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Dungeons & tombs : a young adventurer's guide. / by Zub, Jim,author.(CARDINAL)425875; Conceptopolis,illustrator.(CARDINAL)804950; Ten Speed Press.(CARDINAL)814259; Wizards of the Coast, Inc.(CARDINAL)353985;
The most dangerous dungeons -- Dungeon bestiary -- Building your own dungeon.If you're eager to create your own D&D adventures, this guidebook provides the perfect starting point to worlds of fantasy and an epic tale all of your own.Grades: 4 to 6.
Subjects: Handbooks and manuals.; Illustrated works.; Dungeons and Dragons (Game); Video games; Fantasy games; Prisons; Role playing.; Mathematics.; Shared virtual environments.;
Available copies: 16 / Total copies: 21
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Beasts & behemoths : a young adventurer's guide / by Zub, Jim,author.; King, Stacy,author.; Wheeler, Andrew,1976-author.; Conceptopolis,illustrator.;
Tiny & small -- Medium -- Large & huge -- Gargantuan."This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page."--Ages 8-12.
Subjects: Handbooks and manuals.; Illustrated works.; Dungeons and Dragons (Game); Dungeons and Dragons (Game); Animals; Animals, Mythical; Adventure games; Fantasy games; Role playing; Monsters; Shared virtual environments.; Roleplay.;
Available copies: 8 / Total copies: 12
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Monsters & creatures : a young adventurer's guide / by Zub, Jim,author.(CARDINAL)425875; King, Stacy,author.(CARDINAL)427570; Wheeler, Andrew,1976-author.; Conceptopolis,illustrator.(CARDINAL)804950;
"This introductory guide to the worlds of the leading fantasy role-playing game franchise provides an immersive illustrated primer to the beasts and creatures of D&D. In this illustrated guide for new players, you're transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the monsters for which the game (and all of its iterations) is known. Featuring direct, pithy insights on the monsters and how players interact with them, alongside original creature illustrations and archival images, the book shines a spotlight on the beasts that go bump in the night and cause trouble for D&D adventurers, with features ranging from monsters that live underground, to those that dwell in forests and graveyards, to those that soar up in the sky"--Age 8-12.Grade 4 to 6.IG1080L
Subjects: Handbooks and manuals.; Illustrated works.; Reference works.; Dungeons and Dragons (Game); Dungeons and Dragons (Game);
Available copies: 15 / Total copies: 22
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Warriors & weapons : a young adventurer's guide / by Zub, Jim,author.(CARDINAL)425875; King, Stacy,author.(CARDINAL)427570; Wheeler, Andrew,1976-author.; Conceptopolis,illustrator.(CARDINAL)804950; Wizards of the Coast, Inc.(CARDINAL)353985;
This guide to the legendary and magical worlds of Dungeons & Dragons includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters.Ages: 8-12.Grades 4 to 6.
Subjects: Handbooks and manuals.; Reference works.; Dungeons and Dragons (Game); Video games; Fantasy games; Role playing.; Shared virtual environments; Roleplay.;
Available copies: 9 / Total copies: 23
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Wizards & spells : a young adventurer's guide / by Zub, Jim,author.(CARDINAL)425875; Conceptopolis,illustrator.(CARDINAL)804950; King, Stacy,author.(CARDINAL)427570; Wheeler, Andrew,1976-author.; Ten Speed Press.(CARDINAL)814259; Wizards of the Coast, Inc.(CARDINAL)353985;
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.Grades: 4 to 6.
Subjects: Handbooks and manuals.; Reference works.; Dungeons and Dragons (Game); Video games; Fantasy games; Wizards; Role playing.; Mathematics.; Shared virtual environments.; Roleplay.;
Available copies: 10 / Total copies: 20
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Keys from the golden vault / by Arman, Justice Ramin,author.(CARDINAL)876759; Baker, Kate(Roleplaying game writer),author.(CARDINAL)860695; Barrett, Dan,project concept.(CARDINAL)778365; Bauer, Judy,editor.; Bernstein, Eytan,editor.(CARDINAL)498426; Carter, Janica,editor.(CARDINAL)870332; De Armas, Makenzie,author.(CARDINAL)874559; Dillon, Dan,author.(CARDINAL)430919; Donohue, Brooks,author.; Hamon, Amanda,author,project lead.(CARDINAL)861110; Hirsbrunner, Laura,editor.; Hitchcock, Time,author.; Irwin, Kate,art director.(CARDINAL)618055; Lowry, Sadie,author.(CARDINAL)882551; Luben, Gregg,editor.; Ludwig, Jeffrey,author.(CARDINAL)860653; Madsen, Sarah,author.(CARDINAL)859608; Mohan, Kim,editor.(CARDINAL)733032; Ng, Adrian(Editor),editor.(CARDINAL)860696; Ortegon, Mario,author.; Perkins, Christopher,1968-author,project lead.(CARDINAL)426124; Petrisor, Ben,author.; Stangroom, T. Alexander,author.; Wizards of the Coast, Inc.,issuing body.(CARDINAL)353985;
"A collection of 13 short, standalone Dungeons & Dragons adventures designed for characters of levels 1-11. These adventures can be placed in any setting, and you can run them as one-shot game sessions or link them together into a campaign. This book also includes in-world maps to help players plan their heists." - Page 4 of cover.12+
Subjects: Handbooks and manuals.; Dungeons and Dragons (Game); Dungeons and Dragons (Game); Dungeons and Dragons (Game); Fantasy games;
Available copies: 2 / Total copies: 3
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The game master's book of villains, minions and their tactics : epic antagonists, menacing minions, comprehensive battle strategies and step-by-step guidelines for creating your own legendary big bads for 5th edition RPG adventures / by Dillon, Dan,creator.(CARDINAL)430919; Colville, Matthew,writer of introduction.(CARDINAL)816026; Hübrich, Aaron,creator.; Henrickson, Hunter,creator.; LeFort, Alexander,creator.; Pinto, Jim(RPG designer),creator.; Sikora, Ted,creator.; Syrene, Vall,creator.; Conceptopolis LLC,artist.;
Villians & minions -- Creature tactics -- On-shot adventures. The wound of the forst ; Love locked in iron ; Contaminated corruption."What good is an adventure without conflict? What's the point of having incredible abilities if they're never truly tested? How do you make your party break into a nervous sweat without logging countless hours sweating over your own creations? With The Game Master's Book of Villians, Minions, and Their Tactics, your party will find the answers to these (and other) questions--most of which they'll wish they'd never asked. Featuring tips and strategfies busy GMs can use to incorporate the included BBEGs into a new or existing game, each of this book's 25 amazing antagonists features detailed lore, goals and motivations, story hooks, minion details, combat tactics, special abilities and stunnign full-page illustrations so you'll be able to dominate the world andbend it to your will before your party can ask directions to the armory. You'll also find advanced tactics and combat strategies for dozens of the most common monsters and minions from classic TTRPGs, so you can focus on story and strategy at the same time" --Back cover.
Subjects: Handbooks and manuals.; Fantasy games; Fantasy games; Villains;
Available copies: 1 / Total copies: 1
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