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Makey Makey [kit] / by Rosenbaum, Eric,inventor.; Silver, Jay,inventor.; MaKey MaKey.;
Ages 8 to infinity.System requirements: Mac OSX, Windows, or Linux; USB port.
Subjects: Arduino (Programmable controller); Computers; Educational toys.; Electronic circuits.; Makerspaces;
Available copies: 2 / Total copies: 2
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Makey Makey [equipment] /
"Makey Makey is an invention kit for the 21st century. You can use it to turn everyday objects into keys for your computer."--Ages 8 to infinity.System requirements: Mac OSX, Windows, or Linux; USB port.
Subjects: Computers; Electronic circuits;
Available copies: 1 / Total copies: 1
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Makey Makey / by Ng, Sandy,1991-author.(CARDINAL)623983;
Includes bibliographical references (page 31) and index.Grades 4 to 6."Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--Say hello to Makey Makey -- How do circuits work? -- Making solar energy at home -- Playing with your feet -- What comes next.890L
Subjects: Microcontrollers; Electronic circuits; Inventions;
Available copies: 1 / Total copies: 1
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Makey makey [kit].
"Makey Makey is an invention kit for the 21st century. You can use it to turn everyday objects into keys for your computer." --instruction sheet.
Subjects: Educational toys.; Makey Makey (Programmable controller).; Programmable controllers.;
Available copies: 2 / Total copies: 2
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Makey Makey projects kit [kit]
1 Makey Makey, 7 alligator cables, 1 USB cord, 6 connector wires, 1 instructions sheet, 1 book: 20 Makey Makey projects for the evil genius."An invention kit for everyone. Connect the world around you to your computer. Turn everyday objects into touchpads. 1000s of possibilities."--For ages 8+.
Subjects: Electronics.; Inventions.; Do-it-yourself work.; Microcontrollers.; Electronic circuits.;
Available copies: 0 / Total copies: 1
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20 Makey Makey projects for the evil genius / by Graves, Colleen,author.(CARDINAL)628727; Graves, Aaron,author.(CARDINAL)628820;
Fun and games -- Interactive -- Hacks and pranks -- About Makey Makey Go.This guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects. This book starts off with approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: "Fun and Games," Interactive," Hacks and Pranks," and "Makey Makey Go." No prior programming or technical experience is required. It is basic enough for beginners, but challenging enough for advanced makers.
Subjects: Makey Makey (Programmable controller); Makerspaces.; Creative ability.; Three-dimensional printing.; Wearable technology.; Wearable computers.;
Available copies: 6 / Total copies: 6
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STEM kit: Circuits & electricity : backpack by Slater, LindsayAuthor(DLC)n 2017036077; Graves, ColleenAuthor(DLC)no2016135449; Graves, AaronAuthor(DLC)no2016137798;
Playing with Makey Makey -- 20 Makey Makey projects for the evil genius -- Makey Makey STEM kit from JoyLabz.Learn about circuits and electricity with a Makey Makey kit.
Subjects: Makey Makey (Programmable controller);
Available copies: 0 / Total copies: 1
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Coding from scratch / by Ziter-Grant, Rachel,author.;
A collection of step-by-step instructions to code games, animation, presentations and musical projects using the Scratch coding language and online coding platform.What is coding? -- What is Scratch? -- Creating a Scratch account -- How to use Scratch -- Make your own games -- Animation and presentation -- Musical projects and Makey Makey -- Coding glossary.
Subjects: Juvenile works.; Computer programming.; Scratch (Computer program language); Computer programming; Scratch (Computer program language);
Available copies: 2 / Total copies: 4
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The big book of makerspace projects : inspiring makers to experiment, create, and learn / by Graves, Colleen,author.(CARDINAL)628727; Graves, Aaron,author.(CARDINAL)628820; McGraw-Hill Education (Firm)(CARDINAL)662765;
An introduction to making and tinkering -- Starting small and low cost -- Smart phone projects -- Paper circuits -- Coding -- Musical instruments -- Sewing circuits: Beginner to advanced e-textiles -- Makey makey -- Coding and programming objects -- littleBits -- 3D printing -- Mixing it all together.This interactive guide is filled with classroom-tested, low-cost DIY makerspace projects and challenges to inspire creativity and foster imagination in makers at every skill level. Features dozens of classroom-tested, hands-on DIY projects and challenges. Each project features non-technical step-by-step instructions with photos and illustrations to ensure success, expand the imagination, and foster innovation. You will explore recyclables hacks, smartphone tweaks, paper and sewing circuits, e-textiles, musical instruments, coding and programming, and 3-D printing.
Subjects: Fiction.; Young adult non.; Creative ability.; Creative activities and seat work.; Engineering.; Makerspaces.; Makerspaces; Three-dimensional printing.; Créativité.; Impression tridimensionnelle.; Laboratoires ouverts.;
Available copies: 33 / Total copies: 36
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The makerspace librarian's sourcebook / by Kroski, Ellyssa,editor.(CARDINAL)285708;
Includes bibliographical references and index.Library makerspaces continue to thrive, drawing new patrons in and engaging them as never before. This hands-on sourcebook edited by technology expert Kroski includes everything libraries need to know about the major topics, tools, and technologies relevant to makerspaces today. This collection leads librarians through how to start their own makerspace from the ground up, covering strategic planning, funding sources, starter equipment lists, space design, and safety guidelines; discusses the transformative teaching and learning opportunities that makerspaces offer, with tips on how to empower and encourage a diverse maker culture within the library; delves into 11 of the most essential technologies and tools most commonly found in makerspaces, ranging from 3D printers, Raspberry Pi, Arduino, and wearable electronics to CNC, Legos, drones, and circuitry kits; and includes an assortment of project ideas that are ready to implement. As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.
Subjects: Makerspaces in libraries.; Makerspaces; Maker movement.;
Available copies: 3 / Total copies: 3
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