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Spot it! [board game] : Marvel by Dobble Game; Asmodee Group,publisher.; Asmodee North America,distributor.;
Contents: 1 tin, 55 cards, and 1 rule book. In Spot It! there is always only 1 matching symbol between any 2 cards. Spot it first and you win! Ages 6+
Subjects: Card games.; Puzzles and games.; Cognitive learning; Indoor games.; Memory;
Available copies: 1 / Total copies: 1
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Spot it! Harry Potter [board game] by Dobble Game; Asmodee North America,distributor.; Zygomatic-Asmodee Group,publisher.;
Contents: 55 cards and 1 rule book. "In Spot It!, there is always only 1 matching symbol between any 2 cards. Spot it first and you win!" --Ages 6 to adult.
Subjects: Card games.; Puzzles and games.; Cognitive learning; Indoor games.; Memory;
Available copies: 1 / Total copies: 1
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Spot it! Jr. [board game] : classic by Dobble Game; Asmodee Group,publisher.; Asmodee North America,distributor.;
Contents: 1 tin, 55 cards, and 1 rule book. In Spot It! there is always only 1 matching symbol between any 2 cards. Spot it first and you win! Ages 6 to adult
Subjects: Card games.; Puzzles and games.; Cognitive learning; Indoor games.; Memory;
Available copies: 0 / Total copies: 1
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Spot it! Jr. [board game] : animals by Dobble Game; Asmodee Group,publisher. ; Asmodee North America,distributor.;
Contents: 1 tin, 30 cards, and 1 rule book. In Spot It! there is always only 1 matching symbol between any 2 cards. Spot it first and you win! Ages 4 to adult
Subjects: Card games.; Puzzles and games.; Cognitive learning; Indoor games.; Memory;
Available copies: 2 / Total copies: 2
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Spot it. by Fridolfs, Derek,author.(CARDINAL)345786; Bagnoli, Gabriele,artist.(CARDINAL)827098;
"Meet Dobbly. He lives in a world filled with wonderful symbols that have power by finding matching pairs. This ne'er-do-well is so excited about his village's Festival of Matching, he can hardly sleep the night before. So when his impatience gets the best of him and finds himself trying to climb the Great Tree that will produce new pairs for the village, he also finds himself falling off the tree and breaking all of the branches on the way down, ruining the Festival. It's now up to the wizard Zadok and his apprentice, the druidess Dea, to find the magical seeds needed to repair the tree. Ad Dobbly is tagging along for the adventure!" --Ages 8 and up.
Subjects: Graphic novels.; Comics (Graphic works); Fiction.; Wizards; Games; Card games; Adventure and adventurers;
Available copies: 1 / Total copies: 1
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