics -- Sight Words Puppy Dash -- Agnitus Kindergarten Reading & Writing 2 -- Phonics: Fun on Farm -- We Love Nice Words -- Welcome Home -- Curiosity Finds a FAmily -- Aggie and Ben" The Surprise -- Aggie the Brave: The Long Day -- The Day Punctuation Came to Town -- Waffles in the Sand -- Unicorn (and Horse) -- Luis and Tabitha.ABC preschool word & picture puzzle phonics -- Sight words. Puppy dash -- Agnitus kindergarten reading & writing 2 -- Phonics. Fun on farm -- We love nice words -- Welcome home -- Curiosity finds a family -- Aggie and Ben. The surprise -- Aggie the brave. The long day -- The day punctuation came to town -- Waffles in the sand -- Unicorn (and horse) -- Luis and Tabitha.Children will enjoy the interactive activities while reinforcing phonics, letter and word recognition, memory and math.Ben's dad takes him on a surprise trip to the pet store. Ben gets to choose a pet to take home! Ben considers his choices very carefully. What's the perfect pet for Ben?Ben has a rough time while his dog, Aggie, is at the vet having surgery. He waits . . . and waits . . . and waits. The Long Day is a great story about patience, dealing with missing someone, and caring for a pet.Children will learn consonant sounds and blends while learning to recognize and trace uppercase and lowercase letters.Join Curiosity on his next adventure and meet his new family!Luis is a charming alleycat. Tabitha is a sophisticated show cat. They live in two different worlds - their love thwarted by a thick glass door, and by Tabitha's owner.Feed the animals, herd the sheep back to their barns, or build your own beautiful farm while mastering the reading basics! Kids will learn letter recognition, spelling, and more with this engaging app.Children will gain confidence as they recognize and memorize words and letter sounds! With word lists from Dolche Sight Words and Fry Word lists, this offers children a chance to practice and build knowledge!A new family has moved to Alphabet City-the Punctuations! It's the first day at a new school for Exclamation Point, Question Mark, Period, and Comma. As the letters in school begin forming words, the Punctuations join in the fun.Unicorn is a unicorn. And Horse is, well... not. Grab a pink cupcake and laugh along with this hilarious story about two very different animals - one seems magical and perfect, and the other... well... doesn't. But, outside appearances don't always tell the whole story.Who is the Waffle Maker? One little girl sets out on an imaginative journey of discovery during a day at the beach. Can you guess who made the waffles in the sand?It's nice to say nice words. What nice words to you like to use? Read We Love Nice Words today!A heartfelt story with a valuable lesson for every child."This 5-level guided reading system helps kids master verbal, reading, and writing skills - starting at any level. Every app, storybook, and video has been hand-selected to help kids gain the knowledge they need to transition from learning-to-read to reading-to-learn. Early Developing packs are ideal for readers who have reached the following milestones: Participates in conversation; Asks questions to clarify uncertainty; Understands the organization of print; Distinguishes long versus short vowel words; Writes text with simple facts; Begins to spell long vowel words with patterns."--Ages 5+.Fountas & PinnellLexile
Subjects: Children's audiobooks.; Educational films.; Educational games.; Electronic books.; Literacy; Mobile apps.; Reading (Kindergarten); Video games.;
Available copies: 5 / Total copies: 5
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The whole spectrum of social, motor, and sensory games : using every child's natural love of play to enhance key skills and promote inclusion / by Sher, Barbara,1943-author.(CARDINAL)551058;
Includes bibliographical references and index.Preface -- Acknowledgments -- Introduction: Power of play and the synergy of games -- Spontaneous Games For All Ages: --Playful learning games that can happen spontaneously and often need nothing more than a smile -- Waiting game for airports, restaurants, and doctor's offices: -- What Would Mary Poppins Do?: -- Game 1: Guess the winning number -- Game 2: Toothpick art -- Game 3: Penny flick -- Game 4: Which cup is it under? -- Game 5: Whose hand is on top? -- Game 6: Feely games -- Game 7: Making a wiggly worm -- Clarifying judge -- Game 8: Art for two --Game 9: Secret writing -- Game 10: Can you do what I do? Can you say what I say? -- Who are we today? -- Walking Outside Games: -- Game 1: How many ways to walk? -- Game 2: Stop and go -- Game 3: Glued together -- Game 4: Guess the number of steps -- Game 5: Whose head is in the clouds? -- Benefits of pretend play -- Games Just For Little Ones (Ages Two To Seven): -- Game 1: A, you're adorable -- Game 2: I love you because -- Game 3: Secretary to the writer -- Game 4: Guess how old -- Game 5: Making faces -- Game 6: Pony boy -- Game 7: Having a Disney day -- Game 8: Knocking game -- Game 9: Playing with pebbles -- Game 10: How many hand lengths? -- Game 11: Edible play-doh --Count for cooperation -- Games For Older Kids (Ages Seven To Fourteen): -- Game 1: How would you describe me? -- Game 2: Five good moments -- Game 3: Self-portraits -- Game 4: People report -- Game 5: Which line is best? -- Game 6: Shadow games -- Game 7: Toe stepping -- Game 8: Stone painting -- Traveling Games: -- Game 1: Postcard diaries -- Game 2: Travel collections -- Honorable head garbage taker-outer -- Games For Babies: -- Daily game to play with babies to develop the brain and deepen the adult-child connection -- What's In Grandma's Purse? An Inquiring Toddler Wants To Know: -- Game 1: Diaper song -- Game 2: Helpful legs -- Game 3: Pan music -- Game 4: Homemade rattles -- Game 5: Clap a rhythm -- Game 6: Bird talk -- Game 7: Hand dancing -- Talking hand -- Game 8: Silly sounds -- Game 10: Feelings, nothing more than feelings -- Game 11: Catch a moving cube -- Game 12: Move me around -- Game 13: In your face -- Making faces with Lance -- Game 14: Keep your eyes on this -- Game 15: Tender touches -- Game 16: Smell sorting -- Game 17: Describe that taste -- Game 18: Speaking in sounds -- Game 19: Sound sorting -- Game 20: Box ride -- Game 21: Pillow pile -- Game 22: Beach ball bounce -- Chalk and the bubbie -- Game 23: Standing and counting -- Game 24: Furniture pathway -- Game 25: Backward steps -- Game 26: Book in a baggie -- Rinds on a stick (or something similar) -- Game 27: Straws in a bottle -- Game 28: Nest the cans -- Game 29: Voice-over -- Game 30: Chip bank -- Game 31: Color matches -- Small is nice too -- Progressive Games For Ages Three To Seven: -- Inclusive games that use only one material to enhance multiple skills -- Upside of making your own education toys -- Bring me game -- Beanbag Games: -- Game 1: Jump -- Game 2: Jump sideways -- Game 3: In and out -- Game 4: Jump one, jump five -- Game 5: Run and leap -- Game 6: Balance walk -- Game 7: Musical beanbags -- Game 8: Throw into colored container -- Blanket Games: -- Game 1: Sausage walk -- Game 2: Fat sausage walk -- Game 3: Dragon -- Game 4: Rock and roll -- Game 5: Sushi or burrito -- Game 6: Trampoline -- Game 7: Dance around -- Two-By-Four Games: -- Game 1: How many ways can you walk on the beams? -- Game 2: Frogs on the beam -- Game 3: Crossing the seesaw beam -- Game 4: Little jump, big jump, little jump -- Game 5: Hop to the end -- Game 6: Going to the store -- Hula-Hoop Games: -- Game 1: Tiptoe through the hoops -- Game 2: Crawl tunnel -- Game 3: Jumping maze -- Game 4: Combination-vertical and horizontal -- Game 5: Backward -- Game 6: All together now -- Game 7: Roll the hoop -- Game 8: Boomerang -- Game 9: Roll and kick -- Game 10: Ring toss -- Game 11: Jump rope -- Game 12: Hula-hooping-fast and in circles -- Unusual gifts that cost a little and please a lot -- Ladder Games: -- Game 1: Jump between the rungs -- Game 2: Hop between the rungs -- Game 3: Tiptoe between the rungs -- Game 4: Walk on the rungs -- Game 5: Jump in and out -- Game 6: Go through the window -- Game 7: Rock the boat -- Game 8: Working together -- Game 9: Rhythm -- Game 10: Creating new games -- Magazine Tube Games: -- Game 1: Flute -- Game 2: Easy throw -- Game 3: Hand to hand -- Game 4: Reflex drop -- Game 5: Head drop -- Game 6: Throw at a target -- Game 7: Jump over the tubes -- Game 8: What else can it be? -- Game 9: We're got a rhythm inside of us -- Plastic Bottle Games: -- Game 11: Knock-downs -- Game 2: In and out -- Game 3: Obstacle course -- Rope Games: -- Game 1: Rising rope -- Game 2: Lowering rope -- Game 3: Over and under -- Game 4: Jump twice-forward, sideways, and backward -- Game 5: Hop once, hip twice -- Game 6: Jump the creek -- Game 7: Run and leap -- Game 8: Wiggly rope -- Game 9: Swinging rope -- Game 10: Creative jump -- Game 11: Tightrope walking -- Game 12: Tug-of-war -- Rocker Board Games: -- Game 1: Rock and roll -- Game 2: Back and forth -- Game 3: Two together -- Game 4: Balance and slide off -- Game 5: Group rock -- Game 6: All new ways -- Don't rush Arnold -- Therapy "Games For Ages Three To Twelve: -- Home therapy games that enhance the basic skill domains -- Fine Motor Games: -- Game 1: Ping-Pong pool -- Game 2: Punch 'n poke -- Game 3: Rainbow pizza -- Game 4: Snip snip clip -- Game 5: Flipping pancakes -- Game 6: Rain house -- Game 7: Tongs and tweezers -- Game 8: A, B,- can you C me -- Game 9: Pumpkin head -- Game 10: Penny race -- Gross Motor Games: -- Game 1: Flying meteorite -- Game 2: Circus hoop -- Game 3: Fire twirler! -- Game 4: Choo-choo train -- Game 5: Don't forget the shoes! -- Game 6: Helicopter -- Game 7: Surf's up! -- Game 8: Hailstorm -- Game 9: Ready, aim, squirt! -- Game 10: Sit, roll over, jump! -- Sensory Games: -- Game 1: Club sandwich -- Game 2: Mirror -- Game 3: Moon walker -- Game 4: Lollypop lick -- Game 5: Snowplow -- Game 6: Natural disaster -- Game 7: Worms and eyeballs -- Game 8: Bag o bag -- Game 9: Feed the otter -- Game 10: Bubble monster -- Social Skills Games: -- Game 1: Catch the thief! -- Game 2: What if it? -- Game 3: Feelings dance -- Game 4: Elbow-to-elbow -- Game 5: Stepping stones -- Game 6: Pinball -- Game 7: Magician -- Game 8: Hamburger ball -- Game 9: Voice remote control -- Game 10: Detective -- Short Group Games For Ages Three To Fifteen: -- Quick movement games that stimulate thinking, feeling, and creativity -- Chris and the box -- Short Games For Young Children (Ages Three To Ten): -- Game 1: Shoe leaps -- Game 2: Blindfold -- Game 3: Can you do the can-can? -- Game 4: Can you do what I do? Can you say what I say? -- Enticing Nona: -- Game 5: Group dance -- Game 6: Horse is walking -- Game 7: Marble play -- Game 8: Names, names, we all have names -- Game 9: Tell us what you like to do -- Nikolai finds art -- Game 10: Throw at the letters -- Game 11: Twist on the twister -- Short Games For Older Kids (Ages Seven To Fifteen): -- Game 1: Bowling for dollars -- Game 2: Category ball game -- Game 3: Compliment me -- Game 4: Expressing self with body -- To touch and be touched -- Game 5: Interviewing -- Game 6: It's all in the tone -- Game 7: Jumping math -- Game 8: Make up a handshake -- Game 9: Make up a story -- Game 10: Reflection -- Game 11: Say a line -- Game 12: Jail -- Game 13: Shower curtain spelling -- Game 14: Time line game -- Game 15: What's my line? -- Ignoring Clarissa -- Appendix: Home therapy -- About the authors -- Index."Fun easy games for parents and teachers to play with kids of all ages Play is increasingly recognized by neuroscientists and educators as a vital component in brain development, academic success and learning social skills. In this inspiring and useful resource, Barbara Sher provides step-by-step directions for how to use children's natural interests at different stages of their development to help them develop a wealth of sensory motor and social skills. All the games have also been designed to provide plenty of joyful opportunities for encouraging inclusion. Offers strategies for helping all kids, but especially those with special needs, to develop social, motor and sensory skills Filled with simple games using common materials that can be used by teachers, parents, and caregivers with both individual kids and groups Provides explanations and examples of how the games can aid in a child's development This resource offers parents and teachers a fun and easy way to include all children in activities that will engage all of their senses and promote important skills"---
Subjects: Educational games.; Games.; Child development.;
Available copies: 4 / Total copies: 5
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ABC I read! [video-enabled device] : English language arts superpack - ages 5+ by Findaway World, LLC(CARDINAL)345268; Playaway Products, LLC,issuing body.(CARDINAL)868990;
All about books -- Alphabet sounds word study -- Alphabet war -- Digging up adventure- battling boredom -- First grade learning games -- Food fight! children's book -- Happi spells crossword puzzles -- Kids ABC phonics -- Kindergarten learning boost workbook -- Pizza for president -- Phonics puzzles -- Pirate or parrot -- Punctuation- end marks -- Sight words puppy dash -- The friendly raccoon -- Vowel sounds: long A -- Vowel sounds: long E -- Vowel sounds: long I -- Vowel sounds: long O -- Vowel sounds: long U.For more than 65 years, Highlights for Children has been helping kids become their best selves through Fun with a PurposeTM magazines, games, books, and digital products. Kids will love exploring this colorful, fun-filled series that includes animated stories and poems, challenging games, puzzles, and video.The Alphabet Sounds app teaches kids spelling related to letters and letter sounds.Through this series, children will learn that there is "adventure" where ever they are. They just have to "open" their minds up to the adventure in their own backyards or neighborhoods.10 fun mini-games to help your child learn First Grade lessons! Teach them reading, spelling, math, fractions, compound words, contractions, and more!A wonderfully bright and original story that will teach children the importance of working through differences and conflict resolution. See how Tim and Sammy work together in this narrated, interactive story.Happi Spells will help children with early learning of their ABCs and alphabet recognition, as well as help them practice their beginning reading and expand their vocabulary. With 60 mini crossword puzzles in 5 different levels, these puzzles are made up of 4-8 intersecting words with the relevant letter tiles spaced around the puzzle. Fun and educational!Featuring eight child friendly sections including, letter sounds and blocks, bubble popping, puzzles, rhyming and more. Each section reinforces, letter recognition and pronunciation, beginning and ending word and vowel sounds, and basic phonics blending.This interactive workbook will teach kids while having fun! Featuring 7 different topics, alphabet, phonics, numbers, shapes, colors, time, and more! Children will develop a foundation for continued learning!Drag the pieces to solve the puzzles! Phonics Puzzles improves your child's cognitive skills in a fun, playful way.The Flannery Brothers help us learn the difference between pirates and parrots. Speakaboos' parent app, HOMER, is a proven early learning program that builds personalized learning plans for children ages 2-8 - complete with this story and others like this!Vinnie didn't vote in the last election. He did not think his vote mattered. But Vinnie learns that every vote counts!Greetings, Cadet, and welcome to the Punctuation Department! Punctuation is the police force of Grammaropolis, keeping the sentences running smoothly and clearly. Without punctuation, there would be total chaos!Children will gain confidence as they recognize and memorize words and letter sounds! With word lists from Dolche Sight Words and Fry Word lists, this offers children a chance to practice and build knowledge!When Adam started kindergarten, the teacher wanted him to learn about letters. In first grade, he had to put the letters into words so he could read. That was the beginning of the Alphabet War.Illustrated and narrated classic fairy tale with two entertaining games.Early readers learn new words for their reading adventure! Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Early readers learn new words for their reading adventure! Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Early readers learn new words for their reading adventure! Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Early readers learn new words for their reading adventure! Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Early readers learn new words for their reading adventure! Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Kids will practice early literacy fundamentals and explore the world of independent reading with these games, storybooks, and interactive learning tools. - This SuperPack contains 2X as many apps as the standard Launchpad - Expand vocabulary and spelling skills - Master letter and word sounds - Improve comprehension and retentionGrades K - 2.
Subjects: Educational games.; Language arts (Elementary); Literacy; Reading comprehension; Critical thinking; Mobile apps.; Video games.;
Available copies: 3 / Total copies: 4
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Use your imagination! [video-enabled device] : creativity - ages 3+ by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Budding artists can draw, paint, color, design and create in unique ways using templates of favorite Eric Carle characters including The Very Hungry Caterpillar, Brown Bear and many more!Choo Choo Park is about inspiring creativity and encouraging discovery among kids. Start with a familiar black and white scene of a park then make the scene come to life by coloring all the different elements and characters.Although its primary goal is to teach kids how to recognize and mix colors, Color Tale offers a charming storyline, original soundtrack and unlimited hours of an exciting gameplay. Kids are not just busy, but busy learning and revealing their creativity!Design and build a dream car! Children will use creative imagination while choosing between 50 different objects to combine and build their own unique car. The fun continues as they can watch it roll, drive and fly through soft colorful interactive backgrounds.Ok so you've heard Cinderlla's side of the story, and now it's time to hear Prince Charming's. You know, even though Prince Charming is so charming, he's also kind of shy! Sometimes it's hard for him to make friends because he's so shy! Follow along as Prince Charming overcomes his shyness to meet Cinderlla.If your little girl wants to be a magic fairy tale princess, this is the dress up app for you! You can create your own beautiful princess with Princess Fashion Show- a virtual paper doll app that lets you make and dress up a pretty princess fit for a fairy tale! Select her skin tone, eye color, hair color, hairstyle and outfit to make this cute paper doll look just like you!Visit the Rainbocorns Spa where you will learn to get cleaned up and glammed up all while using critical thinking skills to solve puzzles. Then head over to the Rainbocorns Pantry where you can make snacks, exlope creativity, math and so much more! Lastly, stop by the Rainbocorns Wild World, where you will encounter all sorts of wild animals. Play with each of them to learn something new!Zoey wants to play cowgirl but she needs a horse! Using her imagination she creates one out of chair using items from a dress-up box.Bert Beth and Grandfather play with their shadows at the beach.Ok ok so now that you've heard the 3 little pigs' side of the story, it's time to get the Big Bad Wolf's side. You know he's not such a bad guy. He just really needs his naps, otherwise he can get C-R-A-N-K-Y. Yeah, that's right, he gets cranky. So once those little pigs started banging and nailing away at their houses, it woke the Big Bad Wolf up from his afternoon nap, and that's why he was so mad!Kids will learn basic shapes and colors, explore creativity and imagination, and more with these interactive books, games, and activities!Ages 3+.Pre-K to K.
Subjects: Children's audiobooks.; Video games.; Educational games.; Shapes; Color; Creative ability; Imagination;
Available copies: 1 / Total copies: 1
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Farm fun! [video-enabled device] : animal explorers superpack - ages 3+ by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Baby Einstein: A Day on the Farm -- Bah Bah Black Sheep -- Bingo -- Counting Goats -- Eight Cows -- Exploring Farm Animals -- Farm Story Maker -- Funny Farm for Toddlers & Kids -- Kids Farm Puzzle -- Mary Had A Little Lamb -- Math Tales Friends: Sue the Cow -- Miss Macdonald's Farm -- Move Like Farm Animals -- On the Farm -- On the Farm: Touch, Look, Listen -- Phonics: Fun on Farm -- Piggies in the Pumpkin Patch -- Preschool ABC Farm & Animals Join the Dot Puzzles -- Robot Farmer -- Ten Singing Chickens.Read along with this narrated video book and learn about farm animals!Join Bow Wizzle (played by Snoop Dogg) on the farm as he teaches the Doggyland crew how sheep's wool is harvested in this sing along song. This updated take on the classic nursery rhyme involves rapping and singing while learning all about sheep!Go down to the farm with Bow Wizzle and the whole Doggyland crew! In this new sing along kids song from Snoop Dogg's Doggyland we'll meet the farmer's dog named Bingo and learn how to spell his name!This just in! There are three goats that need to be counted! The Pet Action News Team is out on the farm making sure no goat gets left uncounted!Breaking News! There are eight cows in a field that need to be counted! You can count on The Pet News team to be there!Welcome to the wonderful world of farm animals! Children will be engaged in learning while practicing animal names, listening to their sounds, developing hand eye coordination and cognitive skills through puzzles and memory match and more! Each animal shares fun facts and jokes too!Lily's farm is full of crazy ANIMATED critters from chickens to cows to airplanes and pizza! Pick from 9 locations like the PIG PEN or FRESH VEGGIES! Children can build any scene they imagine with 100 funny, cuddly, and wild stickers!Children will create fun, interactive farm scenes by dragging and dropping puzzle pieces into the correct location. Learn to care for a garden, feed farm animals, and so much more!Let your kids enter the farm with all of its cute inhabitants and complete exciting puzzles!Join Bow Wizzle (played by Snoop Dogg) and the Doggyland puppy crew as they all work together to help a sheep return to its owner, Mary. Sing along to this remixed classic nursery rhyme!Follow a fantastic story set on a farm! Help Sue, a sweet and sensitive cow achieve her dreams through logic and math and a few laughs along the way.Miss MacDonald helps her grandfather Old Macdonald run his farm! Sing along as Miss MacDonald goes through her day of taking care of the farm!Who loves farm animals? Who loves to move? Join Mister Clay and all his friends for this fun and funny movement song that will get your classroom moving. Can you hop like a bunny? Can you stomp like a cow? Then you'll love this tune, and your class will too!On the Farm is just like a real book, so it's easy to find your way around! Each page is introduced by a playful rhyme, while bright and colorful images pop-up magically as each 3D scene opens. When your child taps a picture, they see and hear the associated word, making this a powerful tool for learning new words as well as reinforcing those they already know.Do you like farm animals? You will certainly love "On the Farm." The perfect story for Early Explorers! Like every FarFaria ebook, this title includes professional audio narration with word highlighting and a standards-aligned reading level, independently measured using the Lexile framework.Feed the animals, herd the sheep back to their barns, or build your own beautiful farm while mastering the reading basics! Kids will learn letter recognition, spelling, and more with this engaging app.In this sweet rhyming animal story, two pigs go on a farm adventure. This story follows the two little piggies as they sneak through the pumpkin patch, chase over green beans, race through the clover field, and slide through the muddy grass. Speakaboos' parent app, HOMER, is a proven early learning program that builds personalized learning plans for children ages 2-8 - complete with stories like this!Young children can develop hand eye coordination, shape recognition and puzzle solving skills through these delightful farm animal puzzles.Robot Farmer wants his plants to grow big and tall! Stand back and watch him go as he learns all the important steps to making plants grow, like water, sunlight, and love!The Pet News Team is out on the farm for another breaking news story about ten singing chickens!These interactive games, books, and videos will help kids develop early language skills, explore the world of farm animals, practice counting with barnyard characters, and more! This SuperPack contains 2X as many apps as the standard Launchpad!Ages 3+.Pre-K to K.Academics Choice Smart Book Award Winner; Best Stories for Kids; Mom's Choice Award; NAACP Award; Parents' Choice Silver Honor
Subjects: Educational games.; Video games.; Children's audiobooks.; Reading comprehension; Reading; Domestic animals; Counting;
Available copies: 0 / Total copies: 1
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21 [videorecording] / by Brunetti, Dana.(CARDINAL)558748; Spacey, Kevin.(CARDINAL)347745; De Luca, Michael,1965-(CARDINAL)539053; Steinfeld, Peter.(CARDINAL)652556; Loeb, Allan.(CARDINAL)489891; Luketic, Robert,1973-(CARDINAL)547040; Sturgess, Jim.(CARDINAL)555533; Bosworth, Kate,1983-(CARDINAL)542597; Fishburne, Laurence,III,1961-(CARDINAL)434940; Mezrich, Ben,1969-Bringing down the house.; Columbia Pictures.(CARDINAL)747663; Michael De Luca Productions (Firm)(CARDINAL)557731; Relative Media (Firm); Relative Media.; Relativity Media.(CARDINAL)551892; Sony Pictures Home Entertainment (Firm)(CARDINAL)282399; Trigger Street Productions.(CARDINAL)348481;
Special features: Anamorphic widescreen version -- "21 : the advantage player" (the cast explains the game of blackjack and card countig) -- "Basic strategy : a complete film journal" (making-of featurette) -- "Money plays : a tour of the good life" (Featurette that explores the clothes, luxuries and locatons shown in the film -- Filmmaker commentary -- Language: English Dolby digital 5.1 ; French Dolby digital 5.1 ; Spanish Dolby digital 5.1 -- Subtitles: English, French, Spanish.Director of photography, Russell Carpenter ; editor, Elliot Graham ; music, David Sardy ; costume designer, Luca Mosca ; production designer, Missy Stewart.Jim Sturgess, Kate Bosworth, Laurence Fishburne, Kevin Spacey.Ben Campbell is a young, highly intelligent student at M.I.T. Wanting to transfer to the Harvard School of Medicine, he learns that he cannot afford the $300,000 for the tuition. Then Ben is introduced into a small but secretive club by his math professor, Micky Rosa. The club has four other students: Jill, Choi, Kianna, and Jimmy; and they are being trained by Mickey in the skill of blackjack card counting. Intriged by the desire to make money, Ben joins his new friends on secret weekend trips to Las Vegas where, using the skills of code talk and hand signals, Ben makes hundreds of thousands of dollars winning blackjack at casino after casino. Ben wants to make only enough money for his tuition and then to back out of the group. Ben's greed and arrogance put Micky, as well as the group, on the radar of a brutal casino security enforcer named Cole Williams. Cole holds a personal grudge against Micky which threatens to undo everything the students have learned and earned.MPAA rating: PG-13; for some violence and sexual content, including partial nudity.DVD, region 1, anamorphic widescreen (2.35:1) presentation; Dolby Digital.
Subjects: Feature films.; Action and adventure films.; Thrillers (Motion pictures, television, etc.); Video recordings for the hearing impaired.; Thrillers (Motion pictures); Fiction films.; Film adaptations.; Drama.; Massachusetts Institute of Technology; Blackjack (Game); Card counting; College students; College teachers; Casinos; Barajas; Estudiantes universitarios; Universities and colleges;
Available copies: 26 / Total copies: 39
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Praxis 1 Strategy: Winning Multiple Choice Strategy for the Praxis 1 Exam by Complete Test Preparation Inc.(CARDINAL)342213;
Improve your score on the PRAXIS I with multiple choice strategies from exam experts! Learn and practice proven multiple choice strategies for paragraph comprehension, English grammar, word problems and Basic Math! Includes FREE ebook version suitable for iPhone, iPad, any tablet or smartphone! If you are preparing for the PRAXIS? I, you probably want all the help you can get! PRAXIS? I Test Strategy is your complete guide to answering multiple choice questions!
Subjects: Pre-Professional Skills Tests.; Teaching;
Available copies: 1 / Total copies: 1
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