Results 21 to 30 of 152 | « previous | next »
- Space & art activities / by Goodman, Polly.(CARDINAL)420918;
Solar system -- Blue world -- Spectacular sun -- Mysterious moon -- Mighty Jupiter -- Starry patterns -- The red planet -- Dust clouds -- Floating in space -- Saturns̳ rings -- A star is born -- Galactic swirls -- Terrific telescopes -- Poison planet -- Rocks in space -- Spinning top -- Space walking -- Distant planets -- Trails of light -- Black holes -- Aliens.Information about various topics related to astronomy forms the foundation for projects about the sun and moon, planet rotation, space travel, black holes, and more.
- Subjects: Astronomy; Handicraft;
- Available copies: 3 / Total copies: 3
-
unAPI
- Great ideas of the Renaissance / by Romanek, Trudee.;
1140LAccelerated Reader ARIncludes bibliographical references (page 32) and index.The Renaissance -- Religion -- People and possibilities -- Education -- Medicine and anatomy -- Astronomy and mathematics -- Art -- Literature and drama -- Music -- Architecture -- Society and power -- Commerce -- Warfare -- Everyday life.Great Ideas of the Renaissance surveys the major advances that were made in art, architecture, sculpture, science, medicine, transportation, and culture. Merchants, monarchs, and religious leaders all promoted and encouraged creativity, and artists, scientists, and great thinkers pushed back the frontiers of philosophy, the arts, mathematics, and technology.
- Subjects: Renaissance;
- Available copies: 5 / Total copies: 5
-
unAPI
- The genius of the ancient Greeks / by Howell, Izzi,author.(CARDINAL)354614;
Includes bibliographical references and index.The ancient Greeks -- City-states -- The Greek world -- Democracy -- Warfare -- Ships -- Architecture -- Writing -- Art -- Astronomy -- Medicine -- Theater -- Sports."Which innovative ideas and inventions began with the ancient Greeks? Find out how the ancient Greeks organized their society, trained their soldiers, used their ships for trade and transportation, and built their temples. Discover how their brilliant developments in architecture, politics, art, medicine, theater, and sports still influence the way we live today"--Ages: 9-12.Grades: 4-6.1040LAccelerated Reader AR
- Subjects: Technological innovations; Technological innovations;
- Available copies: 1 / Total copies: 1
-
unAPI
- More ideas for science projects / by Gardner, Robert,1929-2017.(CARDINAL)327788;
Bibliography: pages 137-141.Presents ideas for an exploration of how to set up science projects in the areas of astronomy, ecology, energy, biology, anatomy, botany, physics, and engineering.990L
- Subjects: Science projects;
- Available copies: 1 / Total copies: 2
-
unAPI
- Answer book : 10,001 fast facts about our world / by Thornton, Kathryn,author of foreword.(CARDINAL)626868; National Geographic Society (U.S.),publisher.(CARDINAL)140388;
Maps & globes -- The universe -- Planet Earth -- Life on Earth -- Climates & habitats -- The human world -- World history -- Science & technology -- Countries of the world.Covers everything from earth sciences to astronomy; from climate and habitats to human arts and cultures; from ancient history to cutting-edge technology; and descriptions, flags, and statistics of all the countries in the world.
- Subjects: Handbooks and manuals.; Civilization; Economics; Geography; Political science; Science; Technology; World history;
- Available copies: 4 / Total copies: 4
-
unAPI
- Technology & space module : Energize pack [video-enabled device] by Playaway Products, LLC,issuing body.(CARDINAL)868990;
Puzzle KebraKoko Solar System -- Star Walk - Map of the Sky -- Solar Walk Lite - Planetarium -- Mini-O Wars -- Our Solar System -- Our Solar System. -- Our Place in Space -- The Microprocessor -- The Electric Motor -- The Elevator -- The Steam Engine -- Margaret Hamilton Moon Landing Video.The goal of the Technology & Space Module is to build kids' fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Ages 10+Grades 5+.
- Subjects: Video games.; Educational games.; Video recordings.; Technology; Mechanics; Astronomy; Robotis; Coding theory; Communication; Mobile apps.;
- Available copies: 0 / Total copies: 1
-
unAPI
- Technology & Space module. [video-enabled device]. by Playaway Launchpad.; Playaway Products, LLC,issuing body.(CARDINAL)868990;
The Code Game --"The goal of the Technology & Space Module is to build kids fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 5+.Grades K-2.
- Subjects: Video games.; Mobile apps.; Educational games.; Mechanics; Astronomy; Robotics; Coding theory; Communication;
- Available copies: 2 / Total copies: 4
-
unAPI
- New eye on the universe [videorecording] / by Ehrmann, Jedd,1975-television producer.; Randall, Terri,television director,television producer,screenwriter.; Sechler, Craig,narrator.; ARTE France,production company.(CARDINAL)326939; PBS DVD (Firm),publisher.(CARDINAL)538030; Terri Randall Film and Video Productions,production company.;
Narrator, Craig Sechler."In July 2022, NASA's James Webb Space Telescope released its first images, looking further back in time than ever before to show the universe in stunningly beautiful detail. But that was just the beginning. With tons of new data and spectacular images flooding in, Webb is allowing scientists to peer deep in time to try to answer some of astronomy's biggest questions. When--and how--did the first stars and galaxies form? And can we see the fingerprints of life in the atmosphere of distant worlds--or even within our own solar system?"--English described videoEnglish subtitles for the deaf and hard of hearingDVD, region 1 NTSC, wide screen; stereo.
- Subjects: Documentary television programs.; Nonfiction television programs.; Science television programs.; Video recordings for people with visual disabilities.; Video recordings for the hearing impaired.; James Webb Space Telescope (Spacecraft); Astronomical instruments.; Space telescopes.;
- Available copies: 11 / Total copies: 12
-
unAPI
- Technology & space module. [video-enabled device]. by Playaway Products, LLC,issuing body.(CARDINAL)868990;
The goal of the Technology & Space Module is to build kids fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day.Ages 8+Grades 3-5.
- Subjects: Educational games.; Educational films.; Space; Mechanics; Astronomy; Robots; Coding theory; Engineering; Video games.; Mobile apps.;
- Available copies: 2 / Total copies: 2
-
unAPI
- STEAM academy [video-enabled device] : technology & space module : by Findaway World, LLC.(CARDINAL)345268;
Kidbot -- Sally Ride -- Solar Family -- Star walk - map of the sky -- Tommy the turtle learn to code -- Constellations -- Did you know? Jupiter and Saturn -- Did you know? Pluto -- Did you know? Sun -- Let's explore space -- My fantastic field trip to the planets -- Who am I? astronaut"The goal of the Technology & Space Module is to build kids' fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--Ages 5+.
- Subjects: Children's audiobooks.; Educational films.; Educational games.; Astronomy; Computer programming; Electronic books.; Mobile apps.; Robotics; Video games.;
- Available copies: 3 / Total copies: 3
-
unAPI
Results 21 to 30 of 152 | « previous | next »