Results 101 to 110 of 195 | « previous | next »
- Where is my little crocodile? = ¿Dónde está mi pequeño cocodrilo? / by Blum, Ingo,author.; Pahetti, Antonio,illustrator.;
000-007."Are you looking for your crocodile? The search for a little crocodile named Charlie in different places is a delightful read-aloud. Can Charlie drive a car? Is he allowed to eat in restaurants? Is he dangerous? Where did he go? Kids will learn different places, objects, and simple questions and answers, but mostly, they will cry out a loud "hooray" when the funny crocodile is discovered at the end. Where? ... Kids learn well through repetition and simple language. Each line is translated into Spanish directly below for easy comprehension. The colors and large text in this collection make learning easy and fun. The text is simple and partly repetitive, suitable for early-age learning. This dual language bedtime story is part of the series "Where is . . .?" which is specifically designed to teach children new foreign words and phrases as you read to them." -- Author's website: https://www.ingoblum.com/en/book/where-is-my-little-crocodile-donde-esta-mi-pequeno-cocodrilo/ (viewed January 10, 2019)"Charlie, el pequeño cocodrilo, ha desaparecido! ¿Puedes encontrarlo? Esta serie de cuentos para buscar y encontrar animales está dirigida a niños muy pequeños. La búsqueda de un pequeño cocodrilo llamado Charlie por diversos lugares es un cuento encantador para leerlo en voz alta. Sus ilustraciones llenas de color harán que escucharlo y entenderlo sea fácil y divertido, con un texto sencillo y parcialmente repetitivo. Este cuento también está disponible en otros idiomas. Un divertido cuento para buscar y encontrar." -- Author's website: https://www.ingoblum.com/en/book/where-is-my-little-crocodile-donde-esta-mi-pequeno-cocodrilo/ (viewed January 10, 2019)
- Subjects: Fiction.; Crocodiles; Spanish language; Spanish language materials.;
- Available copies: 0 / Total copies: 1
-
unAPI
- Super STEAM : 10 fun experiments about art and music / by Scientific American, inc.,editor.(CARDINAL)325071;
Includes bibliographical references and index."Art and music are often seen as separate from science, but there is a lot to learn when they are considered together: STEAM! Young scientists investigate chromatography, photography, tone, and how music is made with different objects in this super-fun book of experiments, presented by Scientific American. Each project is preceded by a Background section that explains the scientific concept that the experiment or activity is exploring. The clear instructions guide readers through the rest of the scientific method through gathering materials, setting up, performing the experiment, and examining the results"--Grades 7-9
- Subjects: Art and science; Music and science; Science;
- Available copies: 1 / Total copies: 1
-
unAPI
- Sams teach yourself C++ in one hour a day / by Rao, Siddhartha,author.(CARDINAL)491800;
part I. The basics: Getting started ; The anatomy of a C++ program ; Using variables, declaring constants ; Managing arrays and strings ; Working with expressions, statements, and operations ; Controlling program flow ; Organizing code with functions ; Pointers and references explained -- part II. Fundamentals of object-oriented C++ programming: Classes and objects ; Implementing inheritance ; Polymorphism ; Operator types and operator overloading ; Casting operators ; An introduction to macros and templates -- part III. Learning the standard template library (STL): An introduction to the standard template library ; The STL string class ; STL dynamic array classes ; STL list and forward_list ; STL set classes ; STL map classes -- part IV. More STL ; Understanding function objects ; Lamda expressions ; STL algorithms ; Adaptive containers : stack and queue ; Working with bit flags using STL -- part V. Advanced C++ concepts: Understanding smart pointers ; Using streams for input and output ; Exception handling ; Going forward -- part VI. Appendixes: Appendix A: Working with numbers : binary and hexadecimal ; Appendix B: C++ keywords ; Appendix C: Operator precedence ; Appendix D: ASCII codes ; Appendix E: Answers."Updated and reworked to improve the introductory material and examples, this book is still one of the best hands-on tutorials for the C++ programming language. The book's numerous examples of syntax and detailed analysis of code provide solid instruction for beginning programmers. Readers new to programming will learn about such fundamentals as managing I/O, loops and arrays, object-orient programming, templates, and creating C++ applications -- all in well-structured and easy-to-follow lessons. Each lesson provides numerous code listings, complete with sample output and an analysis of the code, to illustrate the topics covered in the lesson. This new edition is non-compiler specific, is up to date with the latest C++ standard, C++14, with all examples fully tested against 2015 versions of Microsoft C++ and GNU C++ compilers." --
- Subjects: C++ (Computer program language);
- Available copies: 1 / Total copies: 2
-
unAPI
- Simple screenprinting : basic techniques & creative projects / by Stromquist, Annie.(CARDINAL)463633;
Includes bibliographical references (page 127) and index.Introduction -- History of screenprinting -- Screenprinting basics -- Gathering supplies -- Assembling the printing unit -- Learning to print -- Enhancing your skills -- Developing an idea -- Exploring stencil techniques -- Expanding your abilities -- Materials and tools list -- Applying your skills -- Stenciled post cards -- Decorated brown bags -- Perfect place mats -- Roses wrapping paper -- Child art greeting card -- Napkins with folk art design -- Yard signs and arrows -- Pillowcases with accents -- Brightly striped windmills -- Takeout cartons -- Gardener's seed packets -- Aprons for a group -- Embellished calendar -- Found object invitations -- Family reunion t-shirts -- Holiday gift tags -- Tree-for-all seasons pillow -- Family history album -- Scarf with repeated pattern -- Journal with textured pages -- Apple-a-day get well cards -- Labels for bags, boxes, or bottles -- Artful table runner -- Publicity poster -- Photo-booth portrait -- Patchwork quilt.
- Subjects: Screen process printing.; Serigraphy.;
- Available copies: 7 / Total copies: 7
-
unAPI
- Sculpting in ZBrush made simple : explore powerful modeling and character creation techniques used for VFX, games, and 3D printing / by Kutschera, Lukas,author.;
Part 1. The Adventure Begins : Sculpting in ZBrush: Chapter 1. Getting Started with ZBrush ; Technical requirements ; Loading models, navigation, and creating your first sculpture ; Exploring and customizing the ZBrush UI ; Understanding ZBrush file types ; Summary ; Further reading -- Chapter 2 Sculpting a Demon Bust with DynaMesh: Technical requirements, Concept sculpting with DynaMesh ; Sculpting a demon bust ; Exploring character art and design principles ; Summary -- Chapter 3. Exploring the Gizmo, PolyGroups, and Masking: Technical requirements ; Managing your 3D model ; Using the Gizmo to move objects ; Understanding PolyGroups ; Using the Selection and Masking tools ; Summary -- Chapter 4. Exploring Brushes and Alphas: Technical requirements ; Learning about brushes ; Learning about Alphas ; Creating our own Alpha for the demon bust ; Summary -- Chapter 5. Creating an Optimized Mesh Using ZRemesher and ZProject: Technical requirements ; Creating new topology with ZRemesher ; Adding subdivision levels and transferring detail using ZProject ; Adding detail to the demon bust ; Summary -- Chapter 6. Texturing Your Sculpture with Materials, Polypaint, and UVs: Technical requirements ; Exploring ZBrush's Materials ; Adding color to your model with Polypaint ; Creating UVs and exporting textures ; Summary. Chapter 7. Lighting and Rendering Your Model: Technical requirements ; Managing lights in ZBrush ; Rendering in ZBrush ; Creating turntable videos ; Summary.Part 2. Creating Characters from Scratch : A Comprehensive Guide: Chapter 8. Sculpting Human Anatomy: Technical requirements ; Preparing anatomy references ; Blocking out the anatomy ; Refining the anatomy ; Finalizing the sculpture's anatomy ; Summary -- Chapter 9. Creating Costumes, Armor, and Accessories with Classic Modeling Techniques: Technical requirements ; Creating simple costume pieces using the ZModeler brush and primitive shapes ; Creating complex costume pieces using DynaMesh, IMM brushes, and kitbashing ; Adding detail to the costume pieces ; Summary -- Chapter 10. Preparing and Exporting Our Model for 3D Printing: Technical requirements ; Creating watertight models and troubleshooting errors ; Merging and cutting your model ; Adding keys, scaling, and exporting your model ; Summary -- Part 3. Sculpting a Female Head : Tips and Techniques: Chapter 11. Sculpting a Female Head: Technical requirements ; Blocking out the head ; Refining the head ; Reviewing tips for sculpting likeness ; Avoiding beginner sculpting mistakes ; Summary -- Chapter 12. Adding Skin Detail, Sculpting Hair, and Using FiberMesh: Technical requirements ; Applying skin detail using NoiseMaker, brushes, and Alphas ; Sculpting hair, eyebrows, and eyelashes with brushes ; Sculpting hair with FiberMesh ; Summary -- Chapter 13. Building a Portfolio and Leveraging Social Media: Picking your subjects ; Presenting your artwork ; Sharing your art on social media ; Summary -- Index -- Other Books You May Enjoy.Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work"--Amazon.com.
- Subjects: ZBrush.; Computer graphics; Computer art;
- Available copies: 1 / Total copies: 1
-
unAPI
- Drawn on the Way : A Guide to Capturing the Moment Through Live Sketching / by Nisbett, Sarah,author.;
Includes bibliographical references and index.Introduction -- Tools and materials -- Getting started -- Warm-up exercises -- Drawing the object -- Drawing scenes and backgrounds -- Drawing nature and animals -- Drawing figures -- Drawing portraits -- Tying it all together -- Final thoughts."Discover how drawing on the way - in-the-moment sketching on a train, in a café, at the laundromat - can improve your drawing skills and let you unplug and engage with the world. In Drawn on the Way, Sarah Nisbett shares her techniques for creating captivating line drawings that capture moments and moods: a young woman lost in thought, a pair of hands clasped on a lap, a peppy beagle, a pair of jeans-clad crossed legs. Sarah invites readers to see the people they draw with "compassionate curiosity - as more than a stranger, as someone with a story worth knowing or imagining." By learning how to create sketches from start to finish employing techniques such as contour drawing, using line work to add texture, and adding spot color, you'll see how each sketch tells a story. You'll begin to focus on important details that reveal something about the person you're drawing: the graceful drape of a hand over a purse, the shy way someone tucks their feet underneath them"--Publisher's description.
- Subjects: Handbooks and manuals.; Drawing; Dessin;
- Available copies: 2 / Total copies: 3
-
unAPI
- 50 fantastic things to do with toddlers / by Featherstone, Sally,author.(CARDINAL)806188; Featherstone, Phill,author.(CARDINAL)806187;
Over to you : giving and taking -- It's your choice : learning to point -- Squeezy peasy : using hands to explore -- Strings 'n' things : making a tactile string -- Let's dance : feeling security, showing affection -- Look who's here : fun with mirrors -- Smooth operator : feeling hands and faces -- Splashing out : grabbing, feeling, and letting go -- Look there : distance pointing -- 1-2-3, clap with me : a counting song -- Under and over : hiding and finding -- Hello, goodbye : greetings and farewells -- Hands together : squeezing and pulling -- A sight for a song : singing about what you can see -- It's for you : taking turns with talking -- A basket full of feelings : a texture treasure basket -- Hand in glove : making the most of hands -- Follow that! : following a toy -- In, out, tip it all out : filling and emptying -- Fetch : pointing and vocalizing -- Two's company : matching and pairing objects -- Material world : in and out -- Hide and seek : covering and uncovering -- Hey-ho, here we go! : active play and gestures -- What a looker! : more mirror fun -- You and me : simple pretend play -- Choose me a story : sharing a familiar book -- Splash or drizzle? : making choices -- Catch this : passing back and forth -- My hat! : practicing "give me" gestures -- What's that? : exploring everyday objects -- Saucy! : simple food play -- In a hole : starting on threading -- Paint it! : exploring paint on a vertical surface -- In the box : making choices -- Bendy, stretchy : copying actions -- Let's hear it for -- : clapping and patting -- First you put it in, then you get it out : play with tins and boxes -- Spread it around : painting around yourself -- Get it? : following and fetching -- Dress-up dolly : pointing and choosing -- Funny bunny : making up rhyming words -- Here I am, look at me : swinging and singing -- What's in a name? : playing a story -- Mine, mine! : making your presence felt -- This or that? : making simple choices -- Crawler explorer : tunnels and dens -- Point and poke : exploring holes -- Time for a change : a changing table game -- A family affair : your child's own treasure box.Explore, inquire, and experiment alongside young learners using the 50 simple ideas offered in this engaging series. Written specifically for parents, the activities in the books will lead to infectious excitement and enthusiasm for learning. Each activity features easy-to-follow instructions with plenty of tips and suggestions for extending the learning. Using objects easily found in most homes, this collection of purposeful play experiences will help children ages one to three develop key skills at their own pace and to make unhurried, important discoveries. Activities for toddlers include singing, rhyming, painting, and much more.
- Subjects: Drama.; Toddlers; Education, Preschool; Education, Preschool;
- Available copies: 1 / Total copies: 3
-
unAPI
- Creating abstract art : ideas and inspirations for passionate art-making / by Nimmer, Dean,author.(CARDINAL)356208;
1. Get started and keep going! Icebreakers and warm-ups -- The basic elements: you can't make anything without them -- Readymades and found objects: who needs an art store anyway? -- 2. Learning from alternate realities: philosophers and art history. Realism and abstraction: the odd bedfellows -- Do it your way: taking advantage of art history -- Creative meditations: the tao of abstract art -- 3. Keeping your passion alive: stop whining and create! Materials and messages: your obsession with art stuff -- Serial art: working in a series to keep your train on the track -- Your artistic license: you have to use it or lose it! -- Look at the art of others to be inspired -- 4. Deverse perspectives on making abstract art. 50 artists share their work and viewpoints."Celebrate your own nonconformist place in the world of art. Going far beyond standard notions of developing an abstract style or particular look, Creating Abstract Art unleashes the numerous possibilities that abound in your creative subconscious. Familiar obstacles such as I don't know what to paint or How do I know if this is good? are easily set aside as you explore fun exercises such as connecting dots, automatic drawing, shadow hunting, working with haiku poetry paintings and much more. So turn off the noise in your head, follow your own instincts and delight in what emerges! 40 exercises exploring original ideas and inventive techniques for making abstract art. Projects can be done in any order and with nearly any materials--start working right away on any project that grabs your attention! 50 contemporary artists share diverse work and viewpoints on the process of working abstractly. Write your own artistic license and start Creating Abstract Art your way, today!"--Wheelers.co.nz.
- Subjects: Painting, Abstract; Art, Abstract.;
- Available copies: 1 / Total copies: 1
-
unAPI
- JavaScript & jQuery : interactive front-end web development / by Duckett, Jon,author.(CARDINAL)271879; Moore, Jack,1981-author.(CARDINAL)616416; Ruppert, Gilles,author.(CARDINAL)616420;
This book covers: 1. Basic programming concepts - assuming no prior knowledge of programming beyond an ability to create a web page using HTML & CSS ; 2. Core elements of the JavaScript language - so you can learn how to write your own scripts from scratch ; 3. jQuery - which will allow you to simplify the process of writing scripts (this is introduced half-way through the book once you have a solid understanding of JavaScript) ; 4. How to recreate techniques you will have seen on other web sites such as sliders, content filters, form validation, updating content using Ajax, and more. Each chapter: Breaks subjects down into bite-sized chunks with a new topic on each page ; Contains clear descriptions of syntax, each one demonstrated with inspiring code samples ; Uses diagrams and photography to explain complex concepts in a visual way. This book enables you to use & customize thousands of scripts, JavaScript APIs, and jQuery plugins that are freely available on the web as well as create your own scripts from scratch.
- Subjects: JavaScript (Computer program language);
- Available copies: 2 / Total copies: 5
-
unAPI
- Navigation / by Mason, Jenny(Children's author),author.(CARDINAL)413160; Francis, Kate,1976-illustrator.(CARDINAL)867264;
Includes bibliographical references (page 45) and index.Introduction -- Cardinal directions. What is orienting? -- Reading a map. How do maps work? -- Using a compass. What's the point of a compass? -- Lost in the wilderness. Are you prepared to find your way home? -- High-tech tools & advanced skills. Where can we go with modern tools? -- True story -- Show what you know -- True statistics."Learn basic survival skills and connect with nature! Knowing how to navigate - whether it's by using a compass or by using objects found in nature - is a skill that every outdoor adventurer needs. Did you know that you can make a compass out of sticks and rocks? Or that you can use the stars as a guide? Learn all this and more in Navigation - a book that gives kids the confidence they need to get outside and explore.ABOUT THE SERIES:Learning basic survival skills will give every kid the confidence - and the know-how - to handle emergencies and extreme situations. It also helps them feel comfortable and secure when they're connecting with the outdoors while hiking, backpacking, or simply exploring the woods. The books in the Survival Skills series teach kids how to build a shelter from found materials, how to navigate (even without a compass), how to treat injuries in case of emergency, and so much more. These essential skills will give them the tools to take care of themselves in any situation"--Ages 8-10.Grades 4-6.830L
- Subjects: Illustrated works.; Compass; Maps; Navigation; Survival;
- Available copies: 11 / Total copies: 14
-
unAPI
Results 101 to 110 of 195 | « previous | next »